Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before blessing diffusing carved ranging'.
Other Suggestions:
before blessings diffusing called raging
before blessings defusing called ranging
before blessing diffusing called ranging
before bossing defusing called ranging
before blessing diffusing charmed rating
Gith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out
can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though the githzerai are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, ranging from tapestries and woven rugs to paintings, sculptures, and ornate carvings. Copper dragons also collect trophies and keepsakes of their best tricks and triumphs. These range from the crowns
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
northeast wall is carved to resemble a smaller version of the famed statue of Moloch. Alcoves The larger alcove to the south of this area holds a pile of sacred stones for the construction of a powerful
stone golem. This stone supposedly fell from Ogrémoch’s body during the fight against Olhydra that carved out the first of the temple caverns. The smaller alcove holds the golem under construction
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Vault of Kings Large enough to enclose a small town, this high-ceilinged chamber rises above a network of bridges, stone towers, and sturdy walls carved from rock and sheathed in iron and mithral
blessing granted to the king of Gauntlgrym by Moradin and the other dwarven gods. The majority of the city’s current inhabitants live and work within the vault, happy to share tales of the city’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the mountains, set the forests aflame, and carved great furrows in the fields. Such was the role of the orcs, he proclaimed, to take and destroy all that the other races would deny them. To this day
whence they came, their bloodlust satisfied. Ranging Scavengers. Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) is curled up in the middle of the cavern, waiting to be fed.
Ceiling. The ceiling is uneven — ranging in height from 60 to 90 feet — and festooned with stalactites.
Ledge. A ledge climbs the
east wall, beyond which is a smoothly carved tunnel leading to area 16a. The door is sealed with a Qualith lock (see “Qualith Door Locks”). The neothelid is always hungry and tries to devour any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of winter scenes. Set into the back wall is a door inscribed with a large snowflake. A single word is carved into the lintel above it.
Characters who succeed on a DC 10 Intelligence (Religion) check
correctly surmise that the snowflake inscribed on the door is the Frostmaiden’s holy symbol. The word carved above the door depends on which area lies on the other side: Door to Area G16. Carved into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sword is worth 100 gp. In addition, Javor has four animal figurines the size of a human fist — a bear carved of lapis lazuli, a tiger carved of red obsidian, and an elk carved of banded agate (each worth
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverness. Giants who value or seek to emulate these qualities pray and sacrifice to her, asking her blessing. Those who hold out hope for the restoration of giants’ ancient glory worship her as well
between these two oldest children are the focus of many myths. In these stories, Hiatea is both a protective figure who keeps watch over the hearths and fields of giants, blessing their agriculture and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
raised platform bears a bronze throne decorated with carved dragons holding bronze orbs.
Portions of this audience chamber have crumbled, but hints of its former splendor remain. Dragon Throne. The
her crystal ball of telepathy to scry on Zhong Yin soon after this area is revealed. See “Wei’s Betrayal” for details. Treasure. The chamber holds five cabinets carved with symbols that represent luck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
latticework, and beautifully carved rosewood chairs surround a matching table. One wall bears a sumptuous silk hanging that depicts a gold dragon soaring through the clouds.
Grand Secretary
Wei Feng Ying
prepare if necessary. What’s Left Unsaid Secretary Wei’s true goal is to search the buried Yun dynasty ruins for any sign of Dragon’s Blessing—a magical reagent of particular importance to the emperor
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nessian Wood from the east. Ancient Setessans carved an impenetrable fortress into the mountains to guard the pass. Bassara patrols from Setessa still check in on the fortress regularly, and they occupy
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
C: Blue Phoenix Shrine Carved into a labyrinthine gorge is the Blue Phoenix Shrine, an ancient shrine to Habbakuk—god of the seas and animal life. The entrance to the shrine is completely engulfed by
water are difficult terrain. Shrine Locations The following locations are keyed to map 5.2. Map 5.2: blue phoenix shrine View Player Version C1: Shrine Entrance The shrine’s entrance is carved in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
itself 3 A model hypercube carved from green crystal, showcasing the fourth dimension 4 A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Rain falls constantly within 6 miles of the dragon’s lair, ranging from light drizzle to a drenching downpour, and it lightly or heavily obscures the area. Water Changes A dragon’s presence often
effects: Draconic Blessing. Bahamut or Tiamat has placed the lair under the effect of a hallow spell. Planar Portals. Fissures, archways, or tunnels within 1 mile of the dragon’s lair form magic portals to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the gods prepare their prayers in this area, meditating on the blessing they want. A salamander and four fire snakes are in this room. The salamander stands guard before the door to area I5, while
create a bright red magical fluid that is equivalent to three potions of resistance (fire). I4: Raided Memorial Shelves are carved into this room’s walls, their contents swept onto the floor, reduced
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chaise longues carved from dark wood and padded with spider silk cushions are spread around the edges of the room.
Tunnel. A natural tunnel splits the middle of the south wall, and howling winds
blessing and nothing more. 7d. Water Torture Narizmar. A nude male drow named Narizmar Do’ett is strapped to a sturdy table positioned beneath a suspended 80-gallon water barrel. A spider silk hood covers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gem cannot benefit from the Blessing of Dumathoin described in the “Purifying the Crypt” section earlier in this chapter. P9: Historian’s Tomb The walls of this room are carved with images of open
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
carved into the poor wretch’s skin. To enter the contract, the devil and the character who made the deal carves their names into the wretch, who is then promptly banished. Use the commoner stat block to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
costume is blessing the fields. Niche C. The display portrays a temple upon a tiered pyramid. Seven commoners are bringing small offerings of gold and jade. Before the temple stands a cult fanatic
characters investigate the door that offers an exit from the chamber, read: The door is carved with a sun symbol and appears to open into the room; there are hinges on this side and scratches on the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
skeptical of the characters, but she wants the draconians to leave so the clan can reclaim the cave. If the characters are willing to help, Reka gives Grasha her blessing to lead them to the lair. If
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
honors the Lady of Joy with dances and balls throughout the city. Pink beverages, ranging from healthy juices to deadly strong intoxicants, are imbibed. The boom and crackle of smokepowder explosions go
gourds or pumpkins carved with faces. Each pumpkin represents a person donning a mask, while the light inside represents the truth of the soul. For as long as the candle remains lit, lies told and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, with the additional effect that creatures other than Undead that attempt to ascend the dais are subject to the spell’s fear effect (save DC 16). Chemosh’s Blessing. The first character who succeeds on
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
.
The cloth propping open one side of the double door contains the withered corpse of a human smuggler. The tunnel leading from the crevasse to the west is 5 feet high, with occasional carved steps
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ranging from 20 to 50 feet beneath the surface. Atop these shelves, lodged amid jagged spires of submerged ice, are the wrecks of several ill-fated sea galleons and ancient frost giant longships, as
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 The ghost of a murdered giant monarch appears to the monarch’s heirs and demands they claim vengeance. The heirs and the murderer end up in a wide-ranging conflict that threatens to devastate
the sigil sequence for a teleportation circle. 4 An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal. 5 A strange map shows a road where no
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
repeating message carved in Celestial along the shelves’ edges: “A septet of libations I present to you,
But only one will help you escape this tomb.
Six drinks are magic; one is mundane.
Those marked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerging themselves within. At the far end of the chamber stands a double door with a large, ornately carved lock.
The pools represent the trials the characters must undertake to pass the test of
the same character is submerged in all four pools, that character receives the blessing of That-Which-Endures. This blessing comes in handy later in area 7. Key. To make the key appear, one or more






