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Returning 35 results for 'before blind diffusing combat relying'.
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Monsters
Guildmasters’ Guide to Ravnica
Ambusher. In the first round of a combat, the stalker has advantage on attack rolls against any creature that hasn’t taken a turn yet.
Nimble Escape. The stalker can take the Disengage or Hide
or clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape.
Classes
Sword Coast Adventurer's Guide
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a
performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
Classes
Sword Coast Adventurer's Guide
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a
performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
Swashbuckler
Monsters
Dragonlance: Shadow of the Dragon Queen
Draconic Devotion. While Red Ruin can see a Dragon that isn’t hostile to her, she has advantage on attack rolls.
Mounted Combat Master. When Red Ruin is mounted and a creature targets her
, leading to speculation about her actual identity. She also speaks little, relying on sharp hand gestures to direct dragonnel-riders in flight.Fire
Find Familiar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal
familiar has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Well-Rounded
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
’ve lost too many friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Backgrounds
Baldur’s Gate: Descent into Avernus
instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being
Backgrounds
Sword Coast Adventurer's Guide
friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
I can stare down a
cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
extremely powerful and arrogant, but also fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in
Backgrounds
Sword Coast Adventurer's Guide
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Senses
Legacy
This doesn't reflect the latest rules and lore.
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Rules
senses are described below.
BlindsightA monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.
Creatures without eyes, such as grimlocks and gray
oozes, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons.
If a monster is naturally blind, it has a parenthetical note to this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Acererak spread these rumors, relying on combat between Pentival and Tarnhem to weaken them both, after which he could capture and imprison them for his own purposes. Pentival uses the half-red dragon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relying on the roll of a die to determine the results of an action.
The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
the flow of the game right back to step 1.
This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with
echolocation or heightened senses, such as bats and true dragons. If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with
echolocation or heightened senses, such as bats and true dragons. If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape. Rubblebelt Stalker
Medium humanoid (any
round of a combat, the stalker has advantage on attack rolls against any creature that hasn’t taken a turn yet.
Nimble Escape. The stalker can take the Disengage or Hide action as a bonus action on
Compendium
- Sources->Dungeons & Dragons->Rrakkma
disadvantage.
At the beginning of combat, the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying
shunting the rrakkma involuntarily back through the gate to Pandemonium. Playing the Pillars COMBAT
Due to the disorienting nature of the Far Realm, the adventurers make any initiative checks with
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius),
passive Perception 6
Languages
—
Challenge 1/4 Proficiency Bonus +2
False Appearance. If the violet fungus is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses
armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vision and Light The most fundamental tasks of adventuring--noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few--rely heavily on a
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
drawbridge?
The adventure continues from there, relying on the DM’s descriptions to set the scenes. Later in the chapter, other examples of play focus on certain aspects of D&D play: social
interaction, exploration, and combat. Rules Glossary
If you read a rules term in this book and want to know its definition, consult the rules glossary, which is appendix C. This chapter provides an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Vision and Light The most fundamental tasks of adventuring — noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few — rely heavily on a
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity. She also speaks little, relying on sharp hand gestures to direct dragonnel-riders in flight. Red Ruin
Medium Humanoid, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 150 (20d8
Dragon that isn’t hostile to her, she has advantage on attack rolls.
Mounted Combat Master. When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
by the drow, and the dark elves follow them into daylight. Under the light of the sun, the drow have disadvantage on their attack rolls and on Wisdom (Perception) checks relying on sight. The drow can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other
your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can’t have more than one familiar at a time
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
adventurers, scratching and biting in blind fury. Keeping the Action Going “When in doubt, have a man come through a door with a gun in his hand.” Author Raymond Chandler offered this advice to writers
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
into the lower decks, and so may be excluded from this combat if the entire party is below. INTERIOR FEATURES
This area has the following features.
Current. The water here is still, though it slowly
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other
special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can’t have more than one familiar at a time. If you cast this spell while you already have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
often fights for money above all else, whether focusing on a primary role as a combat specialist or providing martial backup for the franchise as needs be. Mission Accomplished Whether your intention is
coin you’ve been promised for a job if the job leaves you dead. Keeping them Guessing No combat tactic is too down-and-dirty when your life and the welfare of your franchise are on the line. Smart






