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Returning 35 results for 'before blood diffusing carry revealing'.
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before broad diffusing carry reveling
Backgrounds
Player’s Handbook
or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP
You began training for war as soon as you reached adulthood and carry
precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war.
Monsters
Mythic Odysseys of Theros
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion. The harpy has advantage on saving throws against being charmed or
to as a “blood toll.”
Cruel, corpse-eating creatures, harpies endlessly seek their next meal, careless of whether it comes from the living or the dead. With equal zeal, these vicious scavengers set
monsters
whips around a feline face, revealing piercing blue eyes that can freeze foes with a single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or
habitats, such as ice-covered mountains or arctic plains. It has wide paws to stop it sinking into soft snow and thick fur to ward out the cold. The sphinx’s muscular wings carry the same
Monsters
Planescape: Adventures in the Multiverse
avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually
Monsters
Storm King's Thunder
Age of Everlasting Ice, thus ensuring his place at the top of the ordning. Storvald procured a drop of Cimber’s blood from a Zhentarim wizard named Nilraun, and used the drop to empower his
runes. Unbeknown to Storvald, the runes are steering the frost giants not to Artus Cimber but to other, closer individuals who carry the Cimber bloodline — Artus’s living relatives, most of whom know nothing about the Ring of Winter’s whereabouts.Cold
Monsters
Guildmasters’ Guide to Ravnica
, with disadvantage if the vampire has previously consumed the target’s blood. On a failed save, the target takes 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Mind Siphon
target’s general emotional state but not its thoughts.When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study
Monsters
Van Richten’s Guide to Ravenloft
than blood. Choose well who you share the road with, lest you carry them forever.”
Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
vengeance have become all-consuming.
Roleplaying Isolde
The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She
Half-Orc
Legacy
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Species
Basic Rules (2014)
warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his
orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning
Sorcerer
Legacy
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Classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. The appearance of sorcerous powers is wildly
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Monsters
Curse of Strahd
threatened to spill her blood. Ezmerelda convinced him that she genuinely wanted to help him find his missing son, whereupon van Richten told her the saddest of tales. He had found his son, who had been
agreed.
Ezmerelda’s Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying
Genasi
Legacy
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Species
Elemental Evil Player's Companion
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
. These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”
Roleplaying Isolde The Carnival is the closest thing Isolde has to a family and a home, and she expects everyone who works for her to carry their weight. She endlessly overburdens herself, struggling
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cult as guardians and companions. Rakdos giants, along with ogres draped in hooked chains and spikes, carry and set up tents and stages — and cause utter mayhem when blood lust seizes them. Rakdos
Hell hound MM 3 Nightmare MM 3 Ogre chain brute MTF 5 Barbed devil MM 5 Cambion MM 6 Bloodfray giant GGR 7 Blood witch GGR 9 Master of cruelties GGR 9 Shadow horror GGR 11 Horned devil MM 12 Sire of insanity GGR 24 Rakdos GGR ZOLTAN BOROS
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
solitary prisoner. The artisan Nolzur (a neutral male human master thief, but he is reduced to 1 hit point) has been captured and held here, his alchemical blood continually drained to create the magic
if rescued and provided healing and nourishment, he gladly aids the characters in any way. This includes telling the characters the general layout of the Temple of Moloch, and revealing Thessalar’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tarnished silver platter with a lid (worth 25 gp). If a character comes within 5 feet of the servant, it lifts the lid, revealing a bunch of moldy scones. The first character to eat a scone gains
occurrences of this encounter, the handkerchief is smeared with fresh blood. 5 A crystal dinner bell (worth 25 gp). The unseen servant rings the bell if the characters come within 10 feet of it. The sound
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Background On the plane of Mount Celestia, the angel Zariel chastised her peers for not getting involved in the Blood War. She felt that it was the responsibility of the angelic host to
left Mount Celestia and went to Elturel, where she rallied an army of warriors and trained them to fight in the Blood War. She promised them that when they were ready, she would lead them into battle on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
histories and hands stained with hate and blood, now raise their voices as one in the wake of true love lost. Heed their plea and carry their wandering hearts home.”
Nafas then teleports the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
(see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
Kobold
Legacy
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.
Kobolds willingly serve chromatic dragons and worship them as if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Giant’s Bag A giant on the move always has a sack slung over its shoulder. The primary purpose of a giant’s bag is to carry food. With such an enormous belly to feed (particularly in the case of
hill giants), it’s unwise for a giant to travel without a supply of nourishment. Giants also carry rocks in their bags: a few for battle, a few others for hunting, and one or two special ones for games
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their magic with the aid of genies and, it is said, might carry the lineage of these elemental beings in their blood.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
preserved body parts carry the consciousnesses of their former owners
4 A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions
5 A beautiful garden where
own blood each night
8 A rectory where the stained glass windows hold the trapped souls of the pious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
collection of cells of fanatical warriors, necromancers, and spies. On the surface, its members seem to be driven by Karrnathi patriotism, and they purport to be adherents of the Blood of Vol. The most
cursory investigation reveals that claim to be a facade. The truth behind the Emerald Claw is that they serve the lich Lady Illmarrow, and in her name they carry out acts of destruction, murder, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The hook horrors pose no danger in their current state. Casting a greater restoration spell or similar magic on one restores it to flesh and blood, whereupon it attacks.)
The mirror looks like one of
Halaster’s magic gates and functions similarly (see “Gates”). Its rules are as follows: If a creature stands atop the dais and says something flattering about Halaster, the mirror vanishes, revealing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. First Blood If the characters have forged an alliance with Xarann A’Daragon (see area 17d), he goes on ahead of them and distracts the drow in area 18b, allowing the characters to gain surprise
way down this hallway for the first time (see “Vlonwelv’s Pulpit”). Alcoves along the north wall have secret doors set into the backs of them. These doors pull open easily from this side, revealing






