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Returning 31 results for 'before blocking defend container releases'.
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before blocking defeat contained release
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before blocking deafened container release
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Monsters
Planescape: Adventures in the Multiverse
liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While
, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other creatures trapped
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, preparing themselves for the bloody fight that inevitably follows. A griffon ignores a horse’s rider when possible, and a rider that abandons its mount, or a herder that releases one or two horses, can
territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. If the characters turn hostile before this meeting can occur, Sansuri dispenses with the formal greeting and helps defend her castle until such time as it’s no longer in her best interest to do so (see
griffons fly outside and circle the castle, attacking intruders they see on the rooftops or parapets. 8 Countess Sansuri, Felgolos (adult bronze dragon) If an alarm sounds, Sansuri releases the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(level 1–4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
blight to end. The adults zealously defend their leader, immediately attacking intruders who aren’t accompanied by other myconids. Treasure. If the characters bring the glowing red fungus, called a
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Azrok hold it currently, and the hobgoblins’ orders are to defend it against drow incursions. The captain, Kliyuse the Skull Cleaver, has further instructions to direct adventurers northward to the
container. Nerozar uses its Telekinetic Ray to direct the gas spores on collision courses with intruders. The gas spores’ poison has no effect on the beholder zombie. Nerozar challenged Xanathar for lordship
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for resources or territory. Such conflicts aren’t common, because two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
handle of the door is connected to a hidden wire that releases a large stone above the door onto anyone who tries to open it. A character who has a passive Perception score of 16 or higher notices the
wall, effectively blocking it, is a large crystal statue of a minotaur.
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area. Unless a character in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is forced open, one of the sahuagin immediately moves toward the west wall to ring the gong, while the remaining guards defend the entrance. If this creature is slain or otherwise prevented from
net falls when a creature in area 2 releases the rope that holds it in place. The net can easily be spotted by anyone who looks toward the ceiling. When a creature releases the net, a 10-foot-square
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burial chamber. Four skeletal guards with rusty swords surround the distinguished skeleton.
This burial chamber belongs to King Alendria’s honor guard, who defend his kingdom even in death. If the
skeletons instead kneel, each pledging a silent vow to defend the characters for the next 1d4 hours or until the skeletons earn their second death (whichever comes sooner). After these vows are fulfilled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
door swings into a 5-foot-wide tunnel that leads to a similar door blocking entry to area X29. Torture Closet. The small room to the south contains an array of torture devices, including whips, mallets
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the combat to defend its master. Combat in this small room is hampered by its size and low ceilings. Melee attacks made with two-handed weapons have disadvantage in this room. Development. If Bimz is
trap. Opening the chest without disarming the trap, or failing to disarm it, triggers the trap. When it is triggered, the trap releases a cloud of noxious gas in a 5-foot radius around the chest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the entrance stairs to the stone wall behind the east statue. Statue Trap. The obvious exits to the northeast and northwest are false doors that open onto blank stone. Pulling on either door releases
). ARUNDIL'S ANIMATED OBJECTS
A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
) defend this cave. If Aerisi is here but isn’t the only prophet still alive, use the “Encounter with Aerisi” section. Use the “Encounter with Yan-C-Bin” section if Aerisi is the only remaining prophet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hawks attack any creature that approaches within 10 feet of the nests, fighting to the death to defend their eggs. Slippery Rock. Algae, ocean spray, and blood hawk waste make the rock formation slippery
who makes a successful DC 20 Intelligence (History) check knows that the clam is the symbol of the aboleth Ogrorlo. If the coffin is opened while underwater, it releases a cloud of mucus in a 15-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the party, the dandelion unsheathes its rapier to defend his beloved honeybee. Upon seeing Amidor, the cyclops roars in Giant, “You stole queen bee! Mudlump needs queen to make honey mead! Best mead in
thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hobgoblins are quartered in this room. Because their goblin neighbors are always getting into fights, they don’t pay attention to noise in areas 2 or area 3. However, they are quick to defend their
healing, a scroll of silence, and a scroll of revivify. Awarding Experience Points Divide 700 XP equally among the characters if the party defeats the owlbear or releases it. 14. King’s Quarters Any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the items in this room with 1 minute of work. Repair Paste. The steel vat contains magical paste specially formulated for strengthening Constructs. Turning the knob on the attached faucet releases a
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
found their way to this cave through a planar rift that has since closed, stranding them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Eldritch Surges table. Cloaked Figures. The cloaked figures are four neutral, human cultists who are taking notes on the eldritch surges that occur in this area. These cultists defend themselves if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It
looking over the garden appears to be solidly barred to prevent egress. However, a catch below the sill releases the bars and lets them swing open, so that a person with a slight build can easily
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
, the stony floor next to him broken where the tomb tapper forced its way into the room. The magen won’t let anyone use the anvil and fight to defend it. Anvil of Disjunction. The anvil has the power
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways. The xorn are discussing their plight when the characters arrive. The creatures are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Door. The chamber he claims as his own once belonged to the dwarf watch-captain. If the characters fail to open the door on the first attempt, Great Ulfe is alerted to their presence. He releases his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlorna’s name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
sahuagin, while the two floating at attention are sahuagin champions (see appendix C). Two shell sharks (see appendix C) swim high above the throne; they are the pets of the baron and defend him if he






