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Returning 35 results for 'before blue descend construct refuge'.
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Monsters
Storm King's Thunder
the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
Monsters
The Book of Many Things
much damage on a successful one.Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Toy Soldier Sentries Wooden Construct (Animated Armor) These magical constructs have no emotions and can’t talk. They only obey orders to guard the yard. "The wooden guards have painted-on black boots, scarlet uniforms, perfectly circular rosy-pink cheeks and unblinking blue eyes."
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Blue Wyrm When Iymrith confronts the characters in area 6, read: You hear the crunch of frost under heavy feet as an enormous blue dragon bursts through the main doors of the temple. The great
wyrm pays no mind to the statues here. Instead, it fixes its hateful gaze on you.
Iymrith is an ancient blue dragon (see appendix C). If the characters aren’t with Harshnag when she appears, they must
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
. Characters who descend to level 13 encounter the worm (see “Bore Worm”). Once an hour, the bore worm makes its way up the tunnel from level 13 and circles this area clockwise before returning below. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stairs. Wide steps descend to a landing flanked by two alcoves. Within each alcove, taking up the full thirty-foot height of the ceiling, is a bronze statue of a warrior holding a spear. A soft blue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
are spoken, a rumbling sound comes from deep within the glacier. The noise reaches a crescendo as the great wall of ice parts. Through the crack, you can see an opening that leads inside the glacier.
Once the way is open, the party is free to descend into the newly formed tunnel (area H1).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cerulean Citadel The Cerulean Citadel is the palace of the royal family. The jewel in Jadurai’s crown, it derives its name from the sky-blue sandstone used to construct its outer walls. The octagonal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corner. This Construct doesn’t have a control amulet and can’t be controlled like other shield guardians; it attacks any creature that enters the room without displaying a key card. It has the Confusion
. A lever on the south wall controls the portcullis north of area 13.
17: Trash Disposal The eastern door to this chamber is blue.
Wide chutes along the edges of this room’s floor connect to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aberration * (conj.)
Summon construct * (conj.)
Summon elemental * (conj.)
6th Level
Summon fiend * (conj.)
Tasha’s otherworldly guise * (trans.)
7th Level
Dream of the blue veil * (conj.)
9th Level
Blade of disaster * (conj.)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cards. A Glyph Card is a ceramic tile roughly the size of a playing card, engraved with an asterisk-shaped glyph and inlaid with blue crystal. The glyph on the card matches the glyph on the Starglass
mechanical lift inside a two-story housing with sealed, sliding glassteel doors (see “Glassteel Doors” above). Once inside the elevator, a creature can command it to ascend or descend as a Magic action by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Water Genasi Traits Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside
themselves. Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Warlock, Wizard 4th Summon Aberration Conjuration Yes No Warlock, Wizard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tangles of colorful yarn. Several fuzzy, kitten-sized blue caterpillars drowse on her, nestled in her clothing and hair. The gnome peers up and says, “Welcome! I am Madam Kulp. Are you here to play
challenge is simple: descend the ladder and bring back four caterpillars within 1 minute. Any number of characters may participate, and they may use magical assistance as long as the caterpillars aren’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
can’t be averted; the warning is the prelude to an inevitable cataclysm. This can be a good way to radically transform your campaign. For example, if the characters survive disaster only to see their world destroyed, they might seek refuge in the stars of a Spelljammer campaign or among the many planes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
traced to a broad chasm (area 13g). 13a. Main Cavern Characters see a bright blue-white light ahead as they approach this cavern. The cave’s features are as follows: Runestone. The cavern is lit by a 10
nonmagical nature. The chasm has abundant handholds and is easily climbed. Characters who descend to the floor find it jagged, uneven, and littered with the broken pieces of stone golems (tossed into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reveals threads of the Weave woven together through spellcasting, or the “knots” of the Weave in a magic item. A magic item appears enmeshed in the silvery-blue threads of the Weave, and the way the
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
a Medium or smaller creature to fit through. Inside, the mangled corpse of a human explorer slumps against a stalagmite. The owlbear in area G5 can’t fit through the crack. If a character seeks refuge
stairs descend to this musty crypt. A closed stone sarcophagus sits at the north end.
A Hostile Wight Lifedrinker rests in the sarcophagus. The monster was once a cult leader who was so wicked in life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek Valley of the Mage, the The Mage of the Valley (identity unknown) Secluded refuge of an ancient archmage
Infinite Staircase, explores the origin of these monsters. Crystalmist Mountains. Giants, white dragons, and other monsters frequently descend from the Crystalmist Mountains into Geoff and Sterich
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
, the altar won’t do so again until one month has passed. Stairs. The stairs here descend to area D3. D2: Abandoned Dormitories Battered bed frames and straw mattresses clutter this room, interspersed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
angled. It empties into the ravine outside and requires a successful DC 15 Strength (Athletics) check to ascend or descend without magic or climbing gear; a character who fails this check by 5 or more
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
many splendors to list them all here. The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the






