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Returning 35 results for 'before blocking defusing carry retreat'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work almost as much as they
are confused or unaware of the actual threat.Kicking Retreat. Immediately after the leucrotta makes a Hooves attack, it takes the Disengage action.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
archmages Mordenkainen and a version of Tasha from Oerth, though Alustriel and Tasha don’t yet know that Mordenkainen is Kas the Destroyer in disguise. These Wizards Three retreat to a sanctum Alustriel
keeps in Sigil. Using their combined magic, the archmages weave a Wish spell in hopes of sabotaging Vecna’s accumulated power and defusing his ritual. Instead of any expected effect, the Wish spell shunts
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
poison children to carry out a threat against their parents, or turn one person into a broodguard in order to show her family the consequence of resistance. They might refrain from provoking others
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Both fortifications are within sight, but screaming winds carry fog that makes judging distances difficult.
Corpses of many-legged horrors lie around you. The largest corpse is a massive spider with
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Caller Folktales of the Caller carry a cold, cruel authenticity, hinting of a vicious mythos too specific to be fiction. The Caller numbers among the most notorious supernatural figures in the
. This pious or artistic soul has been convinced by a charming peer (the Caller in disguise) to attend a retreat that is secretly a meeting of the priests of Osybus. An old friend reappears in a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
loot what remains. The villagers traveling with you don’t look away, watching until their home is nothing more than a red-black smear along the river’s edge. The evacuation boats carry all that remains
chapter 5. Scattered. Becklin and Cudgel orchestrated a retreat from the Dragon Army. Either of them might reappear in Kalaman in later chapters after evading their foes. As in the previous possibility
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
appendix C) and doesn’t carry a longbow. He has the Spellcasting feature described below. He has a challenge rating of 4 (1,100 XP). Spellcasting. Withers is a 9th-level spellcaster. His spellcasting
level (4 slots): detect magic, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti put little value on humanoid lives, even those of their own slaves and cultists. They would poison children to carry out a threat against their parents, or turn one person into a broodguard in
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leader and might agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work
three times, instead of twice.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bonus Actions
Kicking Retreat. Immediately after the leucrotta makes a Hooves attack, it takes the Disengage action.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
jumble does collapse. Then, a 10-foot section of the tunnel is buried in the heap, blocking passage. Removing the debris takes a few hours of work. Moving Stones. This area was a large storage cellar and
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commanding their underlings to cover their retreat. Defense of Triboar After receiving reports of orcs attacking ranches to the southeast, Lord Protector Darathra Shendrel sends the Twelve to
unearth the C-shaped fragment, and another action for one of them to pull it free. One fire giant can carry the fragment using both hands or drag it using one hand. Any character who inspects the broken
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
. Although anyone can try to navigate it, only merrenoloths, the yugoloth ferrymen of the Styx, can faultlessly negotiate the Styx’s treacherous waters. For a price, merrenoloths will carry anyone safely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Inverse are dark unless otherwise noted. Locals carry their own light sources as necessary. Seeds of Chaos The residents of the Inverse are largely freethinkers and anarchists, with a smattering
1 Three kenku mockingly mimic the voices of modrons as they try to steal the Mosaic Mimir. They retreat if threatened. 2 Two Hands of Havoc fire starters (see Morte’s Planar Parade) encourage the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
snail, and the others carry clubs and slings.
The singing harefolk are six harengon brigands (see appendix C) who delight in thievery but avoid killing. Their marching song is dedicated to their
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe. Although a leucrotta is unlikely to lead a group of gnolls, it can influence the leader, and it might even agree to carry a leader into battle and offer advice during the fight. Gnolls see
(Perception) checks that rely on smell.
Kicking Retreat. If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.
Mimicry. The leucrotta can mimic animal sounds and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area P1. These staff carry no treasure, but they can pay out a character’s winnings at booths similar to that in area P1. The Platinum Rooms attract a diverse crowd of strange and powerful players
staff member to share the following information: An unmarked portal in Fortune’s End (see below) leads to Shemeshka’s personal retreat, called the House of Liars. The unmarked portal is one-way and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Marthungrim’s Home View Player Version Three encephalon gemmules (see appendix A) linger amid the rubble of the collapsed stairs. If attacked from above, they retreat into the surrounding rooms. Marthungrim’s
about Marthungrim the Valiant. With the gemmules defeated, Marthungrim’s former home might be a good base of operations for those who would carry on his legacy of doing good. It could be a good place
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drawn a crude blueprint of a stage. If attacked, these goblins retreat to area 1d. They otherwise pay no attention to strangers. Treasure. The goblins carry a total of 27 cp and 15 sp. 1c. Gibbets and
has darkvision out to a range of 60 feet, advantage on saving throws against poison, and resistance to poison damage. He has no weapons. Treasure. The goblins under Yek carry a total of 60 cp and 25 sp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the death if an avenue of retreat is open to them. Reavers carry shields made of giant crab shells, and the blades of their swords are lined with shark’s teeth. Crushing Wave Reaver
Medium humanoid
quick to retreat when challenged, but soon return to strike again. They admire the patience and endurance of the Black Earth cult, but despise the Cult of the Eternal Flame. They see the followers of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed
to have enough boats on hand to carry most, if not all, of the garrison to safety in case the camp is overrun. That’s seldom the case. 2. Gatehouse The camp is ringed by a 20-foot-deep ditch lined with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Barrek’zorn. If the battle turns against them, the drow use darkness spells to cover their retreat to the fortress (area 18). They know the tunnels well enough to navigate them blindly. Xaphtal seizes
carry signal horns that sound an alarm loud enough to be heard in areas 10 through 19. They raise the alarm at the first sign of intruders, bringing reinforcements from areas 12a, 12c, and 12d. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
blood-red marsh. Formed from hardened molten rock, the pillars alternate in spewing blazing streams of pyrophoric gas, providing light and heat to the town. Clustered buildings retreat from the
members is shrouded in secrecy, as are the venues for their conclaves. Even so, some names in Torch carry more weight than others, and locals can’t help but speculate about such folk’s involvement in the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
seconds. C4: Captain’s Quarters The door to the captain’s quarters is barricaded from the inside, though the heavy wooden bar blocking the door is half rotten. A character who tries to force the door
can also carry it to the surface before opening it. The chest contains a pouch holding 55 gp and three turquoise stones (worth 10 gp each), as well as a pair of boots of elvenkind. The floating packet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
taking charge of worshipers to carry out a sensitive mission. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais
retreat, magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic, fear, lightning bolt
4th level (3 slots): dimension door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
, including her armors and weapons, is on the floor next to the chair. Xardorok won’t fight to the death in this area. Instead, he uses the secret door (see below) to retreat to area X30 and uses the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
defeat her or retreat. Both options are discussed below: If the characters destroy all three of Auril’s forms, any character who has the Midwinter Child secret (see appendix B) loses the benefit of that
midnight, the roc takes to the sky with the Frostmaiden on its back and doesn’t return to the fortress until a few hours before sunrise. Without the roc to carry her around Icewind Dale, Auril can’t cast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and private chamber. The characters’ arrival at Lottie’s Palace coincides with a liches’ retreat, wherein Lottie gathers with some of her lich friends to do lich stuff. The characters need to poke
would totally love to save the world, but she’s in the middle of a retreat and completely busy. It’s a lot of work keeping all these liches happy. When the characters have learned all you want them to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses his innate darkness spell to retreat as soon as possible. Treasure Among the debris is a spider silk pouch with 23 pp and a necklace of prayer beads. The necklace holds one bead of blessing, one
feathered cloaks stand here with arms outstretched, as though waiting for the wind’s embrace or, perhaps, waiting for the wind to carry them somewhere far, far away.
A Howling Hatred priest and eight
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
. Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Creature Encounters Keep the party’s level in mind when fleshing out these encounters, and allow the characters to retreat from or avoid an encounter that is too great a challenge. Escape should come
escorted by a duergar kavalrachni astride a female steeder (see appendix C for both). The traders carry goods worth 5d4 × 10 gp plus ten days of provisions per member of their party; they are willing to






