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Returning 35 results for 'before blessing devourer comes relatively'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or friendly NPC suggests that the characters pray for Tymora’s blessing at the Shrine of Luck. If one or more characters do so, Tymora’s blessing comes after a long rest when a mysterious, cloaked man
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Powers and Dominion Vladeska Drakov is an experienced military commander with statistics similar to those of a knight. While her martial skill is considerable, her true might comes in the
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
chapter).
Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
chapter).
Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Powers and Dominion Vladeska Drakov is an experienced military commander with statistics similar to those of a knight. While her martial skill is considerable, her true might comes in the
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Shrike Ship This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
chapter).
Piercing Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) piercing damage. The shrike ship takes half as much damage and comes to a dead
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the wall. This image repeats every few minutes, but the ghostly zombie comes from a different section of the wall each time. Purifying the Crypt Purifying the Crypt of the Talhund
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the wall. This image repeats every few minutes, but the ghostly zombie comes from a different section of the wall each time. Purifying the Crypt Purifying the Crypt of the Talhund
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappears into the wall. This image repeats every few minutes, but the ghostly zombie comes from a different section of the wall each time. Purifying the Crypt Purifying the Crypt of the Talhund
), valiant approach (area P11), and haunted hall (area P16). Dumathoin’s Blessing. When the characters purify the crypt, any character that helped put a haunt to rest or defeated one of the crypt’s ghosts
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Powers and Dominion Vladeska Drakov is an experienced military commander with statistics similar to those of a knight. While her martial skill is considerable, her true might comes in the
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaign, the characters might stand alongside other defenders of a polis against attacking monsters and receive Heliod’s blessing at a crucial moment to turn the tide of battle. Hailed as heroes by
disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the south wall comes the crash of tidal sea water flowing in and out of a cave.
The tortles built a cistern on the roof that catches rainwater and channels it through the crab sculpture into the pool
the blessing is conferred.
Any creature that damages the basin must succeed on a DC 15 Constitution saving throw or be transformed into a crab for 24 hours. The effect is otherwise identical to that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fensirs Arash Radkia Two fensirs bring an offering of food to a hungry devourer that has outgrown her hut Long ago, a band of frost giants led trolls in a campaign to win Annam’s favor by conquering
resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use in the eternal battle. The transformation that created fensirs left them with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21






