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Returning 35 results for 'before black diffusing combined reflective'.
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Monsters
Forgotten Realms: Adventures in Faerûn
black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to
other, their combined power was sufficient to create the sentient Artifact. The Crystal Shard absorbed its creators’ minds, which resonated within the crystal of the Crystal Shard thereafter. When
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
The Cauldron Lava pouring into the sea from nearby volcanoes causes immense columns of steam to continually erupt from this bay. This steam combined with billowing clouds of ash and black smoke from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, while the second two aren’t: Owlbear Prop. “The Playactors Drama Guild has combined the hide of a bear and an owl head taxidermy to create a weird owlbear prop.” Basilisk Prop. “A prop at this year’s
how to magically replicate those creatures’ sounds. Black Dragon Prop. “Someone wants to summon and control a real young black dragon on stage. No way will that work!” Students keep the biblioplex assistants busy with their many requests while studying
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predominant appearance of kobolds in a tribe. If the roll on the table indicates a patterned appearance, roll on the Scale Pattern table to determine how the two colors are combined. Scale Color d100
Scale Color 01–05 Black 06–10 Blue 11–25 Brown 26–30 Gray 31–35 Green 36–40 Orange 41–55 Orange-brown 56–60 Red 61–75 Red-brown 76–85 Tan 86–90 White 91–00 Patterned (roll twice, ignoring duplicate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, all covered in dust and cobwebs.
Easel. A wooden easel stands in the northeast corner, draped in a black cloth. (Under the cloth, resting on the easel, is a half-finished portrait of Dezmyr as she
was in life, lying nude on a bed of tentacles.)
Zalthar. Seated in a chair, facing the northern and western doors, is Zalthar Shadowdusk — a death knight in black armor. In his withered hands, he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have a combined Strength of 34 or higher can push the plug out of the hole, provided they have something firm to stand on. Treasure. Ezzat’s spellbook weighs 13 pounds and contains all the spells the
lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evard’s black tentacles, fear, feeblemind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and attack. One minute after the last shatterstick is activated, the combined seismic activity of all the shattersticks triggers a huge rockfall that fills the gully, creating a dam. With the polluted
to open to the catacombs, where many of Zariel’s fallen comrades are interned. As the characters leave the obelisk, they witness Ubbalux swear fealty to Mephistopheles, whereupon black ice forms
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
combined Strength of 60 or more can topple the obelisk, breaking it off at the base. Breaking or destroying the obelisk releases a cloud of black smoke that coalesces into a nalfeshnee demon. The demon
1. Acererak’s Warning Near the base of the cliffs, a fifteen-foot-tall obelisk of cracked stone is draped with vines and black moss. Behind it, you see a dark passageway obscured by withered creepers
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, one of the kraken priests triggers the ballistae trap, firing both siege weapons simultaneously, while the other casts Evard’s black tentacles, effectively blocking off the entrance to area 10. On the
following round, the other kraken priest will also cast Evard’s black tentacles, and the two of them will proceed to do whatever they can (such as casting command) to keep the characters caught up in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
. (The panel in the middle of the south wall is set into a secret door that swings open into area 29b.)
The lid of the sarcophagus can be lifted by creatures with a combined Strength of 20 or more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
polished agate. In each corner stands a statue of black iron, easily nine feet tall. That to the northeast stands with a saw-toothed two-handed sword raised to strike; that to the northwest a huge
object, and the visage of each of these iron statues is most fearsome and terrifying. Moving a statue can be done, but it requires a combined Strength of 48. Moving the statue in the northwest corner
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
robes watches over this chamber.
An inscription at the base of the statue reads, in Elvish: “It is not surrender. Live to fight again another day.” Treasure. A weapon rack in the room holds a black
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
area to the south has mostly collapsed, cramped passages allow space for a Medium or smaller creature to squeeze through to Lorry’s lair. Lorry’s Lair. Past the rubble is a ruined chamber lit by black
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
Compendium
- Sources->Dungeons & Dragons->Divine Contention
hatch to the stores can only be opened by creatures with a combined Strength score of 18 or more. While hidden in the fog cloud, the cultists abandon the siege weapons and stay below deck. Instead, a
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of strange black metal, that he is doing some repair work on. If he is attacked and the fight goes against him, there is a 33 percent chance per round that he uses his action to toss the mace into
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
skeletal remains of the losers of a previous game of pelota in this area. Atop the bones rest several figurines and a plaque, all made of jade, and a glistening black ball 1 foot in diameter. Cursed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet above the floor, these magic water globes are 15 feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5
zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
A malformed kraken (see appendix B) is held in this saltwater pool. Although it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
is a fountain of quicksilver: Ecstasy’s gate to Elysium. Creatures that submerge themselves in the reflective pool emerge in Amoria, the plane’s innermost layer. Aura of Tranquility The gate to Elysium
Moondark Tower open as darkness falls. A dull husk of speckled iron during the day, the tower greets the night with twinkling constellations on its glossy black frame. Out rides the Nightwhisperer, an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and 1 ep elsewhere. The city also issues a larger coin called an eclipsed moon, which looks like an electrum moon combined a darker silver wedge to form a round coin worth 5 ep within the city and 2
form of currency. The city of Mirabar issues black iron spindle-shaped trade bars with squared ends weighing about 2 pounds each, worth 10 gp in that city, markedly less in nearby trade centers, and as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
spines stands west of the statue, glaring at four black-robed cultists who kneel and chant in the middle of the room, their faces hidden behind golden devil masks. Nine tapestries depicting the layers of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can see this area: An iron-wrought chandelier hangs above a black oak dining table surrounded by eight high-backed chairs carved to look like devils. A fireplace dominates one wall, flanked by red
Master’s Guide). This tainted bottle is set aside for guests whom the duke intends to eliminate. V10. Gallery Black curtains are drawn over the windows to the south, keeping this hall dark and cool. Unless
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. 86–90 Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
him away on his latest visits, and he is worried (see “Cloister Quests”). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scars—one
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
roses to Iggwilv, but only Iggwilv and Iggrik (the quasit in area P51) know that the curse can be ended in this way. The black roses can be harvested from the rose garden (area P7). P34. Hall of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
secret door.) Three archways in the east wall lead to crumbling bridges that span the entrance foyer (area V2) and end in front of adamantine doors (leading to areas V6, V7, and V8). Black Pudding. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
figure wearing a pointy black hat and a hooded black cloak climbs a rickety staircase leading up to a large, ramshackle house built on stilts. As the figure approaches the house, their shadow seems to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
, and reeks of untold generations of rats. A faded fresco on the back wall depicts several human, elf, and dwarf wizards battling a black dragon.
The floor of this room is so covered with detritus
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
of the way by the combined effort of one or two characters with a total Strength of 20 or higher. The block beneath the slab is hollow, and inside is a crumbling skeleton decked out in decayed finery






