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Returning 27 results for 'before blessed diffusing compound read'.
Monsters
Spelljammer: Adventures in Space
speech of other creatures.
A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and six
finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim’s well-being.
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Species
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.
Whatever their true origin, kenku are
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
(4 charges), or speak with dead (1 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand’s
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Species
Mordenkainen Presents: Monsters of the Multiverse
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Magic Items
Baldur’s Gate: Descent into Avernus
are transformed into a heavenly, idealized version of yourself, blessed with otherworldly beauty and a touch of heaven in your heart. Neither magic nor divine intervention can reverse this
transformation. Your alignment becomes lawful good, and you gain the following traits:
Angelic Language. You can speak, read, and write Celestial.
Celestial Resistance. You have resistance to necrotic and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
evidence of his actions falling into the wrong hands. Whether the characters are brought in by force or arrive willingly, read the following when they meet Quenthel Baenre. A vast web of heavy metallic
strands forms a kind of fence around a sprawling compound of structures laid out on the plateau at the top of Menzoberranzan’s great cavern. Dozens of massive stalagmites and stalactites have been carved
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
understand the speech of other creatures. A gaj’s head is a spongy globe about 2 feet in diameter, with three feathery antennae protruding from the top. Spaced around the head are six compound eyes, and
six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
turns to them and relates his sorrowful tale, as if in a trance. Read or paraphrase the following text: “I am Amun Sa, son of the house of Mo-Pelar. My spirit has walked these sands for time uncounted
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
check fails, proceed with “Zariel’s Wrath” instead. Zariel’s Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
light. Her fiery halo disappears, and feathers burst from her leathery wings. All of her diabolical features vanish as her angelic form is restored. At the sight of this blessed transformation, Lulu
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to 160 years. Size. Aasimar have the same range of height and weight as humans. Speed. Your base walking speed is 30 feet. Darkvision. Blessed with a radiant soul, your vision can easily cut through
this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
meeting new dryfolk. Myth of Dalakos and the Kraken
Dalakos considered himself a triton like any other—curious, quick-minded, maybe even blessed with exceptional cleverness by the gods. But he was
the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage. Languages. You can speak, read, and write Common and Primordial. Spell: Wall of Water
3rd-level evocation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Eye in the Sky The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show
characters enter the Barb, read the following description to set the scene: The arch opens into a large atrium lit with flaming sconces and adorned by grand tapestries depicting Krynn’s three moons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a shutter from the outside. Each shutter is a Large object with AC 19, 27 hit points, and immunity to poison and psychic damage.
H1. Hall of Heroes Read the following as the characters enter this
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G15-G23) G15. Tests of the Frostmaiden The first time the characters enter one of these chambers, read: The walls of this oddly shaped room are etched with elaborate panoramas
one or more of the characters are transported here, read: Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp, its tents
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
information about the Crypt of the Talhund from his own scouting and from He of the Hidden Gemstone: Blessed Site. Talhundereth was once a significant holy site for followers of Dumathoin. Generations of their
or temporarily stopping them as described above puts this area’s haunt to rest. Words carved above the doorway leading to area P12 read “the valiant dead” in Dwarvish. Sliding Wall. The wall between
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
, a comfortably dressed orc gives an enthusiastic wave and says, “Welcome friends, and a blessed March of Vice to you! How can your cousin Nargis help you tonight?”
The tavern’s proprietor, Myx
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bears small dots that read, in Qualith, “Chambers of Chishinix, blessed with foresight, who was gifted a head that knows the Dissonant Psyche’s will.” A thick wall divides this room in two. One half
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
in a language King Groak doesn’t understand, the check is made with disadvantage. (Groak speaks Grung only.) Selling Nangnang’s blessed departure requires a successful DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
party approaches this area from the south for the first time, assuming sufficient illumination, they can see the tomb entrance from at least 60 feet away. When the structure comes within sight, read
skeleton of Orestes, a few grave goods, and Varyas’s cowering eidolon. Additionally, it possesses two magical properties. First, the sarcophagus is blessed by Phenax with a ward against defilement. The lid
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilv’s inner sanctum (area G21). When the characters approach one of the outer doors, read
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant’s armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and
a tribe but could earn a place of honor as one blessed by Thrym. Ruthless Raiders Frost giant society has no industry to speak of. It takes what it needs from others, and if it can’t take something






