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Returning 35 results for 'before blocking defend continue results'.
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Magic Items
Stranger Things: Welcome to the Hellfire Club
continue to play the pipes each round as a Magic action. While Friendly, the swarm is under your control, obeys your commands, and takes no action other than to defend itself if you issue it no commands
Monsters
Bigby Presents: Glory of the Giants
exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies
while creating art might rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian.
A cairnwight looks much like an emaciated stone
Spells
Xanathar's Guide to Everything
commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
Monsters
Van Richten’s Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
Monsters
Van Richten’s Guide to Ravenloft
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
The characters must contend with Princess Ebonmire and Prince Livid (see the “Royal Oozes” sidebar). These dimly intelligent oozes defend their master to the death, blocking the characters from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
attack and defend himself while he wears the Mask of the Dragon Queen. He need not even be alive for the ritual to continue, as long as his body wears the mask and remains in the sanctuary.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies while creating art might
rise as a cairnwight and continue the work. Once the artwork is completed, the cairnwight remains as its undying guardian. A cairnwight looks much like an emaciated stone giant. Its form is caked with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile
creatures. Once given an order, the creatures continue to follow it until their task is complete. The creatures are under your control until the spell ends, after which they become inanimate once more. At
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ten thugs blocking her path work for him. Traevus and his thugs are indifferent toward the party but turn hostile if the characters try to force their way onto the Moondancer with Captain Sartell in
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
personality and traits associated with the creature it resembles. Roll on or choose results from the relevant Animal Lord Appearances table to inspire what creature an animal lord resembles.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fortified positions. Gnolls avoid protracted battles if they can, much preferring to slaughter those that can’t defend themselves. Overwhelm the Strong Gnolls attack intelligent prey that is capable of
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Defend the workshop against an invasion while the artificers try to repair a magic item. 8 Bring an unknown artifact to the workshop so the artificers can identify it. 9 Convince the owners of the
the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results. 12 Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
detailed in the areas to which they apply. Any response other than “knowledge” or “wisdom” that is not in some way flattering to Diderius—including questions for clarification—results in the statues
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
continue to show proper respect!” They then revert to their original positions. The adventurers’ positive response earns them beneficial warnings, courtesy of the magic of Diderius. Warnings are
detailed in the areas to which they apply. Any response other than “knowledge” or “wisdom” that is not in some way flattering to Diderius — including questions for clarification — results in the statues
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nature. Nylea might instruct the characters to defend a corner of the Nessian Wood, pitting them against poachers, sport hunters, unnatural abominations, and ordinary people who want to develop the
Nylea’s own servants— such as hydras—to beat back the more powerful threats. At the beginning of the campaign, the heroes might help defend Setessa from an attack that also threatens all of the Nessian
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
unauthorized people try to open or bypass the door, calling six more guards to help defend the entrance. Members If the characters continue watching the door, they see up to four more visitors approach
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
place to protect and defend the settlements of the nearby coast. If the characters depart Firewatch Island before nightfall and the drowned ones’ second attack, the undead become a greater threat. Now
the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester — frustrated and perhaps seeking ways to break free, stronger and
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, plants, and the natural world. Nylea’s Favor Nylea chooses champions who will tirelessly defend the natural world, regardless of their mortal ties and associations. She cares more for consistency of
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
’ power. Most knights still tried to defend the realm as their duty demanded, but they found themselves beset on all sides, dying to protect people who rejected and persecuted them. Most fled to Sancrist
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers
. Customizing a Horror An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters land the same number of spheres in the bucket, have those characters repeat the check during a tiebreaker round. Continue to run tiebreaker rounds until one character wins. Encourage a
, as described in those rules. For example, a character who loses the game but is gracious toward the winner might earn the winner’s respect and seed a friendship. Don’t forget to have players note the results of this encounter on the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. This adventure posits a third possibility: that the presence of
unremarkable lives covering their true, bloodthirsty natures. In the Upper City, murder brings results. Muggings and crimes of opportunity are rare here. The Watch keeps Upper City residents safe from
Compendium
- Sources->Dungeons & Dragons->Divine Contention
became a gulch, exposed to the sky. When called upon to defend the area, she inhabits the large moonstone statue, which acts as her sacred statue. While exposed to the sky, the statue gains a fly
times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
originally sought. The site’s isolation made it a suitable place for him to continue his research. However, its populace turned out not to be creatures of glass as the legends suggested, but clans of kenku
more opened a planar gate, this time to the 222nd layer of the Abyss — Juiblex’s Slime Pits, from which he summoned forth a horrific plague of ooze to clear out the city and help him defend his new
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
defend that square until they are destroyed. Once all the skeletons in a square have been destroyed, that square is cleared of buried skeletons (but other skeletons could still pursue the party into
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more






