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Returning 35 results for 'before blade devoured charge receives'.
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before blade devoted change receive
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Monsters
Mythic Odysseys of Theros
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4);{"diceNotation":"2d4","rollType":"damage
","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The ram has
Monsters
Guildmasters’ Guide to Ravnica
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message
described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
Monsters
Candlekeep Mysteries
. As an action, the golem can expend 1 charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Van Richten’s Guide to Ravenloft
frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new
it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Monsters
Van Richten’s Guide to Ravenloft
which the creature is covered by ectoplasm.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives
a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
Monsters
Van Richten’s Guide to Ravenloft
":"force"} force damage if it ends its turn inside a creature or an object.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives
. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To
Monsters
Van Richten’s Guide to Ravenloft
10 feet.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
Monsters
Waterdeep: Dungeon of the Mad Mage
(spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil
. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic.
Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
following spells from it: Detect Evil and Good (1 charge), Fly (2 charges), or True Seeing (3 charges).
Sentience. Heretic is a sentient, chaotic evil weapon with an Intelligence of 17, a Wisdom of
Monsters
Eberron: Rising from the Last War
turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn
a spell of 2nd level or lower from his spell list that takes 1 action to cast.
Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes
Magic Items
Fizban's Treasury of Dragons
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has
3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crystal Blade Weapon (Any Sword), Rare (Requires Attunement) This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the
target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Luck Blade Weapon (any sword), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus
roll. This property can’t be used again until the next dawn. Wish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Luck Blade Weapon (any sword), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus
roll. This property can’t be used again until the next dawn. Wish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Luck Blade Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic
can expend 1 charge and cast Wish from it. Once used, this property can’t be used again until the next dawn. The weapon loses this property if it has no charges.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Luck Blade Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic
can expend 1 charge and cast Wish from it. Once used, this property can’t be used again until the next dawn. The weapon loses this property if it has no charges.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Heretic Weapon (Longsword), Legendary (Requires Attunement by a Non-good Creature) The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to
sword, you can use an action to expend 1 or more of its charges to cast one of the following spells from it: Detect Evil and Good (1 charge), Fly (2 charges), or True Seeing (3 charges). Sentience
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, lashed to a tree by vines. (This explorer was captured by Batiri goblins, doused in honey, and left to be devoured by hungry insects.) 3 The crushed remains of an unarmored dwarf, showing signs that she
a half-elf, seemingly bludgeoned to death. (She was dropped from high altitude by pterafolk.) 6 The scattered bones of a dwarf, torn to pieces before being devoured. (A hunting pack of velociraptors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without damaging the creature, the fleece can be made into a magic garment. A wearer who is attuned to the garment, as to a magic item, receives the favor of the gods in the form of a magical benefit. Use
Languages —
Challenge 1 (200 XP)
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
three languages
Challenge 6 (2,300 XP) Proficiency Bonus +3
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies
if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
attunement)
Left to Right: Javelin of Lightning, Mace of
Smiting, Mace of Disruption, and Luck Blade
This magic weapon has 3 charges. While holding it, you can use an action and expend 1
charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speaks to him, even though it actually doesn’t. The maggot in the goblin’s head will kill him in 30 days unless he receives the benefit of magic that cures a disease. That magic slays the maggot but also
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Mount. If the ashen rider isn’t mounted, it can use a bonus action
ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
Actions
Multiattack. The ashen rider makes three attacks with its ashen blade or two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values training, discipline, strength, and esprit de corps. In Iroas’s eyes, nothing is more valuable or honorable than a honed blade wielded by a trained warrior loyal to a just cause. This message is
charge is to ensure that war is waged with a code of honor and to prevent his brother’s depravity from spreading through the world. Iroas holds an abiding respect for Purphoros, who girds his
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters aren’t the only heroes headed to Grakenok. These two rivals also step up and seek to find out what’s
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bonus +3
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). The poison on a dagger’s blade is
before being caught in a web and cocooned by a giant spider (to be devoured later). If the characters come to the slave’s defense, the bugbears attack them. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
under coins and not visible at a glance. One must dig through the coins to find them. A character who tries to get closer receives a friendly warning in the form of a growl, a stare, and claws clicking
to cause the disturbance. The Keepers have identified a Gray Ghost agent — a derro called Droki, who carries messages and supplies for the thieves’ guild (see “Droki” in the “Blade Bazaar” section
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
word stun
9th level: blade of disaster,* power word kill
*Described in this chapter.
Wizard Spells Characters who obtain The Codicil of White from Auril’s abode or The Incantations of Iriolarthas






