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Returning 28 results for 'before blocking draw core reside'.
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Classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
these goals were rewarded with favorable cards, while those who thwarted the deck were forced to draw multiple cards and keep the worst. A new origin for the deck was put forward but not confirmed in
cards before the deck was fully assembled. But there was also a random factor inspired by the use of tarokka cards in the classic adventure Ravenloft. The DM could draw cards from the deck to determine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
you hope to evoke. Step 2: Draw In the Players. Start your campaign in a memorable way. Determine how the characters get drawn into events and how the characters’ goals and ambitions might come into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
are twenty feet away from the tree trunk and pushing a wheelbarrow filled with bodies toward it.
Two black puddings reside within the hollow, petrified tree. Bak Mei uses these oozes to dispose of
abandon the wheelbarrow and take cover behind trees, hoping to draw the characters into melee range. Perhaps foolishly, they stay and fight—eager to put their new training to the test. If they are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
— Môrgæn
Control of the Market The notion of
being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Planar Philosopher Prerequisite: Planescape Campaign You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from
include the following details:
A core philosophy centered on an assumption or fundamental truth about the multiverse or its workings
A building that serves as the faction’s headquarters in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
piers made from zurkhwood, stone, and plain rock jutting out along the edge of a huge cavern.
As the characters draw closer, they can see that the eastern docks are the least crowded. If Buppido is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
, the Vistani are disappointed but leave as promised. A day or two later, use the “Creeping Fog” adventure hook or some variation of it to draw the characters into Barovia.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
themselves the option of returning to raid the community over and over. When orcs fight elves, all of that changes. The enmity between the two races cuts to the core, and no orc will leave an elf alive. Orcs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
struggle, and therefore all things can fall on one side or the other of the conflict. Agriculture, mercy, the sky, medicine, and poetry reside in the portfolio of the good deity, and famine, hatred
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clients’ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and experiences of dreamers. The dark core at the heart of the plane is shaped by the nightmare force known as the Dreaming Dark. The primary inhabitants of Dal Quor are the quori, enigmatic master
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
collection of bottles atop it.
The tub and sinks have pipes that draw rainwater from cisterns on the roof. Further, each basin is equipped with a plugged drainpipe and two faucets: one that magically heats
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above looms the moondisk (area U5). V26: Barrack This sparsely furnished area includes simple beds and empty wash tubs.
When non-Undead individuals stay at the Three Moons Vault, they reside here
. Both look out a window at the courtyard to the southeast. Fastened to the throne’s headrest is a mirror that seems to draw light in rather than reflect it.
On the rare occasions when Lord Soth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pocket inside each room. The rooms otherwise contain nothing of value. S16b: Elders’ Quarters. A vegepygmy moldmaker and five vegepygmy scavengers reside in this spacious former lounge. These
clean up the ship in exchange for technological rewards and the supercomputer’s assistance during their exploration. It explains that with its core systems damaged by the crash and few robots remaining
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
not draw their attention. 28. Officer’s Quarters A plain wooden table and a wooden chair are set against the south wall of this room. On the table sits a wooden bowl. A single bed stands against the
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to






