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Monsters
Spelljammer: Adventures in Space
of spelljamming ships and attack crew members on deck.
Cooked night scavver meat is a popular offering in taverns across Wildspace.
Scavvers
Scavvers are shark-like scavengers that fly through
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
Magic Items
The Book of Many Things
The backs of the cards in this deck are decorated with intricate designs representing different planes of existence. The deck has 6 charges. While holding it, you can expend 1 or more of its charges
action, you can expend 3 charges to cast the Arcane Gate spell from the deck. The deck vanishes, and fluttering cards create the spell’s portal rings. When the spell ends, the deck reappears in
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges. While holding it, you can expend 1 or more of its charges to use the following properties: Robson Michel Deck of Dimensions Marked Card. As a bonus action, you can expend 1 charge to draw a
hours, the card returns to the deck, and the mark on it fades. Riffling Portal. As an action, you can expend 3 charges to cast the Arcane Gate spell from the deck. The deck vanishes, and fluttering
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters to interact with the Deck of Many Things, but it rewarded them with new powers instead of punishing them and blocking all efforts to escape the deck.
Fourth Edition Two versions of the deck were presented for the fourth edition of D&D. The first appeared in Dungeon 177 and was an artifact intended for heroes of levels 11–20; the second appeared a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
. These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.) Like the Deck of Many Things, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C) Foul Frithoff, a pirate bosun (see appendix C) Punketah, a pirate deck wizard (see appendix C) 7 crew members (bandits) 3 lizardfolk The position of the crew aboard ship depends on two
quarters (area 8 for the deck wizard, area 9 for the captain, area 13 for the first mate, area 14 for the bosun). The remaining five bandits occupy area 10. Incorrect Signal. If the characters did not send
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
instantly turned to dust, as if affected by a disintegrate spell. Such a sword loses its magical properties if removed from Spelljammer Academy. Security guards refuse access to anyone not wearing the
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officers’ Mess) 2: Red
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in service to Bahamut who’ve guarded the abbey since its founding. They couldn’t stop the siege or the Undead lured by the Deck of Many Things, but they remained in the ruins until Mekkalath rose from
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
go with food and other supplies throughout the day, watched closely by crew on deck. Map 11.1: The Grand Dame View Player Version The ship’s crew consists of a captain named Nelvin Storn (LE male
service, with payment made the next morning. Once the workers are aboard, rowers are expected to report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
deck is slick with algae and seawater. Amid the tangle of rigging, splintered railings, and stray seaweed, you spot boots, bones, and bits of gore that seem considerably more recent than the wreck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Donjon Sphere and its connection to the Deck of Many Things. The knights are as follows: Knight Emerist Verigo. Emerist is the leader of this mission and is a lawful neutral human. Emerist blames
a Spell Scroll of Comprehend Languages and a Chime of Opening with 4 charges remaining. The Chime of Opening can be used to open key card–locked doors like the Knock spell, as described in the “Doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and career. Maybe a rampaging dragon or another monster wiped out everything you had in a single calamitous afternoon. Or you might have sought out a Deck of Many Things, hoping to make your
false reputation. Now a Deck of Many Things—or another calamity—has knocked them down like a house of cards. If your character’s life was ruined by a Deck of Many Things, consider which card was
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, Qitru assumes they are either lying to protect Miken. She asks, “Why risk your lives to protect a traitor?” She then demands that they produce Miken at once. If the characters refuse or reassert the
be right there!” and heads to the Hollow Deck. Tarto is armed with a musket (+7 to hit) that deals 1d12 + 3 piercing damage on a hit. Capturing Qitru If Qitru is captured, the characters can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these
is another adventure. Treasure In addition to the books and schemas, the chest contains gem of brightness with 32 charges, a feather token, and 600 gp.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters still refuse, Captain Sartell makes good on her threat and boards the vessel herself in search of salvage. When she doesn’t return, Flapjack urges the party to go and find her, refusing to leave
nautiloid was home to a bunch of psurlons. Exploring the Lucent Edict Use the nautiloid deck plans in chapter 2 of the Astral Adventurer’s Guide to represent the Lucent Edict. The ship shows signs of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the map. View Player Version J1. Main Deck Three sailors (drow) and a mate (drow elite warrior) are on deck at all times. If the characters board the ship and ask to speak with the captain, the
mate asks their business before even thinking about disturbing him. Jolly Boats. Four rowboats are stacked on top of each other on this deck. Ropes and pulleys are used to hoist these boats in and out
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
cacti grow in pots along the manor walls. The cacti have been overwatered recently, so they’re restless and attack anyone who moves into this area. Two cacti on each deck attack, using the needle blight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
). He will also tell them an Undermountain secret, determined by drawing a random card from the Secrets Deck (see appendix C). Spite upholds his end of the deal only as long as it’s to his benefit, and
vessel that can travel between worlds through space and hidden it somewhere in Undermountain (see level 19). If the characters refuse to assist Cephalossk, the mind flayer attacks them. PNEUMATIC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the first mate, who is half her age, while the captain falls in love with her. On one side of the stage is a backdrop resembling the deck of a ship; the other side is decorated to look like a
. Jarlaxle could speak to Fenerus himself, but he’s not sure if the courthouse is warded against magic. He can’t risk the exposure, so he sends the characters instead. If the characters refuse to work for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
finds that the characters have her brother’s spellbook and refuse to surrender it to her. If her skeletons are turned or destroyed and she is reduced to half her hit points or fewer, Lorlynn offers
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
healing touch. If they decline to help or behave rudely, he orders them to leave the abbey at once, attacking them if they refuse and doing his utmost to keep Vasilka safe. The music comes from
, but he turns hostile if they threaten him or his charges. Treasure The golden sun disk hanging above the fireplace is worth 750 gp. Taking the disk off the wall reveals a niche that contains a potion
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lack a vehicle, Nykaia offers them a deal: if the characters help her with a job, she and her crew will give them a ride to wherever they’d like. If the characters refuse, skip to the “Stop for
instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
A ruined section of the city that has been reclaimed by nature
7 A zoo overseen by a strange but powerful fellow druid
8 A private park that charges a fee for entrance, ensuring that only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
ruined galley has buckled, and is cluttered with trash, driftwood, and other refuse washed up on the tide. To the east, the galley’s prow juts into the channel like a jagged fang, while the west side of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
aid she trapped within her tarokka deck, which became known as Luba’s Tarokka of Souls (detailed in Tasha’s Cauldron of Everything).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 2 The second level of the spaceship comprises athletic facilities, cargo holds, and recreational spaces. Known as the observation deck, this level overlooks the garden
must succeed on a DC 15 Constitution saving throw or have the poisoned condition for 1 hour. If the characters refuse to eat the food, one of the robots scoops up a chunk of it and makes realistic
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
guided to reception on the Administration level. Simulations Deck Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above for the Officers’ Mess The Simulations Deck features a
officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
pirate captain (see appendix C), 1 pirate bosun (see appendix C), 2d4 pirate deck wizards (see appendix C), and 8d10 bandits 3 1d6 flesh golems, 1d4 priests, and 2d10 acolytes 4 2d4 veterans, 2d10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
outfitted it with a pier and a ramshackle fort built from scavenged planking, old barrels, deck grates, spars, and whatever else they could scrounge. It incorporates a warehouse where they stash their
with each other and Liara Portyr of Fort Beluarian. Use the deck plans in appendix C of the Dungeon Master’s Guide to represent each pirate ship, as needed. Each ship’s crew is described below
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain and purge it of those it deems abhorrent. Before letting innocents off the hook, Fazrian demands that they each swear an oath to serve it henceforth. Those who refuse to take the oath are
of the tunnel are 1,300 sp, 600 gp, and a thin gold playing card stamped with the image of a masked man and titled “The Thief.” The card is worth 10 gp and completes a deck of cards found in area 10b.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18






