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Returning 35 results for 'before blocking diffusing contain races'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to gain enough experience to advance to 5th level. Both the Dungeons & Dragons Starter Set and the Dungeons & Dragons Essentials Kit contain adventures that will take characters from 1st level to 5th
level. Alternatively, you can simply ask your players to create new 5th-level characters, as described in the next section. Character Creation If spacefaring races are common on your world, you can
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Labyrinth. These passes are guarded by the Ghaash’kala, tribes of orcs sworn to contain the evils of the Waste. The Ghaash’kala worship a version of the Silver Flame that they call Kalok Shash; they
battles against the Ghaash’kala and the other Carrion Tribes. These people are mostly humans, but there are corrupted orcs, half-orcs, and tieflings mixed in, along with a handful of other races
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
in module X9, The Savage Coast, which was set in the world of Mystara. Tortles, like most other adventurous races, can appear on any D&D world. In the Forgotten Realms, the peninsula of Chult and the
specific circumstance, as described in the text.
The Monster Manual, Volo’s Guide to Monsters, and Tomb of Annihilation contain stat blocks for most of the creatures found herein, and a handful of new
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
learning skills they can put to use when building forts to contain their offspring. Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to
form meaningful friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non-tortles to learn new customs and new points of view.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carved into the stone. These records contain only what the librarians were able to write down. Even with their network of messengers and informants, and the visions they receive using the powers of
doorway in runes that anyone who knows Dwarvish or Giant understands: The past is a crystal, for it can be seen from many facets yet it always remains the same.
These rooms contain crystals of many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying a Mind Flayer When you’re roleplaying a mind flayer, the following tables contain possible inspiration. They suggest characteristics that a mind flayer might possess. Mind Flayer
the brains of a specific kind of humanoid. 6 I’m curious about how other races live and how their societies function. 7 I find battle stimulating. 8 I’m curious about the limits of other creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
other humanoid races. At 6 years old a kobold is considered an adult. Most succumb to violence, accidents, or disease by age 20, but a kobold can live for up to 120 years — a longevity they attribute to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other creatures wouldn’t feel safe. Kobolds take
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warlords of Droaam Droaam is home to a vast array of creatures. Many of these races maintain isolated enclaves: the medusa city of Cazhaak Draal, the harpy flights of the Byeshk Mountains, the
distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Coast Adventurer’s Guide contain a number of character backgrounds that are well suited for this adventure. If your players are having trouble fleshing out their characters’ backgrounds, share the
trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave. Noble
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lake. The other crates in this room contain additional goods stolen from Therno Lake: casks of ale, dishware, fur coats, spears, and carved wooden trinkets. Jane Katsubo The Prophesied Fallen Star D7
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
Grandolpha. They are willing to help the characters slay Xardorok, but any alliance they make with the characters ends with Xardorok’s death. Copper Kegs. The three kegs contain Clan Muzgardt’s finest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tyndal’s Bridge when approaching from the south. The tannery’s location, up on the hill, does little to contain the stink of the process, and the Watermen’s Guild dumps the city’s waste over the side
as old as the creator races. Flying Netherese cities drifted through the skies all over the North, but primarily they hung high over a verdant land that is now the desert of Anauroch.
Then Karsus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
range from trophies and treasure to prisoners of other races that have been set free and left to fend for themselves. The few githyanki who dwell here maintain a semblance of order amid the wreckage
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
in one room — a ring of free action, forgotten by a guest. 8. Shared Study These areas connect to the four rooms adjacent to them, and contain a table, chairs, and bookshelves. The shared study
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
surround the table, with a particularly tall and elaborate chair at each end. Lining the wood-paneled walls are tapestries and locked wooden cabinets that contain fine dishes, silverware, and candlesticks
remaining) are fighting off an attacking force of Zhents consisting of three thugs (each with 20 hit points remaining). The Zhents are trying to get to area G16, but the guards are blocking them. If the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics commanded Qunbraxel to hurry with collecting the rest of the obelisk fragments. Qunbraxel guessed that the nearby fragment was somehow connected to the toppled tower that’s blocking the way to
. The magic churning in the obelisk fragment proved to be their doom, however, as it activated the nearby mudslick tower, blocking the vault’s only exit. Unable to batter through the stone tower, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
down the stairs, races along the tunnels of the lower level, up into area B8, and through the secret door into area B7 to alert Lord Viallis. B4. Office The lack of a door along the stairs to the
golden urn resting atop a small table and a bookcase stuffed with books and scrolls, many of them old and worn.
The books and scrolls contain arcane formulas, alchemical recipes, ritual instructions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belongings are thoroughly searched in the gatehouse to make sure they contain nothing that could damage crops, such as rodents and vermin. Guests who want to spend the night are directed to
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the tracks are set to bypass all the sidings and run straight through to the bottom. Some carts’ brakes are in better condition than others. If a brake fails, the cart races out of control round and
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeds on a DC 10 Dexterity (Sleight of Hand) check can safely retrieve the three alchemist’s fire flasks, disarming the trap. The crates and casks contain building supplies (nails, mortar, glue
floor, making it difficult to push open.
Opening the Door. The stone blocking the door is a small statue — a kobold petrified by a pair of undead cockatrices that dwell here. The door can be forced
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races
races have also been trapped forever in glass. Creature. When any intruder climbs the upper towers or moves along the bridges created where towers have fallen, the vibration of their movement alerts the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
, and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the store’s young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
diamonds worth 100 gp each. The illusory sacks contain nothing. L6: Grotto Mark Behm Four pechs diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
carcass of a basilisk. Worktable. Along with the tools and specimens, the table has a small box with drawers that contain glass eyes. One of the eyes is made of wood, and it belongs to Bavlorna’s sister
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
the cells contain the frozen bodies of prisoners who died when Ythryn crashed or who perished from starvation not long afterward. Infirmary. If the characters spend at least 30 minutes searching the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) suppresses the trap and its illusions for 24 hours. Treasure. A pouch on the minotaur’s skeleton holds five diamonds worth 100 gp each. The illusory sacks contain nothing. L5: Grotto Mark Behm Four pechs
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel






