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Returning 35 results for 'before blades danger continue revered'.
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Classes
Player’s Handbook
personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can excel at and gain rank through a specialized role: the dreadnought.
Dreadnoughts are massively powerful fire giants who wield two huge shields like plow blades. These shields bear spikes on
their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with these two shields, the dreadnought can present a fiery wall to any attacker
Monsters
Princes of the Apocalypse
melee attack, plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Windvane","rollDamageType":"lightning"} lightning damage.In the Air Node
When danger threatens the Temple of Howling
, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Equipment
These strange, curved blades are jagged and deadly weapons made of alchemically strengthened teeth of dead urdefhans. They are typically named for the urdefhan whose teeth were forged into the weapon
and are often carried (and revered) by that urdefhan’s descendants. If you score a Critical Hit against a creature that isn’t a Construct or Undead while using this weapon, you deal an
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
instead of killing them, he showed mercy and even honored them in a way by setting them free — under his control — so that bugbears could continue to employ their talents against his enemies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Blades can serve as a long-term opponent, as he continue to escalate his attacks over the course of the campaign. While he builds up his stronghold in the Mournland, he is also gathering the components to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These
warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else. The new totem warrior options
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure. Becoming a Barbarian... As a Level 1 Character Gain all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a
battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shape events in the city that point toward the danger Gracklstugh faces — and how unprepared the city is for it. But with each moment the characters spend in the City of Blades, they run the risk of having escaped the drow only to be enslaved by the duergar.
and weapons among the Underdark races. Those who do business here refer to Gracklstugh as “the City of Blades.” As merciless as it can be, Gracklstugh is a major bastion of civilization in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there are times when we must rise up against danger and eradicate it.
— Safhran, archdruid
Druids are the caretakers of the natural world, and it is said that in time a druid becomes the voice of
embody these natural forces, producing magical phenomena that link them to the spirit of nature and the flow of life. Because of their strange and mysterious power, druids are often revered, shunned
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
city from which Evin and Theldin hail and demanded to speak with Theldin, a legendary crafter whose blades have made the city rich and famous. Though he answered Brimskarda’s call, Theldin rejected the
so from the comfort of his own forge.” Once the players are ready to continue, proceed to the “Fireside Monastery” section below.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
snow thins out and disappears after about 100 feet. The tracks of the humans continue east into the dungeon complex.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Torm The Loyal Fury, the True, the Hand of Righteousness Torm is the god of duty and loyalty, revered by those who face danger to bring about a greater good. Those who favor Torm believe that one’s
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters are in no physical danger but are entering rapport with Araumycos. The adventurers are paralyzed as the myconid spores fully take effect. Even creatures immune to sleep and paralysis are
affected as the spores seep into mind and body. The characters collapse harmlessly to the soft surface of Araumycos, its fungus quickly spreading across them as the rapport begins. When this happens, continue with “Into the Gray Dream.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the polis, they continue to enjoy Heliod’s favor as they vanquish one threat after another. Losing their patron’s favor is the greatest danger to champions of Heliod. If the god views them as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
bewildering. Fey spirits lurk everywhere, and they’re even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
at and gain rank through a specialized role: the dreadnought. Dreadnoughts are massively powerful fire giants who wield two huge shields like plow blades. These shields bear spikes on their exterior
and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with these two shields, the dreadnought can present a fiery wall to any attacker. When the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
miles to rise and be wary, for great danger is at hand. Coded blasts were once used to signal specific messages. Those with knowledge of the Draakhorn’s history know that it was first built to signal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shimmer from the sound. Any character within 20 feet of the doorway must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can
to rise and be wary, for great danger is at hand. Coded blasts were once used to signal specific messages. Those with knowledge of the Draakhorn’s history know that it was first built to signal danger
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
illicit hunters, as well as any intruders who might bring danger upon the polis. Cypress Gates. A natural gap between two mountains on the west side of the Sperche River provides access into the
the fortress when there is reason to suspect danger from the east. More than once, though, patrols have reached the fort only to find something else has taken up residence, whether it be rowdy satyrs
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasma’s Challenge Diasma questions whether the characters have what it takes to compete with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
attachments exist among the monsters in an encounter? If so, you can use such relationships to inform the monsters’ behavior during combat. The death of a much-revered leader might throw its followers into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
book they discovered, the sprite becomes friendly and contributes some additional details about their situation. As a scholar among his kind, Wheeldoli knows about some of the gods revered by the big
through the underbrush. “Hurry along now,” he says. “Danger along the way might impede your travel, so there’s no time to waste!”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
danger is the ceiling, which appears to be smooth-cut stone but is actually thin plaster. Five feet above the false plaster ceiling is the room’s true ceiling, which has a bladed fan shaped like a giant
plaster ceiling into the rotating blades of the fan, taking 44 (8d10) slashing damage. The creature takes that damage again each time it starts its turn on the ceiling. The reverse gravity effect lasts for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Dexterity modifier and Proficiency Bonus), or the attack’s damage is doubled against the target. Soulknife Strike Foes with Psionic Blades
A Soulknife strikes with the mind, cutting through
this power after each Long Rest, you don’t expend the Psionic Energy Die. All other times you use the power, you expend the die. Level 3: Psychic Blades You can manifest shimmering blades of psychic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as Luthic. He
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lurking Danger A nest of meenlocks lives in the mine outside the village. Though most of the creatures returned to the Feywild once the village was empty, six meenlocks (see the end of the adventure
neck stands up, and the space between their shoulder blades itches. They can’t shake the feeling of being watched. RUNNING THE MEENLOCKS
The meenlocks haunting Vermeillon avoid bright light. They






