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Returning 35 results for 'before blessing diffusing chief reside'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
over, and one ki-rin might safeguard an area that encompasses several nations.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. On the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
chief might be tempted to kill the orog while it is still young and weak, but such an act would most certainly incur the wrath of Luthic. To raise an orog within the tribe, from the chief’s point of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
chief might be tempted to kill the orog while it is still young and weak, but such an act would most certainly incur the wrath of Luthic. To raise an orog within the tribe, from the chief’s point of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
chief might be tempted to kill the orog while it is still young and weak, but such an act would most certainly incur the wrath of Luthic. To raise an orog within the tribe, from the chief’s point of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
blessing granted to the king of Gauntlgrym by Moradin and the other dwarven gods. The majority of the city’s current inhabitants live and work within the vault, happy to share tales of the city’s
reclamation and praise Bruenor’s leadership at any opportunity. This is where the characters reside as Bruenor’s guests, and where the representatives of the five factions are likely to be found. Here
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
blessing granted to the king of Gauntlgrym by Moradin and the other dwarven gods. The majority of the city’s current inhabitants live and work within the vault, happy to share tales of the city’s
reclamation and praise Bruenor’s leadership at any opportunity. This is where the characters reside as Bruenor’s guests, and where the representatives of the five factions are likely to be found. Here
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
blessing granted to the king of Gauntlgrym by Moradin and the other dwarven gods. The majority of the city’s current inhabitants live and work within the vault, happy to share tales of the city’s
reclamation and praise Bruenor’s leadership at any opportunity. This is where the characters reside as Bruenor’s guests, and where the representatives of the five factions are likely to be found. Here
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
from Gruumsh. The best loot and trophies of triumph are piled in this room and considered to be the property of the chief. A fire, not as large as the war hearth, burns in its center. Next to the chief’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
. Hydia Moonmusk, the fearless daughter of the Blue Bear tribe’s great chief, has made a den for herself in the bear cave near the mouth of the canyon (area 3). Characters who allow Hydia enough time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
. Hydia Moonmusk, the fearless daughter of the Blue Bear tribe’s great chief, has made a den for herself in the bear cave near the mouth of the canyon (area 3). Characters who allow Hydia enough time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
. Hydia Moonmusk, the fearless daughter of the Blue Bear tribe’s great chief, has made a den for herself in the bear cave near the mouth of the canyon (area 3). Characters who allow Hydia enough time
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
choice, as appropriate for each character and the source (an Uthgardt chief). If the characters place the sword, raven, and helmet on the bier with the bones and place each figurine on its matching
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
specifically. Burney is under the effect of a permanent mind blank spell, and cannot be detected by magical or mundane means unless she wishes it. In exchange for this blessing, Burney can take no direct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
past the age of 25 due to battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is
the chief can plan where to send raiders next. The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
moves up to its half speed without provoking opportunity attacks.
Lair of Luxury On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during
reside in lofty, elegant aeries filled with luxurious objects. On the Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
moves up to its half speed without provoking opportunity attacks.
Lair of Luxury On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Common folk consider ki-rins to be rare and remote heralds of good fortune. Seeing a ki-rin fly overhead is a blessing, and events that happen on such a day are especially auspicious. If a ki-rin
moves up to its half speed without provoking opportunity attacks.
Lair of Luxury On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the world, a ki
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his






