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Returning 26 results for 'before blows diffusing caution run'.
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Monsters
Vecna: Eve of Ruin
it was a person at first, but then I saw its head. Next, its arm. I knew I had to run.”
—Werthil,Kender Adventurer
Moonlight guardians are gleaming bipedal statues made of silver and
into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into their true forms.Poison, RadiantBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Wild Beyond the Witchlight
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead
Kobold
Legacy
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
, his shop is run by local mystery enthusiast Beatrice Polk or by twin sisters Gennifer and Laurie Weathermay-Foxgrove (see “Travelers in the Mist” for information on van Richten and the Weathermay-Foxgroves).
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
him back to his palace for punishment. Hook. Astarion (Medium Vampire Spawn) invites the characters to Rat’s Run to socialize. Astarion then notices several disguised members of Cazador’s “family
) with the characters, Astarion recognizes two Vampire Wardens from Cazador’s palace. The wardens are blocking the public exit to Rat’s Run. Certain that someone from the palace wants to kidnap him
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
better part of an hour, then head back toward Targos with their catch.
14 A cold wind blows across the lake for the next hour. The lake’s normally still waters become choppy. Until the wind abates
fish and can use its reaction to make an opportunity attack against it or try to grapple the fish as it dives back into the water.
16–20 The awakened plesiosaurus makes its presence known. Run the “Clever Beast” encounter.
Adventurers encounter the monster of Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
move through the cathedral. The spined devil roars at them as it uses its telepathy to order them to focus. This lack of caution and discipline makes ambushing or sneaking up on the group easy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer of vast bogs and quicksand. Cathrys The stench of decay hangs over fetid jungles and scarlet plains. Minethys Stinging sand blows in unending storms, hiding the ruins of the ancient city
passions and poisons, and of realm-shattering betrayals. Hatreds run like a deep, slow-moving river, and there’s no telling what the flood of treachery will consume next. It is said that prisoners can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
moonlight guardian’s body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wind almost always blows here, and it isn’t uncommon to smell salt in the air even dozens of leagues inland. Though this land is uncivilized, it isn’t barren. Even if many monsters hide in the tall
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
permission, they can avoid most trouble with the tower’s inhabitants. Otherwise, stealth and caution will be important. Have the characters make four DC 13 Dexterity (Stealth) group checks from the
(your choice of race) are on an errand for their drow mage master when they run into the party by accident. If the characters state that they have legitimate business in Sorcere, the slaves answer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, moderate, or hard?” If the only DCs you ever use are 10, 15, and 20, your game will run just fine. Keep in mind that a character with a 10 in the associated ability and no proficiency will succeed at an
hurt. If you find yourself thinking, “This task is especially hard,” you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
above the main entrance. Hopene’er is run by Emil Trantor, a prematurely old female human physician with a worried brow and ashen-gray skin. Trantor and her staff of four are hard-pressed to control
the more than four hundred residents and prisoners housed in the asylum. Consequently, the less troubled residents are called upon to help run the place. Everyone in the asylum, workers and residents
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase players’ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
the characters are racing toward a goal or destination. (Use this technique with caution, as time pressure can increase players’ anxiety.) Telegraph Encounters. Give players advance warning that an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town guard in case of an emergency. He is loath to use it, as the locals might react to his seizure of power with an open revolt. Personality Traits. Caution guides Eliander’s thoughts and his every
near Saltmarsh are indicative of more valuable stones deeper in the rock. She was once a fearsome warrior, and she’s not above delivering a few well-placed blows to ensure her orders are followed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
they come under attack, the goblins take cover behind the sled and retaliate with ranged attacks. On the goblins’ first turn in combat, one of them blows a horn to alert Izobai, who climbs to the roof
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
2,400 4,900 7,300 10,900 20th 2,800 5,700 8,500 12,700 CHALLENGE RATING
When putting together an encounter or adventure, especially at lower levels, exercise caution when using monsters whose
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
touches. 8 A howling wind blows through the party, and each party member must roll a d8. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
sense of shared activities of plowing fields and moving (or “running”) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands alone in a forest clearing.
5 45 A fierce wind blows in a particular direction.
6 46 A character sees distinct figures or patterns in the sky when lightning flashes.
Omens of
slither away, moving with an audible susurrus.
Omens of Phenax d6 d100 Omen of Phenax
1 79 Shadows move independently of whatever casts them, appearing to run away.
2 80 A gold
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to find
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
CHAPTER 5: PALACE OF HEART’S DESIRE
Iggwilv was a brilliant, calculating figure hardly prone to emotional outbursts, but as Zybilna, she allows her emotions to run rampant and is more likely to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are






