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Returning 35 results for 'before blend during construct reveal'.
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before blood during construct renewal
before blood during construct revealed
before blood during construct reveal
before blond during construct reveal
before blond during construct renewal
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
The Book of Many Things
the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Backgrounds
Guildmasters’ Guide to Ravnica
have documentation, established acquaintances, and disguises that allow you to assume that persona and fit into the secondary guild.
Whenever you choose, you can drop this identity and blend into the
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
Monsters
Fizban's Treasury of Dragons
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
Monsters
Fizban's Treasury of Dragons
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
Backgrounds
Baldur’s Gate: Descent into Avernus
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nevertheless can feel pain and emotion. Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel
an artificer to customize the look of their face, limbs, and plating. Warforged Traits Creature Type: Construct
Size: Medium (about 6–8 feet tall) or Small (about 3–4 feet tall), chosen when you
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without arousing suspicion
conflict with fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes of pitting them against fire giant rivals.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
throw or contract the Gnawing Plague.
6 A young, well-heeled couple cavorts openly, oblivious to the quarantine. These wererats don’t reveal their true nature unless they must, and then only to blend in with the swarms of rats.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
construct, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
2(−4)
DEX
10(+0)
CON
11(+0)
INT
1(−5)
WIS
10(+0)
CHA
1(−5)
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
minute can discern its cold indifference with a successful DC 10 Wisdom (Insight) check. Abilities such as truesight and magic that detects illusions reveal the true nature of the simulacrum: an elf made
entirely of magical snow. The simulacrum uses the archmage stat block, with these changes: The simulacrum is a neutral evil Construct. It speaks Common, Draconic, Elvish, Gnomish, or Sylvan while
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door swings into a small chamber. Secret Room. Murgaxor kept alchemical supplies in this unlit secret chamber. Most of the
to blend with the surrounding stone. This 5-foot-wide, 10-foot-tall stone door opens into a cramped secret chamber. Treasure. The secret chamber is unlit and contains a set of alchemist’s supplies
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wereraven Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly oppose evil. As avowed foes of malevolent beings, wereravens are stalked by wicked forces. Knowing
this, wereravens rarely reveal their hybrid forms. Nevertheless, folktales tell of eerie, raven-winged figures who appear prior to disasters and share mysterious prophecies. Such stories are true, in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faces or engraved with sigils that reveal clues as to what lies beyond. Stuck Doors. Dungeon doors often become stuck when not used frequently. Opening a stuck door requires a successful Strength
lock to pick, and the door can be opened normally from the barred side by using an action to lift the bar from its braces. Secret Doors A secret door is crafted to blend into the wall that surrounds
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of office.
4 Obey whoever places a missing crest in its chest, then deactivate for a year.
5 Reveal a hidden passage to those who recite a leader’s final words.
6 Watch for and do
Stone Golems
Stone Golem Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 20 +5
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
those presented in the Player’s Handbook. Alternatively, you can create an entirely new code to replace the letters, requiring the characters to find a cipher to reveal the tiles’ meanings before they
mind. Unless the creature is a construct or undead, it must make a DC 13 Constitution saving throw. On a failure, the creature drops to 0 hit points. On a success, it takes 10 (3d6) psychic damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
might reveal some of the simplest effects of a mythal, active restrictions on spellcasting can be discovered only by trying (and failing) to cast a prohibited spell. A powerful spellcaster might learn
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
unless it takes damage or the secret door slides open. Napaka Awakens. When the stone juggernaut is activated, read: The wall at the west end of the hall slides back to reveal a stone juggernaut on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Persuasion) check, a brain can be enticed to reveal its knowledge of Kwalish and his initial expedition. All of Kwalish’s companions died at the hands of the sphinx, but the inventor managed to harvest
to deactivate the disks if anyone other than the Grand Master attempts to cross them. They also reveal the existence of the antimagic field surrounding the treasury (see area M10 for more information
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
hole pierces the deck and the hull below.
The first time a creature that isn’t a Construct or Undead comes within 5 feet of the ship’s wreckage, the creature must make a DC 16 Wisdom saving throw. On
what brought the characters here so it can better understand the value of the site and the magical relics it has discovered. If the characters reveal what they seek, Ylch realizes the value of the
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
actions to get the full picture, so it’s usually best to allow either type of action to reveal the presence of the tripwire and the trap.
Detecting the Trap. If the characters take the Search or Study
to blend in with the wall. If a character takes the Study action to examine the walls, they find the secret door with a successful DC 10 Intelligence (Investigation) check. If the trap was triggered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
such actions to reactivate the wall. Treasure. Any of the destroyed modrons reveal their magically charged disks and platinum rods. Each of these rods is larger than those previously seen, and is worth
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
takes bizarre forms, such as a dull liquid in an antique chalice that must be sipped to transport creatures, or a sassy, sapient mouth that admits only those who reveal a titillating secret to it
alive—a hovering, sapient Construct that feeds on Xaos’s disorderly residents. Periodically, Automata deploys modrons to recover the lost unit, but they are swallowed just the same, absorbed into the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only






