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Returning 30 results for 'before blinding divine contested refine'.
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Monsters
Monster Manual
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit
each of its turns.
Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save
unoccupied space it can see.
Searing Burst (Costs 2 Actions). The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Resurrection. When Auril drops to 0 hit points, her crystalline form shatters and
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
Monsters
Waterdeep: Dungeon of the Mad Mage
Weapons","rollDamageType":"radiant"} radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma
on the next round. All other creatures within 120 feet of the planetar have disadvantage on saving throws until the effect ends.
Blinding magical light springs from Fazrian's eyes until initiative
Monsters
Curse of Strahd
spellcasting ability is Wisdom (spell save DC 14). Sir Godfrey has the following paladin spells prepared:
1st level (4 slots): command, divine favor, thunderous smite
2nd level (3 slots): branding
smite, magic weapon
3rd level (3 slots): blinding smite, dispel magic
4th level (2 slots): staggering smiteMultiattack. Sir Godfrey Gwilym makes two fist attacks or two attacks with his longsword
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn.
Sentience. The Sword of Kas is a
Kas. The creature must cast the wish spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Spells 1st Level Bless
Command
Compelled Duel
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and
Weapon
Protection from Poison
Zone of Truth
3rd Level Aura of Vitality
Blinding Smite
Create Food and Water
Crusader’s Mantle
Daylight
Dispel Magic
Elemental Weapon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Divine Smite Evocation — Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation — Shield of Faith Abjuration C Thunderous Smite
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Divine Smite Evocation — Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation — Shield of Faith Abjuration C Thunderous Smite
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
solar’s weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie
magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Searing Burst (Costs 2 Actions). The solar emits magical, divine energy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
All; telepathy 120 ft.
CR 21 (XP 33,000; PB +7)
Traits
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears
, Resurrection
Bonus Actions
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
of iron.
Purphoros’s Twin. When the world was young, Purphoros was jealous of Iroas and Mogis and wanted a twin of his own. He created Petros, a Nyxborn double of himself crafted of divine bronze
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Godfrey has the following paladin spells prepared:
1st level (4 slots): command, divine favor, thunderous smite
2nd level (3 slots): branding smite, magic weapon
3rd level (3 slots): blinding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn. Sentience. The Sword of Kas is a sentient
spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+7)
Traits
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving
as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection
Bonus Actions
Divine Aid (3/Day). The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
blinding sickness, which lasts until cured with a lesser restoration spell or similar magic. Pain grips the diseased creature’s mind, and its eyes turn milky white. Until the disease is cured, the creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril the Frostmaiden Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank
next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here. After finishing a long rest, Auril regains any of her forms that were destroyed, provided at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
— Vistra Frostbeard
The
for their obsessions, whether craft, ale, or gold. There is a simpler explanation for the divine inspiration they claim to experience. Dwarves are neurotic.
Clangeddin Silverbeard Known as the Father
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
magic that once controlled a terrified populace, and the dark gods reward dead priest-kings’ prayers by imparting divine spells. Heart of the Mummy Lord. As part of the ritual that creates a mummy lord
mummy lord regains spent legendary actions at the start of its turn.
Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black voids until initiative count 20 on the next round. All other creatures within 120 feet of the planetar have disadvantage on saving throws until the effect ends. Blinding magical light springs from
tell when it is being lied to (thanks to its Divine Awareness trait), and characters who lie to Fazrian are immediately judged guilty. The planetar has delusions of raising an army to sweep through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt
level (3 slots): branding smite, find steed
3rd level (2 slots): blinding smite, dispel magic
Actions
Multiattack. Ziraj makes three attacks with his glaive or with his oversized longbow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
, he provides information that decreases the Doomvault’s alert level by 1. Hall of Necromancy Red Wizards practice and refine their darkest magic in the Hall of Necromancy. 31. Undying Laboratory If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
all divine power. Faction Attire. Defiers wear geometric, starry fabrics that hint at their astral ties. They adorn their outfits with silver chains and broken holy symbols. Role in Sigil. The Athar
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
abilities when they view the world through those eyes. Beholderkin often advise or lead Belashyrra’s cults, and cultists typically treat these aberrations as divine beings. Belashyrra
Medium aberration
) psychic damage and be unable to cast spells or activate magic items for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Blinding
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
dreams, appears and spirits a worthy supplicant away to his divine domain. T25. Marshaling Field An old, partially ruined wooden fence encloses a large, muddy field south of town. In years past, armies gathered and camped here before marching off to war. The field has seen little use in recent years.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and good, scrying
6th level (1 slot): word of recall
7th level (1 slot): divine word
8th level (1 slot): antimagic field
Actions
Multiattack. Isperia makes two claw attacks. She can cast a
): lesser restoration, scorching ray
3rd level (3 slots): blinding smite, crusader’s mantle, revivify
4th level (3 slots): banishment, wall of fire
5th level (1 slot): flame strike
Actions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Hellenhild in melee combat, grant advantage on the check. Braxow. The stone giant thane fears the giant gods. If the character making the skill check claims to have spoken with the divine oracle at the Eye
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
doubt that her words carry the weight of Helm’s divine wisdom. She is served by dozens of Gilded Eye inquisitors (male and female cult fanatics of various alignments and ethnicities) who employ a host
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
god, he has the power to grant divine spells. Brass Dragon The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates. A brass dragon’s head is defined
dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect






