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Returning 35 results for 'before blinded diffusing continual rating'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
blinded until the start of the druid’s next turn.
Spellcasting. The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At will: beast
Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the
Monsters
The Book of Many Things
throw. On a failed save, a creature takes 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Solar Flare", "rollDamageType":"radiant"} radiant damage and has the blinded condition until
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself
Demilich
Legacy
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Monsters
Monster Manual (2014)
throw or be blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.
Energy
. A demilich in its lair has a challenge rating of 20 (24,500 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll
Magic Items
Tomb of Annihilation
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2
rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
Monsters
Eberron: Rising from the Last War
must succeed on a DC 22 Constitution saving throw or take 19 (3d12);{"diceNotation":"3d12","rollType":"damage","rollDamageType":"radiant"} radiant damage and be blinded for 1 minute. Until this blindness
ends, Belyshyrra can see through the blinded creature’s eyes. The blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Monsters
Tyranny of Dragons
within 5 feet of Diderius must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn.
Blasphemous Word (Costs 2 Actions). Diderius utters a blasphemous word. Each non
encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
blinded until the end of the demilich’s next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich’s next turn.
Energy Drain (Costs 2
lair has a challenge rating of 23 (50,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Take Lair
Monsters
Waterdeep: Dungeon of the Mad Mage
must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non
mummy lord keeps its greatest treasures.
A mummy lord encountered in its lair has a challenge rating of 16 (15,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the mummy lord
Magic Items
Baldur’s Gate: Descent into Avernus
’re wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.
Sentience
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
nonmagical attacks not made with adamantine weapons. It has immunity to exhaustion and the blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, and prone conditions. The worm regains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
20 ft., swim 40 ft.; speaks Bullywug Dragonborn* +2 Str, +1 Cha Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet and is blind beyond this distance. It can’t be blinded, charmed, deafened, frightened, paralyzed, petrified, or poisoned, and it can’t right itself if knocked prone. As an action, it can fire a
rating of 2 (450 XP). The ballistae can’t perceive (and thus they ignore) creatures that keep to the easternmost 60-foot section of the hallway. Once they detect intruders, however, the ballistae
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knights with a lower challenge rating. Solar Bastion Knight Medium Humanoid (Paladin), Typically Neutral Good
Armor Class 20 (plate armor, shield)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
18
(+4)
DEX
10 (+0)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws Wis +7, Cha +7
Skills Arcana +6, History +6
Condition Immunities blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
It can use its action to make two bite attacks, one with each head.
It has a challenge rating of 4 (1,100 XP).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Bridge. A symbol spell (save DC 19) is inscribed in the center of the bridge. Anyone who steps on the bridge and fails their save has the blinded condition in addition to the symbol’s hopelessness
tower has three floors and a door on the ground floor. Stairs connect the levels, and only the topmost level is furnished. A continual flame spell in the wizard’s study on the top floor still burns
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Wildfire. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 26 (6d6 + 5) fire damage, and the target is blinded until the start of the druid’s next turn.
Spellcasting. The archdruid
challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the knight’s spirits became trapped behind curtains of mist. Blinded by Hatred. Vladimir hates Strahd but doesn’t want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever
) slashing damage on a hit. Against Strahd, Vladimir deals an extra 14 (4d6) slashing damage with the weapon. Vladimir has a challenge rating of 7 (2,900 XP). Vladimir Horngaard’s Traits Ideal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions. Minor Detrimental Properties 1d100 Property 01–08 While attuned to the Artifact, you have Disadvantage on any
the Artifact, you have Vulnerability to Poison damage. 25–32 While attuned to the Artifact, you have the Blinded condition when you’re more than 10 feet away from it. 33–40 While attuned to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. 91–00 While attuned to the artifact, you can’t be blinded, deafened, petrified, or stunned. Minor Detrimental Properties d100 Property 01–05 While attuned to the artifact, you have disadvantage
the artifact, you are blinded when you are more than 10 feet away from it. 16–20 While attuned to the artifact, you have disadvantage on saving throws against poison. 21–30 While attuned to the artifact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mutations on this table might increase a creature’s challenge rating by 1 or 2. Use the guidelines in chapter 9 of the Dungeon Master’s Guide to determine whether its challenge rating should increase and
melee attack while within 5 feet of it takes 5 (1d10) damage of that type. You can adjust these damage numbers to suit the creature’s challenge rating. 4 The creature has the Magic Resistance trait: it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and slashing that is nonmagical
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses
slimes, and strange organic forms rise from the oceans of ooze at Juiblex’s command. Juiblex’s challenge rating is 24 (62,000 XP) when encountered in its lair. Lair Actions On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
: arcane lock, continual flame, gust of wind, invisibility, knock, mirror image
3rd level: dispel magic, glyph of warding, haste, hypnotic pattern, lightning bolt, sending
4th level: fabricate, ice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in cobwebs. Continual flame spells flicker behind the eye holes of their helms, and their iron greataxes are raised high.
23b. Hall of Final Judgment The floor of this 40-foot-high chamber is
a DC 20 Constitution saving throw. On a failed save, the creature is blinded. The blindness lasts until the creature receives a lesser restoration spell or similar magic. Once an exemplar of courage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge Rating 1 (200 XP) Proficiency Bonus +2
False Object. If the library is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn
lesser undead and rigged with traps. Hidden in this temple is the sarcophagus where a mummy lord keeps its greatest treasures. A mummy lord encountered in its lair has a challenge rating of 16 (15,000
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
22 (+6)
CHA
23 (+6)
Saving Throws Int +14, Wis +13, Cha +13
Skills Arcana +14, Perception +13
Damage Resistances poison, psychic
Condition Immunities blinded, charmed, exhaustion
Ray. The target and each creature within 10 feet of it must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage and be blinded for 1 minute. Until this blindness ends
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
(Perception) checks that rely on sight. He has cast mind blank on himself. Once per day as an action, Drivvin can summon a demon that has a challenge rating of 6 or lower. The summoned demon appears in an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
10 (+0)
INT
1 (–5)
WIS
5 (–3)
CHA
1 (–5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed
, petrified, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge Rating 1/4 (50 XP) Proficiency Bonus +2
False Object. If the broom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grappled by the roper. When the roper uses its Reel action, it pulls creatures it is grappling into the lava. Because of the lava, the roper has a challenge rating of 11 (7,200 XP). W5. Chamber of
other exits. Flaming Skulls. Most of the skulls are ordinary skulls with continual flame spells cast on them. However, four of the skulls are actually flameskulls. They attack if the prisoners in area W6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating
corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
these pages are the following wizard spells:
1st level: alarm, detect magic, identify, magic missile, shield, Tasha’s hideous laughter, thunderwave
2nd level: arcane lock, continual flame
decreases by an amount equal to the magen’s challenge rating (minimum reduction of 1). Only a wish spell can undo this reduction to your hit point maximum.
Any magen you create with this spell obeys your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed






