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Returning 35 results for 'before blocks defending class reserves'.
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Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
versatility. Many bards prefer to stick to the sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
Wall table. These encounters are described below. Once you’re ready for the characters to begin their infiltration of the flying citadel, proceed with the “Dragonnel Reinforcements” section. Defending
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
their Lorwyn counterparts. Treefolk Stat Blocks Any type of treefolk can be represented with the Treant stat block. Roll on or choose a result from the Treefolk Varieties table to inspire what kind
of tree a treefolk might be and what its personality might be like. 1d4 The Treefolk Is… 1 An ash tree dedicated to defending the forest’s people in Lorwyn or the forest’s trees in Shadowmoor. 2 A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Actions in Combat When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise
. Many monsters have action options of their own in their stat blocks. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters suddenly find themselves mentally recast into someone defending against a zombie siege in Falkovnia, attending a ball in Dementlieu, or exploring the tombs of Har’Akir (see chapter 3 for
adventureDwindling resources contribute to terrifying situations. When a group runs out of hit points, spells, food, or other vital reserves, tension and dread increase. High-level characters, though, have such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Actions in Combat When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise
. Many monsters have action options of their own in their stat blocks. When you describe an action not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make, if any, to determine success or failure.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Creating a Character. Chapter 2 walks you through the steps of character creation. Chapter 3: Character Classes. Characters’ capabilities are largely determined by class, such as Fighter or Wizard
shapes the character’s abilities beyond the choice of class. Background and species options are presented in chapter 4. Chapter 5: Feats. The feats in chapter 5 are special features that characters
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
humanoid (human, shapechanger), lawful evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animals. Reclusive and omnivorous, hippogriffs mate for life and seldom venture more than a few miles from their nest. When defending its mate or its young, a hippogriff fights to the death. Hippogriffs
Large monstrosity, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 40 ft., fly 60 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
12
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures in this bestiary are organized alphabetically. A few are gathered under a group heading; for example, the “Dinosaurs” section contains stat blocks for various dinosaurs. Herein you will find some
; the exception has no affect on how a weapon or a spell functions for someone else. Finally, if a stat block contains the name of a class in the monster’s name or in parentheses under the name, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
block contains the name of a class in parentheses under the creature’s name, the creature is considered a member of that class for the purpose of meeting prerequisites for magic items.
Brian
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
loose dirt around itself to catch unsuspecting prey off guard. Horrid Plant Large Plant, Unaligned
Armor Class 6
Hit Points 42 (5d10 + 15)
Speed 5 ft.
STR
18 (+4)
DEX
3 (–4)
CON
17 (+3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
terrible waters. Crokek’toeck
Gargantuan fiend (demon), chaotic evil
Armor Class 15 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 60 ft., swim 60 ft.
STR
28 (+9)
DEX
10 (+0
vrocks (see the Monster Manual for these creatures’ stat blocks). Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek’toeck’s mouth, or the next closest unoccupied space.
Crokek’toeck
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, the doppelganger can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
) Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin. Scholar's Pack (40 gp) Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Example Members The stat blocks in this chapter represent members from each level of membership. Aspirant of the Comet Aspirants aren’t yet initiated into the mysteries of the Heralds of the Comet
Medium Humanoid, Any Alignment
Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Senses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
ornamentation, and some lektoi even wear their hair braided into stylized ram horns. Although the lektoi claim descent from heroes, membership in this noble class isn’t strictly hereditary. Anyone can earn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. A CLASSIC RETOLD
This adventure is a retelling of
Monster Manual. The Monster Manual contains stat blocks for most of the monsters and nonplayer characters (NPCs) found in this adventure. Descriptions and stat blocks for new monsters and NPCs are
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
—though these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainer’s level equals their mentor’s level. As a retainer levels up, their hit points
, skills, and save DC (see “Proficiency Bonus”). Their other statistics typically remain the same regardless of their level. Armor Class Unlike player characters, a retainer’s armor class isn’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and
. A phantom warrior doesn’t require air, food, drink, or sleep. Phantom Warrior
Medium undead, any alignment
Armor Class 16
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16(+3)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be
blocks darkvision only if the rules text for a particular instance of darkness says it does. For example, the darkness spell specifies that it produces a magical darkness that obstructs darkvision. That obstruction is a feature of the spell, not of magical darkness in general.






