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Returning 35 results for 'before blocking dark calling rebuke'.
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Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.Hellish Rebuke (1st-Level Spell; 2/Day). When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction
":"Dark One's Own Luck"} to the roll. It can do this after the roll is made but before any of the roll’s effects occur.Multiattack. The warlock makes three Scimitar attacks.
Scimitar. Melee Weapon
Warlock of the Fiend
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Monsters
Volo's Guide to Monsters
): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long Rest). When
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
exhaustion.Like dark mirrors of Eldraine’s archons (see “Archon of Boundaries”), specters appear as shrouded figures mounted on horrific flying beasts. It is easy to look at a
Monsters
Bigby Presents: Glory of the Giants
action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Icewind Dale: Rime of the Frostmaiden
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature
that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Hellish Rebuke","rollDamageType
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
very amusing dark side.
2
A Boros captain really wants to “redeem” me.
3
I think a member of my troupe is a Dimir agent.
4
I once convinced a Golgari medusa to participate
Druid
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
moldering wood boards, propped up just enough to block a dark tunnel leading below the surface.
The boards blocking the entrance to the catacombs can be moved easily, revealing a sloping tunnel (area N1).
Backgrounds
Baldur’s Gate: Descent into Avernus
dozen adopted grandparents inviting you in for a meal.
3
Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your
me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land, I love the land
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
comes to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by her own greed and vanity, Neheedra engaged in dark rituals designed to secure her hold on power, imagining that Blingdenstone would one day become a drow enclave with her as its immortal leader
. Since the return of the svirfneblin to Blingdenstone, the deep gnomes have studiously avoided sections of the old city that Ogrémoch’s Bane and Neheedra inhabit, blocking it off from the rest of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
insecurities and tricking them into accepting dark bargains that ultimately lead to misery. The temple consists of three buildings. What was once Sylvarie’s private tower has been taken over by the hags as a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
roof of the serpent’s mouth, which forms a canopy over a dark, ten-foot-wide tunnel leading into the mountain. The tunnel at the back of the serpent’s head is 200 feet long and corkscrews gently down
into the mountain, ending before an unlit oval chamber. Characters who have a light source or can see in the dark can discern the room’s features: The tunnel ends at a domed oval room thirty feet deep
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Challenge 4 (1,100 XP)
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil’s Sight. Thalamra can see normally in darkness, both magical and
., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them, my precious children! Make your father proud!” He then bolts as two oozes drop from the ceiling in front of you, their dark forms flowing in your direction with unsettling awareness and malevolence
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1). The evil beneath the House of Lament adds to its prison of souls.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
visions in which the gods of Faerûn appear to them modeled in the tieflings’ own image. One such is the entity they call the “pale horned goddess of the moon” (Selûne); another is the “dark, devilish
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
strongholds, afraid to venture out into the streets — even invisibly. Rumors abound of creatures active in the Darklake, and of secret rituals and offerings made to the dark waters to appease them. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 3: Classes Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Infernal Calling 5th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S, M (a ruby worth at least 999 gp) Duration: Concentration, up to 1 hour Uttering a dark incantation, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path. Patience. Change
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
what the personal cost. (Good) 2 I’ll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Specter of Night Jeff Simpson Like dark mirrors of Eldraine’s archons (see “Archon of Boundaries”), specters appear as shrouded figures mounted on horrific flying beasts. It is easy to look at a
creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Mournful Keening (Recharge 6). The specter utters a keening wail, calling to those close to death. Each non
Orc
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Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms — especially evil that wields dark
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Arveiaturace”, for more information). The dragon is out hunting when the characters first arrive at the Dark Duchess, but she checks on the ship regularly to make sure her hoard is undisturbed. At the end of
each hour the characters spend in the Dark Duchess, there is a 20 percent chance that Arveiaturace returns to the ship. Because she can see only out to a range of 60 feet, the dragon must get close to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to all fomorians' Beguiling Presence for the next 24 hours.
Katerina Ladon (L), Evyn Fong (R) Fomorian Warlock of the Dark Some fomorians search for the arcane glory their kind possessed before
their banishment into the Underdark. They forge magical pacts with entities of the dark—perhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
entryway to the inner sanctum delivers a fiery rebuke to intruders. Trigger. Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius don’t trigger this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
jumble does collapse. Then, a 10-foot section of the tunnel is buried in the heap, blocking passage. Removing the debris takes a few hours of work. Moving Stones. This area was a large storage cellar and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Idiom As a warlock, you bring every dark aspect of your dark path and darker calling to bear darkly on your franchise’s operations. Wrapping yourself in mysterious defensive power or tagging an enemy in
master of the dark arts you are. Otherworldly Quirks d10 Quirk
1 Every meal you eat must involve copious amounts of raw onions.
2 When you are in a stressful situation, you shout every
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Recently, evil mercenaries calling themselves
.
Light. Interior areas with no natural light to illuminate them are completely dark.
Temperature. The temperature is slightly above freezing during the day and plunges at night. Whenever the






