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Returning 35 results for 'before blessing drake comes remove'.
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before blessings dark come remove
before blasting dark come remove
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before blasting dark cover remove
before blessings drive comes resolve
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Broken Branches A trail of damage leads over the bridge to a thicket. While investigating, the party are attacked by a kobold spellcaster (Cultist Fanatic) and three Kobold Warriors, who were hiding
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
3. Blessing of the Drake Level 5 - 6 Adventure.
Adventurous. Investigation. Wilderness.
Rafa Teruel Lanterns hang from the trees, jolly carols ring out, and feasts are being prepared. This could
be the best Winterfest yet! But, the Great Fir Drake hasn’t come to bless the village this year, and a local druid fears disaster. Can the party find the beast before the festival begins?
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Suggested Story Set the scene, have Gram offer to pay the party if they can find Ysilwen in her lair, then continue
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Bloody Thicket "This was clearly the site of a desperate and hard-fought battle. Broken trees lie shattered on the floor, and splashes of red streak across the white snow."
Lotorrix and his rabble
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Harder (Level 7 - 8) The party could take full damage while riding the Great Fir Drake. Lotorrix could bring his White Dragon Wyrmling younger sibling to the fight, too.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Seeking Shelter Pressing on, they discover the drake injured in her lair. She tells them about Lotorrix and his ambush. Ysilwen asks the party to remove the nets caught in her claws and spears buried in her side. The party need to be careful of her sharp spines.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Versus Dragon Ysilwen asks the party to ride her into battle against Lotorrix. They all charge towards the thicket. The party find Lotorrix, four kobold spellcasters (Cultist Fanatics) and ten
Kobold Warriors in the thicket. The mob attacks. Once per round, a party member may use one of Ysilwen’s actions instead of their own. The party take half damage while riding the drake. If Lotorrix is defeated, Ysilwen carries the party to the village and blesses its people for Winterfest.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Lotorrix the Bitter Dragon, Male, 91 (Young White Dragon) A spiteful dragon who leads a rabble of kobolds. He wants to take the pine forest territory for himself. "The cackling dragon’s oversized
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Pineshelter Cave "The lair of the drake is lined with dazzling green crystals. Offerings from past Winterfests sit in organised piles around the cave, like treasured gifts."
Pineshelter Cave is
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Level Changes
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
mighty draconic guardian."
Ysilwen, the Great Fir Drake, guards a territory spanning fifty miles around the settlement. The people of the village place carved tokens, beaded jewellery and coins
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Important Characters
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Ysilwen, the Great Fir Drake Dragon, Female, 677 ([Tooltip Not Found]) This drake has guarded her territory for centuries. She was injured by Lotorrix and his rabble, then fled. "Her green scales
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Key Locations
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Secrets and Clues There are fewer Winterfest offerings this year; Gram thinks that’s why the drake is absent. Gram once stumbled across Ysilwen’s lair when she was gathering potion ingredients. The
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Easier (Level 3 - 4) You could remove the [Tooltip Not Found] from the adventure, and make Lotorrix a White Dragon Wyrmling.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Into the Pines Gram draws the party a map: head east from the village, cross a bridge, then go north to Pineshelter Cave. Gram gives them a shard of amber resin as an offering, in case the drake is angry with the village. The party walk to the forest and start their search.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Gram Iceback Orc-Human, Female, 48 (Druid) A local druid who looks after the offering ceremony every year. She is growing more and more stressed. "Gram wears thick goatskin wraps and fur boots. She
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quick Stats Name AC HP Initiative Key Ability Cultist Fanatic 13 44 +2 Necrotic blade Druid 13 44 +1 Nature knowledge [Tooltip Not Found] 19 162 +14 Incandescent breath Kobold Warrior 14 7 +2 Pack
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Drake Statue "A stone likeness of the Great Fir Drake gazes into the quiet pine forest. At its base rests a broad bowl brimming with coins, beaded jewellery and wood-carved tokens."
This is where
the villagers, led by Gram, give offerings to the drake every year as a sign of gratitude. Gram is sat on a rickety stool beneath the statue, next to the stone bowl full of offerings.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Quest Rewards Gram will pay 300gp if the party can find the [Tooltip Not Found], and she will gladly gift her Staff of the Python if they bring the drake to bless the village. Each kobold wears a white agate on a necklace (10gp each) to show their allegiance to Lotorrix.
monsters
tokens have been gathered and taken, they know the great fir drake has given its blessing for those tree to be felled. In thanks, villagers decorate the trees with lights to resemble the drake. Those who
Illumination. As a Bonus Action, the drake can produce dim light in a 15 ft radius, or bright light in a 15 ft radius and dim light for an additional 15 ft radius. The drake can end this effect as a
Blue Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning Stone, so most end up with a gem. A slaad with a control gem in its brain has the following additional
Gray Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of
controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are
Death Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem
longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo
Green Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated
slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Red Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
;while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take out as many of Strahd’s spies
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blessings Hulgaz might bestow. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends
the blessing’s effects, including its consequences. Craig J spearing Hulgaz’s infernal gifts come
with unexpected consequences The description of each blessing addresses its user. Each blessing’s
Bugbear
Legacy
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Species
Volo's Guide to Monsters
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
believe that this feeling of fear comes from being possessed by Skiggaret, and they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done






