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Returning 25 results for 'before blocking device concept respective'.
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compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Velinov, Raoul Vitale, Sam White, Rafael Zanchetin
Cartographer: Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Alex Branwyn, Michael Broussard, Daarken, Lake Hurwitz, Titus Lunter
, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, Forgotten Realms, all other Wizards of the Coast product names, their respective logos, and The
compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Craig J Spearing, Brian Valeza, Zuzanna Wuzyk, Jim Zaccaria
Concept Art Director: Bree Heiss
Concept Artist: Claudio Pozas
Consultants: Nivair Gabriel, Basheer Ghouse, Jonathan Tomhave
Project
, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Yanner
Concept Art Directors: Josh Herman, Emi Tanji
Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max Dunbar, Alex Konstad, Juho Laitila, Izzy Medrano, One Pixel Brush, Noor Rahman
, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other countries
compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Veltkamp, Shawn Wood, Zuzanna Wuzyk, Kieran Yanner
Concept Illustrator: Shawn Wood
Project Engineer: Cynda Callaway
Imaging Technicians: Kevin Yee
Prepress Specialist: Jefferson Dunlap
D
respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. The materials described in
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, David Sladek, Craig J Spearing, Brian Valeza, Svetlin Velinov, Richard Whitters, Shawn Wood, Zuzanna Wuzyk
Cartographers: Stacey Allan, Will Doyle, Mike Schley
Concept Art Director: Shawn Wood
Concept Illustrators: Olga Drebas, Titus Lunter, April Prime, Chris Rahn, Jenn Ravenna, Richard Whitters, Shawn Wood, Kieran Yanner
Senior Producer: Dan Tovar
Producers: Bill Benham, Robert Hawkey
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Magali Villeneuve, Lauren Walsh, Shawn Wood, Zuzanna Wužyk, Kieran Yanner
Concept Art Directors: Richard Whitters, Shawn Wood
Concept Artists: Alix Branwyn, Tyler Jacobson, Chris Rahn, Magali
Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Wuzyk
Cartographer: Jared Blando
Poster Map Cartographer: Francesca Baerald
Concept Art Directors: Josh Herman, Emi Tanji
Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max
dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest Roleplaying Game are
compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Cory Trego-Erdner, Brian Valeza, Anna Veltkamp, Magali Villeneuve, Richard Whitters, Mark Winters, Shawn Wood, Zuzanna Wuzyk, Kieran Yanner, Trish Yochum
Concept Art Director: Shawn Wood
Concept
product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. The
compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wuzyk
Cartographers: Francesca Baerald, Jared Blando, Dyson Logos, Mike Schley
Concept Illustrators: Shawn Wood, Titus Lunter, Kieran Yanner, Richard Whitters
Project Engineer: Cynda Callaway
, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Riccardo Moscatello, Irina Nordsol, Hinchel Or, Vicki Pangestu, Claudio Pozas, Arash Radkia, Chris Rahn, Julio Reyna, Matias Tapia, Brian Valeza, Jabari Weathers, Daneen Wilkerson
Concept Artists
settings, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Valenzuela, Brian Valeza, Nino Vecia, Tyler Walpole, Jabari Weathers
Concept Artists: Kent Davis, Richard Luong
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin Yee
, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Nordsol, Claudio Pozas, April Prime, Julio Reyna, Craig J Spearing, Matt Stewart, Cory Trego-Erdner, Brian Valeza, Randy Vargas, Svetlin Velinov, Shawn Wood, Zuzanna Wuzyk
Concept Illustrator: Shawn
Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest Roleplaying Game are trademarks of Wizards of the Coast in
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
: CoupleofKooks, Dyson Logos
Concept Illustrators: Titus Lunter, Shawn Wood
Stat Block Analysts: Makenzie De Armas, Taymoor Rehman
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona
, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest
compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Logos
Concept Illustrators: Shawn Wood, April Prime
Project Engineer: Cynda Callaway
Imaging Technician: Kevin Yee
Prepress Specialist: Jefferson Dunlap
D&D Studio Executive Producer
.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
: CoupleofKooks, Dyson Logos
Rock of Bral Poster Map Cartographer: Marco Bernardini
Concept Illustrators: Titus Lunter, Shawn Wood
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin
, Wizards of the Coast, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The World’s Greatest
compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Brian Valeza, Jabari Weathers, Shawn Wood, Zuzanna Wuzyk
Concept Illustrator: Shawn Wood
Cultural Consultants: Nivair H. Gabriel, Jaymee Goh, Carmen Maria Marin
Narrative Design Consultant
Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute. Fail-Safe Device. If Tockworth’s security key is inserted into the metal box
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
with leaves and dirt to look like solid ground. This type of trap is useful for blocking off the entrance to a monster lair, and usually has narrow ledges along its sides to allow for movement around
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crafted a miraculous device, one that ultimately laid low the kraken and saved the town. Today, Dalakos resides inside the kraken’s shell, where he works day and night, his heart broken, but his mind
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions they have. The sovereign describes this entity in favorable terms, using “she” and “her” as it does so. Because myconids have no concept of gender, this unusual speech is further indication of
to give the party a guided tour of all the circles in areas 1 through 4, where it introduces them to the respective circle leaders, pointing out which leaders support it, and which ones support
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area E13. It is operated from area E17. Despite its age, this device still functions perfectly. E13. Foundry The temperature rises noticeably as one approaches this room, and characters can hear
from area E11, those creatures take up arms on their respective sides. The salamanders and azers attack the efreeti until he retreats, then turn on each other. Survivors might be influenced to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Daveras tried to talk to him, but Figaro used a magical device to erect an impenetrable barrier around the room.
Personal History. Daveras wasn’t part of the Lambent Zenith’s crew. When his
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to






