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Returning 31 results for 'before blocking during common resent'.
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before blooming during common resist
before blocking during common respect
before blocking during common result
before blooming during common result
before blocking during common recent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
be off limits to unlicensed hunters. Despite the fences and cliffs that cordon off most of the hill, trespassers remain common, the demand for dusthawk hunting birds having exploded among the wealthy
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When I’m angry, I lash out in violence.
6
There’s no such thing as too much
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
with because they resent their imprisonment, and thus they might become allies (after a fashion) of the player characters. Barghest Large fiend (shapechanger), neutral evil
Armor Class 17 (natural
poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Goblin, Infernal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Shapechanger. The barghest can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
against intruders, and their plans always include knowing the best escape routes and who is responsible for blocking tunnels to deter pursuit. Kobolds feel a cool affinity or something like kinship for
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
Common
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one target of the meazel’s size or smaller. Hit: 6 (1d6 + 3) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
between two small, stone outbuildings, to either side of which stretches a five-foot-high, three-foot-thick wall of jumbled stones held together with mortar. Blocking the road are iron gates attached
protruding wolf’s snout and fangs. His arms and hands are human, but his legs and feet are leonine, and he has a donkey’s tail. He can barely speak Common, and his laugh sounds like a donkey’s bray. He
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
his place as her heir seemed assured. Yet, as Kirina grew to adulthood, the empress didn’t name him as her successor, a decision he came to resent. Now, Kirina has made an alliance with the scheming
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Senses darkvision 60 ft., passive Perception 14
Languages Common, Primordial
Challenge 2 (450 XP)
Amphibious. The triton can breathe air and water.
Innate Spellcasting. The triton’s
depths. Although many masters of waves resent land-dwellers and strike out at those who trespass upon their waters, most are devoted followers of the sea god. Those who share their faith or who bear
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
burns in their hearts, and they resent any intrusion into their suffering. Hateful Hermit. Meazels are all that remain of people who fled into the Shadowfell to escape their mortal existence. There the
, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Languages Common
Challenge 1 (200 XP)
Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-identity. While many false liches remain steadfastly loyal to their creators, others resent their creators for imprisoning and abandoning them. False Lich Medium Undead, Typically Neutral Evil
, poisoned, stunned
Senses truesight 60 ft., passive Perception 14
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 21 (33,000 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, destructive, and hungry. They hate the way the world is made and the natural laws that constrain their favored elements. They resent the gods who shaped the world, and the mortals for whom the world was
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
prosperity for a time, but eventually have a drawback or side effect that makes the mortal resent the agreement and seek to get out of it. The philandering spouse now happy to stay home might grow slothful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
purple energy. As soon as you step through the door, though, all the strangeness stops.
You see a perfectly ordinary inn, its common room featuring five round tables. Two of those tables are
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
). “Well.” The duergar removes his helmet, revealing the gray skin of his kind. He musses his white beard as he walks closer, switching to Common as he lowers his voice. There is a discomfiting glint in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
once knew. O8. Duergar Quarters Small rooms flank a central common area where crates and sacks are stashed against the west wall. The doors of the two southern rooms are open, and each room is empty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering killers that washes over the countryside and leaves vast tracts of devastation in its wake
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X4. No ability check is needed to find either secret door from inside the tunnel. DUERGAR NAMES
Here are some names
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area as a common room and barracks. Any character who attempts to approach quietly must make a successful DC 14 Dexterity (Stealth) check or be spotted by the goblins in the lower portion of the cave
(+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Str +3, Con +3
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
written in Common and describes births, deaths, and other family events between 1239 DR, the Year of the Bloodied Sword, and 1422 DR, the Year of Advancing Shadows. Of particular note is the little-known
remaining) are fighting off an attacking force of Zhents consisting of three thugs (each with 20 hit points remaining). The Zhents are trying to get to area G16, but the guards are blocking them. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
series of experiments, and in between cast sequester spells on the doppelganger as a precaution to keep it from escaping. If questioned, Xerophon speaks Loross but switches to Common if no one in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon’s hoard three centuries before. King of Good Dragons. The chief deity of the metallic
., darkvision 120 ft., passive Perception 24
Languages Common, Draconic
Challenge 20 (25,000 XP)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in a project. However, as an overseer, they are difficult to please, and other franchise employees or casual workers might come to resent their drive for perfection. If Macklin joins the franchise and
raids. The ogre also has yet to establish a den in the area, so she rarely stays in one place for more than a day. If the characters locate her, Stuuzant speaks Common quite well, uses smarter tactics
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
smaller, weaker creature that preceded him. Lludd speaks Common and Giant in addition to Draconic. The behir lurks on a rufous ledge near the entrance to the chamber, waiting for morsels worthy of his
enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them toward a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
(marked C on map 12.2). She is a chaotic good, elf archmage who speaks Auran, Common, Draconic, Elvish, and Sylvan. She has expended all her 6th-level and higher spell slots trying to escape from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deposits form frozen curtains, cascades, and other fantastical shapes in vibrant hues.
This colorful cavern is the lair of a chimera named Chossos and a gorgon named Fossus. Chossos speaks Common
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors






