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Returning 35 results for 'before blinded dousing cube run'.
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before blended during cure run
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Monsters
Monster Manual
cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each creature that enters the cloud for the first time on a turn or
", "rollType":"damage", "rollAction":"Raging Storm", "rollDamageType":"Thunder"} Thunder damage. Success: Half damage.4: Swallowing Earth. Strength Saving Throw: DC 23, each creature in a 90-foot Cube
Malice (Inhaled)
Legacy
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Equipment
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
Inhaled. These poisons are powders or gases
that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Monsters
Tales from the Yawning Portal
spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side.
Speak with Animals. The nereid can comprehend and
. Hit: 16 (2d12 + 3);{"diceNotation":"2d12+3","rollType":"damage","rollAction":"Blinding Acid","rollDamageType":"acid"} acid damage, and the target is blinded until the start of the nereid’s
Spells
Fizban's Treasury of Dragons
Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces.
3
Each creature in the cube must succeed on a Wisdom saving throw or begin giggling
You fill a 20-foot cube you can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your
spells
Elemental Evil Player's Companion
Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so
.
Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Monsters
Storm King's Thunder
the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10
cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s hit points are reduced by 50 as part of it separates and becomes a fire elemental with 102 hit
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
blood mages almost impossible to ambush.NecroticSanguine Tentacles (1/Day). The blood in the copper basin disappears as tentacles of congealed blood fill a 10-foot cube centered at a point on the ground
Monsters
Mythic Odysseys of Theros
":"piercing"} piercing damage. If the target is a Large or smaller creature grappled by Tromokratis, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
or become charmed by you until the start of your next turn.
2 Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the
Nathair’s Mischief 2nd-Level Illusion Casting Time: 1 action Range: 60 feet Components: S, M (a piece of crust from an apple pie) Duration: Concentration, up to 1 minute You fill a 20-foot cube you
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gelatinous Cube Insatiable Block of Ooze Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative −4 (6)
HP 63 (6d10 + 30)
Speed 15 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex
3 −4 −4
Con 20 +5 +5
Ability Score Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gelatinous Cube Dungeon-Scouring Block of Ooze Habitat: Underdark; Treasure: Any Quivering masses of acidic goo, gelatinous cubes wobble through narrow caverns and dungeons, engulfing anything in
detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents. Gelatinous
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
obtain Obo’laka’s puzzle cube. The doors are slightly ajar and have rusty hinges that squeal loudly when the doors are opened. When the characters arrive, four zorbos (see appendix D) are lurking around
brackets protrude from the walls under the reliefs.
To disarm the puzzle cube trap in area 19E, the magic torches from that room must be placed in the brackets in this hall. Barred Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gelatinous Cube Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other
materials undissolved. A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victims’ bones, coins, and other objects can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so. Fireworks. The target explodes with a dazzling display of colors. Each creature
within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn. Smoke. Thick black smoke spreads out from the target in a 20-foot radius
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so. Fireworks. The target explodes with a dazzling display of colors. Each creature
within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn. Smoke. Thick black smoke spreads out from the target in a 20-foot radius
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
STR
1 (–5)
DEX
10 (+0)
CON
12 (+1)
INT
1 (–5)
WIS
10 (+0)
CHA
1 (–5)
Condition Immunities blinded, deafened, exhaustion, prone
Senses blindsight 30
it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Gallery of Tricksters Alcoves run the length of a narrow tunnel, each one featuring a bestial statue standing or squatting above a basin of oil.
The statues depict the nine trickster gods, with
carrying a puzzle cube (see chapter 3) enters the tunnel, the oil basin matching the cube’s trickster god bursts into flame. A detect magic spell or similar effect reveals an aura of divination magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Actions
Multiattack. The gargoyle makes two Claw attacks.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative −4
Cha 1 −5 −5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
affect a cube of water no larger than 30 feet on a side.
Speak with Animals. The nereid can comprehend and verbally communicate with beasts.
Actions
Blinding Acid. Melee or Ranged Spell Attack
: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 16 (2d12 + 3) acid damage, and the target is blinded until the start of the nereid’s next turn.
Drowning Kiss (Recharge 5–6). The nereid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
among the threads. Web-covered areas count as difficult terrain, but they’re not strong enough to restrain anyone. A character can use an action to burn a 5-foot cube of web with a torch or to cast a
detect intruders, one tries to run to area 5 to sound the alarm while the remaining two attack. On the second round of combat, the clamor attracts the spiders in area 4b. 4b. Phase Spider Lair Four phase
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the
.
Gelatinous Cube
Large ooze, unaligned
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft.
STR
14(+2)
DEX
3(−4)
CON
20(+5)
INT
1(−5)
WIS
6(−2)
CHA
1(−5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of difficult terrain. 7 You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity
ground counts as 10 feet of difficult terrain. 3 You run through a swarm of insects (see the Monster Manual for game statistics, with the DM choosing whichever kind of insects makes the most sense). The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them
as a bonus action, or if your Symbiotic Entity feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lintels run the length of the passage. The corridor abruptly widens to a cube fifteen feet on a side with a corrugated floor. In the ceiling of this area, a bronze, circular trapdoor is set. The cover is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
+2
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 12
Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 19
Languages
) piercing damage plus 14 (4d6) fire damage.
Blade Storm (Recharge 5–6). The champion conjures a churning storm of spectral blades that fills a 20-foot cube centered on a point it can see within 120
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
present. What I do now, this very moment, is all that matters.” Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?” Flaw. “Watching someone run widdershins makes me
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
takes 11 (2d10) fire damage. The cloud lasts until the end of Maegera’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Fire Elemental (Costs 3 Actions). Maegera’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Con 27 +8 +15 Ability Score Mod Save Int 9 −1 −1 Wis 14 +2 +9 Cha 9 −1 +6
Immunities Acid, Cold, Fire, Lightning, Poison, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled
the cataclysm uses Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a while for Naeryx to trust him. After getting his hands on some money, Urmius bought a sad little carnival that was camped on the outskirts of Gloomwrought and asked Naeryx to help him run it. For
Hand +5
Damage Vulnerabilities lightning
Damage Resistances necrotic
Condition Immunities blinded, deafened, petrified, stunned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
12 Wisdom saving throw or be blinded, deafened, and rendered unable to speak for 1 minute. Additionally, an illusion makes it appear that the creature has had its face erased. The remove curse spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
the target’s head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Cloud of Cards. Oddlewin conjures magical cards that slash at the air in a 5-foot cube within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and
invulnerable, and they create the effects below within the Cube before vanishing. Once you use this action, you can’t use it again until you finish a Long Rest unless you spend 7 Sorcery Points (no






