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Returning 12 results for 'before blooded diffusing combat responses'.
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Monsters
Curse of Strahd
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or act, that creature must
for sap and is so saturated with blood that it doesn’t catch fire easily.
Vicious Carnivore. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes
Half-Orc
Legacy
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Species
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
city’s fall; wears scorpion armor (see appendix C) Helps her liberators, but won’t leave Omu until she learns what happened to Queen Napaka (see area 53) 12 Stirge Trapped when it flew toward the mirror Attacks the nearest warm-blooded creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Ella doesn’t participate in the combat. Gnolls. The gnolls fight to the death, cackling maniacally all the while. Cart and Dretches. The cart is a Large object with AC 15, 27 hit points, and immunity to
distract enemies in combat. A character who makes a successful DC 12 Wisdom (Animal Handling) check can convince the mastiff to stay out of the fight and find shelter. Hezrou. On its turn, the demon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
those players embrace roleplaying. Still, creating combat connections to an extended interaction (such as a corrupt vizier sending assassins to kill the adventurers) is often the best way to keep action
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
remember the names of the fallen. Nomog-Geaya is the greater of the two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the
less-predictable scouts and spies more.
— Volo
Iron Shadows A few hobgoblins have mastered a system of unarmed combat called the Path of the Iron Shadow. Its practitioners are known as Iron Shadows
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coming within 3 feet of them, causes dozens of them to break open. Three sahuagin hatchling swarms (see appendix C) form and rush to attack warm-blooded characters. The sound of their offspring being
intruders the moment they notice them. Development. The sahuagin wave shaper (see appendix C) in area 28 joins the battle in this area on the third round of combat. Treasure. The unlocked coffers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
scores of real icicles that festoon the ceiling. The ice mephits are tasked with guarding the cave but do not enter melee combat willingly. An ice mephit’s preferred tactic is to use its action to fly
examples of the questions the party might ask, and the golem’s responses: “Do you know where Ythryn is?” (No.) “Were you damaged when the city fell?” (Yes.) “Is there danger ahead?” (I don’t know.) “Have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
music box worth 2,500 gp. 19k. Mother and Brother As the characters approach any of the doors to this area, they hear a female voice shouting in Elvish, followed by a male voice’s muted responses. Erelal
. If a fight breaks out here, Drivvin uses his first action in combat to cast time stop. He uses the extra time granted by the spell to summon a barlgura and cast fire shield on himself, as well as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack any creature that isn’t a Cassalanter or one of their servants. Any combat in this room draws the attention of both Laiba Rosse (area C17) and Tissina Khyret (area C19). Lockbox. Willifort
on missions throughout the city. They also warn Ammalia of trespassers and attack anyone who threatens a member of her family. Founders’ Day. During the party, two young, hot-blooded nobles have






