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Returning 14 results for 'before blowing diffusing chasing related'.
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Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet
, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet
, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme. When you meet
, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved. 6 A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a






