Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before blade decides cautious run'.
Other Suggestions:
before blade decoded caution run
before black decide curious run
before blade decide caution run
before blade decide curious run
before blue decide curious run
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
Classes
Xanathar's Guide to Everything
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Classes
Xanathar's Guide to Everything
have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their
combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with weapons inspires many blades to lead double lives. One blade
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
treasure. Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past—or present? Are you on the run from the law or from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The Dungeon Master decides which of these spells are available in a campaign and how they can be learned. For example, a DM might decide that some of the spells are freely available, that others are
entire spell list for their class. Given that fact, the DM should be cautious about making all of these new spells available to a player who is overwhelmed when presented with many options. For such a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mounting a supply run to Waterdeep to talk matters over with his superiors there. He needs someone to mind the inn in his absence. Nalaskur works with but doesn’t trust Chalaska Muruin, a terse, cold
skimming, but he fears Chalaska and can’t accuse her without proof. Inglor decides both need framing and replacing. Map 6.4: Bargewright InnView Player Version
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in the middle of divine squabbles. Heliod’s Divine Schemes d4 Scheme
1 Heliod decides to confront Erebos in the Underworld. He gathers fallen heroes around him as he marches on Erebos’s
decides to end their conflict by banishing Mogis. To his surprise, both gods turn against him. The resulting conflict causes the sun to rain divine blood, producing bizarre effects.
3 Angry at the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
Resources: Zhentarim thugs
Graceful and elegant as a blade, Davra Jassur ostensibly recruits promising new talent for the Zhentarim. But she also deals with internal problems, ensuring those problems
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
, duergar, and other killers. To make matters worse, the renegade’s former house offers a bounty that entices drow assassins to take up the chase. Of those who run, only a small fraction get to the surface
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Run the Encounter Let the players take the lead! They can try anything they can imagine. Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run
Merrow Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Crashing A spelljammer can run their ship into another object or a creature by moving the ship into the target’s space and making a special attack roll (1d20 + the spelljammer’s proficiency bonus
) against the target’s Armor Class. If the attack roll hits, a crash occurs; otherwise, the target moves out of the ship’s path, avoiding the crash. If the DM decides that a crash is unavoidable, no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can grapple only one creature at a time and can’t use Force Fist until the grapple ends.
Living Blade of Disaster A living blade of disaster is a blade of disaster spell (see appendix D) with a wicked
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the support of the crown, the King’s Citadel, and the larger Brelish army, largely summarized as the following parties: King Boranel. The king of Breland is a cautious advocate of the Redcloaks. He
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation where the townsfolk would try to
they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
meeting room (area R12), where the warden greets them soon thereafter. The warden (see area R21) tries to find out why the characters are at Revel’s End and decides whether to help them or not. If
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Docents from these ruins, and that the pilgrims consider the items sacred. Mercy also talks about the pilgrims’ recent run-ins with rival salvagers. Mercy mentions two other groups in particular: a
. Blade Scouting Party As they pass between scorched thickets, the characters are ambushed by violent followers of a bloodthirsty warmonger called the Lord of Blades. These scouts have orders to search
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fellik to move on to his rightful afterlife in Mount Celestia. Fellik is good natured but cautious and indecisive. He’s wary of the characters and won’t do anything they say unless a character does it
can say their goodbyes. Use this time to let the characters explore or run scenes from the Curst Encounters table.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
characters. You’re there to run the monsters, referee the rules, and keep the story moving.
It’s a shared story. It’s the group’s story, so let the players contribute to the outcome through the actions of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
to do so takes 20 psychic damage. The weapon’s emerald blade can’t be damaged or dulled, and the sword can’t be teleported anywhere without its wielder while the two are attuned to one another. Spells
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro, Glaive relishes the opportunity to destroy these “meddlesome interlopers,” as she calls them. Glaive is accompanied by two blade scouts (see appendix A) named Rack and Crunch. The three blades
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a
of 1, assuming you cast goodberry with a 1st-level spell slot. Can you use green-flame blade and booming blade with Extra Attack, opportunity attacks, Sneak Attack, and other weapon attack options
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hierophant decides to sow unrest by hiring mercenaries to trouble the region, summoning monsters to the outskirts of town, or starting destructive fires. The hierophant then points to these events as signs of
terrible monster and mighty champions. Initiates do all they can to help the characters prepare to face the monster. Innocent Victims. Several initiates run a hospital on the outskirts of a city, where
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
. It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
in Illithinoch. The following locations are keyed to map 7.3. Mike Schley Map 7.3: Feeder Trenches View Player Version F1: Sludge Grooves Two grooves run down the center of this cavern before
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or have the poisoned condition for 1 hour. A Purify Food and Drink spell cleans the fountain and causes its waters to run clear for 1 hour, after which its spout resumes its putrid flow. B37: Embalming
burial chambers of King Alendria and Queen Zanobis. The annex contains several obstacles designed to deter tomb robbers and other would-be plunderers. Blade Traps. Three swinging blades are hidden in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to
of creatures' turns in combat. HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Yeenoghu’s pet — an enormous demon named Crokek’toeck — chased Yael and Lulu across Avernus. Before it could devour them, Yael plunged Zariel’s holy blade into a stone as Lulu poured every ounce of her
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The DM might also call for a Dexterity (Acrobatics) check to
. Initiative determines the order of creatures’ turns in combat, as described in chapter 9, "Combat." HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make






