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Returning 35 results for 'before blocks diffusing called residents'.
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before black diffusing called residents
School of Abjuration
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
The School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand
, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.
Called abjurers, members of this
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Sidekick Stat Blocks A sidekick’s game statistics are presented in a box called a stat block, which is essentially a mini character sheet. A stat block contains things like ability scores and hit
points, as well as the actions a sidekick is most likely to take in combat. Like any character, a sidekick can use the action options in the combat rules. These stat blocks work with any character race
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
blocks) are members of the Vile Hunt, a group of poachers murdering animals around Faunel. On noticing the characters, the gnolls attack. If four or more gnolls are killed, the survivors flee. If Razak is
at Camp Greenbriar can identify the gnolls as members of the Vile Hunt. This group of local criminals hunt and kill for sport, targeting unawakened animals and Faunel’s sapient residents
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
City of the Dead The necropolis in the cliffs north of Sharn, called the City of the Dead, feels peaceful because most of its residents are dead. But some of the dead are restless, and some of the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
is home to about one hundred residents, though visiting scholars give it the appearance of a larger settlement. Most permanent residents are kithkin, though faeries and changelings are also numerous
collapsed fort residents informally call the Library of Dundoolin. Workers dig to uncover caches of documents stored in underground chambers sealed off long ago when boggarts collapsed a significant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Residents and Politics The current population of the Styes is a little under twelve thousand residents, but they’re packed into an area that might house half that number in a more prosperous
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in combat requires game statistics so that the DM can run it effectively. These statistics are presented in a format called a statistics block, or stat block. You’ll find the stat blocks needed for
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
“grandmother.”
6 Escape an estate after the residents adopt the party and refuse to let them leave.
7 Learn why the characters bear uncanny resemblances to the founders of an underground village.
8 Slay a dragon and, in so doing, prove a character is the prophesied chosen one.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Trade Way. Huge stables cater to travelers’ mounts, while a community of shield dwarf ironsmiths draws even residents of the Upper City with their skill. Little Calimshan. This walled community’s
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldur’s Gate. In the Outer City, murder is practically a way of life. With neither the Watch nor the Flaming Fist to look after residents, criminals run free in the sprawling district. Criminals use
murder to keep order among their ranks and remove threats to their organization. So-called “snuff streets” hold the bodies of the dead, dumped by their murderers in piles along the lane. The most
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
statistics are presented in a format called a stat block. You’ll find the stat blocks needed for this adventure in the “Creatures” section.
Tenday. In the Forgotten Realms, a week is ten days long and called a tenday. Each month consists of three tendays — thirty days total.
characters or adventurers is called a party.
Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
Boxed Text
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Trade Way. Huge stables cater to travelers’ mounts, while a community of shield dwarf ironsmiths draws even residents of the Upper City with their skill. Little Calimshan. This walled community’s
neighborhoods, Norchapel caters to those residents willing to pay more than the usual protection money to the Guild, in exchange for having their safety and security. Rivington. This self-contained village of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Castle’s Residents Once the Fiends are defeated and Zaythir is freed, the characters have access to the walking castle and the gratitude of its residents. These residents help the characters however
heart of Iedcaru. It controls the castle’s movement. Zaythir can introduce the characters to it (see the “The Castellan” section). Walking Castle. The walking castle is called Iedcaru. It is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Bryn Shander stands 30 feet high and is made of tight-fitting stone blocks. Defenders stand atop a planked walkway that hugs interior of the wall. Spaced along the wall are stone watchtowers, wherein
. Clouds of white smoke issue forth day and night from stone chimneys and holes in rooftops. Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Oakhurst The community closest to the Sunless Citadel is a village called Oakhurst. Most of its 900 residents (including outlying farms) are human, with a sizable minority of halflings and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a dozen modest rooms to rent in the back. The tavern is run by council member Skeldruff Plenk, who brews a much-lauded lager called Plenk’s Plenk. If the characters ask about Philpert in Uskarn
, the villagers know him by description. Anyone can tell the characters about Philpert’s history in the village, and most residents know he had been living at the Firewatch Island hermitage for the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
headquarters of the Boromar Clan, which most district residents hold in high esteem as protectors and “hometown heroes.” The Cyran refugees of Smoky Towers have a reputation for activism and protest; the
Sharn Watch keeps a close eye on them. A gang of changeling pickpockets called the Five Faces operates primarily in Middle Menthis, preying indiscriminately on orcs in Cassan Bridge, halflings in Little
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
large market stretches for blocks in every direction. Tattered canvas and shrouds separate the numerous stalls. Feeble moonlight and flickering torches illuminate the city, regardless of the time of
decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enclave Within the Enclave Horn Enclave is a fully inhabited living space, workshop, and stronghold. Residents. The enclave is home to more than one hundred dwarves, with nearly half of those working as
vaults. (The stat blocks to be used for these NPCs are found when they first appear in the adventure.) Layout. The Horn Enclave map shows the layout of the fortress and its described locations. Guest
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
on any guise, are considered harbingers of good luck. Meanwhile, unfathomable beings called incarnations of nature combine the forms of many creatures to embody abstract concepts. (See chapter 3 for
residents often sport bright-tinted hair or deep-hued eyes, and most prefer colorful clothing. Lorwyn’s people furthermore tend toward optimism and look back on memories through a positive lens. Their personalities are capricious, playful, and devoid of malice.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
.
Burrenton is a clachan that is home to about two hundred residents. Most are kithkin, although its denizens also include flamekin and changelings. Burrenton is best known for its engineering and
alchemy. Inventors, smiths, and alchemists produce a host of wonders, including fantastic flying machines and a substance called bottled fire, which uses the same statistics as Alchemist’s Fire
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
about six hundred residents. The majority are kithkin, though as a prominent trading hub, Kinsbaile also hosts boggarts, merrow, faeries, and flamekin. Trading traffic buzzes around the docks of Lake
’ Guild, Kinsbaile’s largest trade group, and he directs most of the town’s commercial affairs. He’s also the proprietor of a magic item shop called Sundry Curiosities. A trading operation called Maghen’s
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
. A few years after the astrologers moved in, they were wiped out by their own leader. Several of the castle’s residents were murdered in this topmost room of the northwest tower in particularly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
by rich deposits of limestone favored in the creation of monuments and tombs. A largely disused quarry nearby now shelters a community of recluses called River’s Shelter. All of the residents expect
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
assassins. The clan’s web of extortion is so thoroughly woven into society that many residents simply consider it another form of tax. Boromar specializes in three fields of activity: gambling, smuggling
import is the narcotic called dreamlily. But the Boromars traffic in a wide range of goods, from arcane and alchemical weapons to foreign luxury items that have been made scarce by embargoes and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3E. Specters’ Sanctum Several years after its builder and original owner abandoned Castle Naerytar, the castle was re-occupied by an all-female school of astrologers called the Academy of Stargazers
. A few years after the astrologers moved in, they were wiped out by their own leader. Several of the castle’s residents were murdered in this topmost room of the northwest tower in particularly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tavern Patrons The Low Lantern attracts the city’s least affluent residents, as well as foreign merchants and sailors with coin to lose. Patrons who are present during the characters’ initial visit
merchant ship called the Golden Gull, owned by the Irlentree patriar family Jorunn Nighbury (neutral human commoner), a shy horse breeder employed by the Belt patriar family but burdened by gambling debt
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
-alley muggings. Lucrative targets such as the Kundarak Bank of Sharn (with its supposedly impenetrable storage facility called the Vaults) and Aurora Gallery (a magic item auction house) remain far
inquisitives is the chance to bring Sharn’s elite to justice for a type of immoral behavior that remains fully legal: plundering the poor. Residents of the lower wards have little hope of securing redress for
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
new things. Travelers who stumble upon the warren’s feasting time are subjected to dangerous boggart antics, though residents try to avoid harming visitors. At quieter moments, Auntie Gobgot tells
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
or more of these creatures as Bastion Defenders, in which case they can’t be called on to defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
called out as a traitor.
Status Symbols
Goblins love symbols of authority, and thus the tribe’s boss often has such trappings wherever he or she goes. Such a symbol can take a typical form
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here






