Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before block diffusing climb reappear'.
Other Suggestions:
before black diffusing crime reappear
before block diffusing climb reappears
before black diffusing claim reappear
before blocks diffusing claim reappear
before block diffusing climb reaper
Spells
Player’s Handbook
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature
Spells
Player’s Handbook
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land
, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit
Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an
environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon
, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit
loud noise at the start and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
lair.
Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
Icy walls block off areas in the dragon’s lair
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
lair.
Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
Icy walls block off areas in the dragon’s lair
Monsters
Mythic Odysseys of Theros
shrug off spells cast against them.
Customizing a Chimera
The Theran chimera stat block presents one possible chimera configuration. You may customize these statistics to design your own unique chimera
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
occupant eventually fade from view and don’t reappear. Whirlwyrm Spotted A giant splash reveals another whirlwyrm (use the giant crocodile stat block) swimming near the characters. If sailing characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos in a Nutshell Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄ Available Quest. “Mountain Climb”. Population. 1,000. Leaders. Speaker Naerth Maxildanarr (lawful evil human spy) is secretly a Zhentarim
tiefling veteran) who is loyal to Naerth leads the town’s militia. Militia. Targos can muster up to 200 soldiers (use the tribal warrior stat block) and 16 veterans. Heraldry. A single-sailed, black ship
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gains awareness of that benefit. Embers that are caught do not reappear. Magic Embers d6 Magical Effect 1 The creature that caught the ember gains immunity to fire damage for the next 24 hours. 2 The
rope ladder to tumble out, extending all the way to the bottom of the pit. The ladder is securely attached to a stone bar lodged in the toad’s throat, and characters can use it to safely climb in and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
, Vampire Familiar: 1 Vampire Familiar Medium or Small Humanoid, Neutral Evil
2 AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
3 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Monster Once you have an idea for a monster, you’ll need statistics to represent it. The first question you should ask yourself is: Can I use statistics that already exist? A stat block
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the east side of the house leads to area 10. Characters who succeed on a DC 12 Strength (Athletics) check can climb the porch’s supports to area 19 above. Crawl Space. Destroying part of the porch
, but Small or smaller creatures can enter unimpeded. Those who wriggle into the crawl space upset a swarm of unnaturally aggressive earwigs (use the swarm of maggots stat block in chapter 5). Treasure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in chapter 2) illuminate this cave. Tunnels in this area climb up to area 20 and down to area 21, and two sets of stairs carved from the walls lead up to area 22. The statue is actually a deep gnome
named Vort, who was turned to stone by Neheedra the medusa. He tried to use one of the crystals to block the medusa’s gaze but failed. Anyone examining the statue notices that the gnome seems to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Ellywick Tumblestrum As the night progresses, Tumblestrum can reappear to provide hints about what the group needs to do; she can even guide the characters to Prismeer if all of their plans fall
through (see “Tumblestrum’s Intervention” in the “Timed Events” section later in the chapter). If she is threatened, she disappears in a flashy yet harmless pyrotechnic display. No stat block for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stat block to represent members of the green, blue, and purple castes.) Red grungs are the tribe’s scholars and spellcasters, and they are superior to purple, blue, and green grungs. (Use the grung
wildling stat block to represent members of the red caste.) Higher castes include orange grungs, which are elite warriors that have authority over all lesser grungs, and gold grungs, which hold the highest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are detailed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
speeds. See also “Burrow Speed,” “Climb Speed,” “Fly Speed,” and “Swim Speed.” Ability Scores. A table provides the monster’s ability scores, modifiers, and saving throw modifiers, all of which are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ft., climb 5 ft.
STR
2 (–4)
DEX
7 (–2)
CON
10 (+0)
INT
1 (–5)
WIS
2 (–4)
CHA
1 (–5)
Damage Vulnerabilities fire
Damage Resistances
stat block for the mechanics of a swarm of rot grubs. A single rot grub has no stat block. Any creature that comes into contact with a single rot grub must succeed on a DC 10 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 27 (5d10)
Speed 15 ft., climb 15 ft.
STR
10 (+0)
DEX
5 (−3)
CON
11 (+0)
INT
6 (−2)
WIS
9 (−1
shriek causes nonmagical, organic material within 10 feet of the bone whelk to rot. Each creature within 10 feet of the bone whelk when it dies takes 9 (2d8) necrotic damage.
Spider Climb. The bone
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the Tiny Servant stat block for its statistics. As a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can
Armor Class 15 (natural armor)
Hit Points 10 (4d4)
Speed 30 ft., climb 30 ft.
STR
4(-3)
DEX
16(+3)
CON
10(+0)
INT
2(-4)
WIS
10(+0)
CHA
1(−5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
from a gaping hole in the east wall. Crushed beneath a fallen block in the center of the room are humanoid remains. Elsewhere around the floor are the chewed and decayed corpses of baboons. Through a
room because of their fear of the snake.) Treasure. The bones crushed beneath the fallen block belonged to two humans. This block can be moved by the combined effort of up to three characters with a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or
Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
block. Fiendish Spirit Large Fiend, Neutral
AC 12 + the spell’s level
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed 40 ft.; Climb 40 ft
: Concentration, up to 1 hour
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage. The priest’s speed also increases by 10 feet. 4 Blazing. The priest’s flesh sloughs off, and its skeleton crumbles away, leaving only its skull. It uses the flameskull stat block, but it retains
priest can see within 30 feet of itself. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a wooden brace, is a horn of blasting. Stacked around the horn are six flying battleaxes (use the flying sword stat block) that attack as soon as the lid opens. J5. Chamber of Chests This chamber
-foot-long silver key dangling from it.
The keys are sized appropriately for the locks on the oversized chests. To reach the ring of keys, the characters must either use magic to climb the walls or






