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Returning 35 results for 'before blue defusing carries rations'.
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Faerie Dragon (Older)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Monsters
Storm King's Thunder
antagonizes him.
Orok's siblings bullied him mercilessly, so he ran away from his tribe. Although he's clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear tribe, nor does he disclose his tribal affiliation for fear of being delivered back to the tribe.
Monsters
Waterdeep: Dungeon of the Mad Mage
Superior Invisibility. As a bonus action, Otto can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment Otto wears or carries is invisible with it
: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach
Faerie Dragon (Younger)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
years or less
Orange
6–10 years
Yellow
11–20 years
Green
21–30 years
Blue
31–40 years
Indigo
41–50 years
Violet
51 years or more
Monsters
Icewind Dale: Rime of the Frostmaiden
humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have assimilated other folk, adding new blood to their dwindling ranks. There used to be more than four Reghed tribes, but
chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the clan to stay close to a migrating herd of reindeer as it travels across the tundra.
Monsters
Icewind Dale: Rime of the Frostmaiden
descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have assimilated other folk, adding new blood to their dwindling ranks. There used to be more than four
with its own chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the
Monsters
The Wild Beyond the Witchlight
Superior Invisibility. As a bonus action, Sir Talavar can magically turn invisible until his concentration ends (as if concentrating on a spell). Any equipment Sir Talavar wears or carries is
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Dark Hunters The Dark Hunters consist of Zhora Hallen (a drow elite warrior) and ten drow. Each carries adventuring equipment (bedroll, rope, a flask of oil), three days’ worth of food and water
rations, and 2d6 × 10 gp. Zhora and her comrades survived the purple worm attack that separated them from Hanne (see “Voice in the Dark”). Zhora believes that Hanne is dead. Twenty minutes after the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribe’s great chief. She
is a gladiator, with the following changes: Hydia’s alignment is chaotic evil. She speaks Bothii (the Uthgardt language) and Common. She carries three spears. The cave bear cub fights only in self
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal.
The door to this tower is fitted with an iron lock, and
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal. The door to this tower is fitted with an iron lock, and
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Invisibility when the characters happen upon them. The hateful, xenophobic duergar enlarge themselves and attack. They are too stubborn and determined to back down or surrender. Each duergar carries a small
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Further examination of the drow also yields an obsidian scarab bearing the insignia of House Freth (25 gp). One of the dead humans has a dungeoneer’s pack with spoiled rations and no torches
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to him, tapping its foot impatiently, is a blue-skinned ogre.
Grumink the Renegade The leather-clad dwarf is Grumink the Renegade (see “Other Villains” in chapter 7), and the “blue-skinned ogre” is
two dwarf guards, ready to make his final stand. If the oni survived the courtyard battle, it is here as well, in the guise of a female dwarf. Development Grumink carries fragmentary maps and partial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
woman. In either form, she is always dressed in blue and white, and her expression is usually serious, but not unkind. She often carries a large urn on one shoulder, with the dark, star-studded sky of Nyx pouring from it and dissolving into mist as it hits the ground.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
shelf.
4 Any pets or animals with the group hiss, bark, or back away from an empty corner of the room.
5 Any rations that the group carries with them suddenly spoil and rot.
6 A voice
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, winged shapes gliding toward you — giant vultures! Each bird carries on its back a warrior in dull blue armor with a dirty white cloak.
The attackers include one Feathergale knight and two Howling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
give his captors any useful information unless they charm him. He carries nothing of value. Fountains Each fountain consists of a blue marble basin enclosed by a 1-foot-high stone retaining wall with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
the scrutiny of a detect magic spell. Treasure Inside the tent are two flea-ridden bedrolls, a zurkhwood bucket containing edible fungi (the equivalent of two days of rations), and a wineskin full of Darklake Stout.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Nighthill’s face and head are bandaged, his right arm hangs in a sling, and his light blue tunic is stained with his own blood. He received these wounds during the early stages of the attack and
defense and is the best source of information on the tunnel and the sally port (see “The Old Tunnel” and “The Sally Port” below). He carries an enormous ring of iron and brass keys to the many locks in the keep.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Greenest. The right side of Nighthill’s face and head are bandaged, his right arm hangs in a sling, and his light blue tunic is stained with his own blood. He received these wounds during the early
, Escobert is in charge of its defense and is the best source of information on the tunnel and the sally port (see “The Old Tunnel” and “The Sally Port” below). He carries an enormous ring of iron and brass keys to the many locks in the keep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mature. Dragon Color Age Range Red 5 years or less Orange 6–10 years Yellow 11–20 years Green 21–30 years Blue 31–40 years Indigo 41–50 years Violet 51 years or more Faerie Dragon
Tiny dragon
(450 XP) for a green, blue, indigo, or violet faerie dragon
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hang from chains above the table.
Supplies. On the table are three disguise kits and three backpacks. Each backpack is stuffed with 11 days of rations.
Posing as vampires, the bandits and the
. Each bandit carries 1d6 gp in a pouch. The doppelganger has a similar pouch, plus a tiger eye gemstone (10 gp) tucked into its boot.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rigged with a trap.
The gear on the table can be assembled into one burglar’s pack and one explorer’s pack, lacking the rations. Treasure. Casting detect magic reveals an aura of abjuration magic
is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves’ tools and a successful
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in a blue ribbon and sets it on the table. “This is all we know about the caverns. You’re needed to strike out into the mountains, locate the caverns, and recover whatever treasure the archmage left
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deck. N’ghathrod carries a rapier as an affectation but it not proficient with the weapon.
Before it turned to a life of space piracy, N’ghathrod lived in a mind flayer colony on the ringed planet of
silk pouch holding four blue pellets, each of which reproduces the magical property of a potion of healing when swallowed. Chest 5 contains a matching set of five copper goblets with silver filigree
Compendium
- Sources->Dungeons & Dragons->Divine Contention
six-foot tall glowing blue crystal stands in the middle of the chamber. A three-foot-long lever sticks up from the floor on the starboard side of the cabin.
As an action, a character can pull the
hammocks strung up in this cabin. Several stacked crates near in the fore of the hold contain rations, supplies needed to maintain and repair the ship, and small barrels of fresh water and ale. T7. Twinkle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
of the bounty hunters who dies or is captured during the fight carries a wanted poster depicting a stern old woman with the name “Paloma” below the portrait and offering a 500 gp reward for her capture.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood who looks human except for his forked tongue, is suffering the effects of blue mist fever (see “Diseases”) and throws stones at illusory blue monkeys only he can see. Oloma Authdamar (CG female
Turami human scout) is a former crew member of the Star Goddess (see chapter 2). She leapt from a porthole as the ship crashed, and the yuan-ti captured her in the jungle. Oloma carries a concealed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar (25 gp). The supplies stored in this cave include a set of carpenter’s tools, a set of leatherworker’s tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
adventurers’ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the room’s zurkhwood chest, which contains 500 gp. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, swoops down from the direction of the tower. His skin is cadaver-blue, and his face is frozen in a scream. Rigorath holds a kettle of steaming water in one hand. Before speaking, he pours the boiling
immunity to cold damage and carries a sling bag containing five shattersticks (see the “Shattersticks” sidebar) that it can use to demolish the riverbank. The imp is focused on his task, dislikes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
door to this shed is locked, and Ghazrim carries the only key. In addition to his comfortable bed, Ghazrim has a morbid collection of tiny, malformed creatures in pickle jars on a shelf. Secret Door. A
hooded lanterns, 3d6 flasks of oil, 3d6 50-foot coils of hempen rope, 3d6 grappling hooks, and 3d6 tinderboxes.
Shed 4 holds five crates, each one containing 1d20 days of rations.
Shed 5 contains 2d10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of its many wandering threats. Unlike the Cynidiceans, the plunderer wears no mask. Treasure. The corpse carries a full canteen of water, three days of rations, and a sack with 40 gp and two citrines
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dogsleds, each one pulled by six friendly sled dogs. One sled carries provisions and supplies for Torrga, her team, and her dogs. It flies a flag bearing the company’s emblem, a gold wolf’s paw on a
black field. The other two sleds transport goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and






