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Returning 35 results for 'before blue diffusing changing reading'.
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Monsters
The Book of Many Things
roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the living portent ends the blessing (no action required) or uses
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Elf
Legacy
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
one of the characters to read aloud the “Rime of the Frostmaiden” (see appendix E). Reading the poem aloud while standing before the glacier has the following effect: As the last words of the poem
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
one of the characters to read aloud the “Rime of the Frostmaiden” (see appendix E). Reading the poem aloud while standing before the glacier has the following effect: As the last words of the poem
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Opening the Way When the characters reach the wall of the Reghed Glacier at the spot specified by Vellynne Harpell or Professor Skant, read: An immense, glistening wall of blue ice stands before you
one of the characters to read aloud the “Rime of the Frostmaiden” (see appendix E). Reading the poem aloud while standing before the glacier has the following effect: As the last words of the poem
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaadi Chaos-Spawned Hordes of Limbo Habitat: Planar (Limbo); Treasure: Any Néstor Ossandón leal A red slaad and blue slaad, along
with several slaad tadpoles, burst
from a portal on the plane
of Limbo
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaadi Chaos-Spawned Hordes of Limbo Habitat: Planar (Limbo); Treasure: Any Néstor Ossandón leal A red slaad and blue slaad, along
with several slaad tadpoles, burst
from a portal on the plane
of Limbo
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaadi Chaos-Spawned Hordes of Limbo Habitat: Planar (Limbo); Treasure: Any Néstor Ossandón leal A red slaad and blue slaad, along
with several slaad tadpoles, burst
from a portal on the plane
of Limbo
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
market attracts visitors from distant lands with delicious foods, rare treasures, and all manner of unpredictable fortunes. Tourists nicknamed this ever-changing district the “Dancing Night Market
, including the famous bioluminescent lau-pop flower. These flowers bathe the mountains nightly in soft, blue-purple light. Well-kept roads crisscross the region, connecting the populous Dyn Singh
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
). After a character who reads Mazfroth’s Mighty Digressions finds an essay pertaining to their interests, but before they can finish reading the passage, the book attacks them.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
). After a character who reads Mazfroth’s Mighty Digressions finds an essay pertaining to their interests, but before they can finish reading the passage, the book attacks them.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Damage to the Weave can cause unimaginable destruction, as evidenced by the Spellplague in 1385 DR, the Year of Blue Fire. Some scholars believe that Malar, god of the hunt, is responsible for lycanthropy
). After a character who reads Mazfroth’s Mighty Digressions finds an essay pertaining to their interests, but before they can finish reading the passage, the book attacks them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, ring of mind shielding, ring of telekinesis, potion of mind reading, and the medallion of thoughts could represent psychic items from Sarlona. In addition to psychic treasures, Sarlona is a source of a
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, ring of mind shielding, ring of telekinesis, potion of mind reading, and the medallion of thoughts could represent psychic items from Sarlona. In addition to psychic treasures, Sarlona is a source of a
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, ring of mind shielding, ring of telekinesis, potion of mind reading, and the medallion of thoughts could represent psychic items from Sarlona. In addition to psychic treasures, Sarlona is a source of a
it, you see the image of a young Riedran man 3 A six-sided crystal die; when you roll it, you feel a surge of emotion for six seconds 4 A sealed vial filled with faintly luminescent blue mist 5 A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
with their usual duration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. A magic item, such as certain staffs, may require you to use your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
ability check or saving throw or misses an attack roll, it can roll the prophecy die and add the number rolled to the total, potentially changing the outcome. The blessing ends after 1 hour or when the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
sword that drains souls. The lowest tier of Shadowdusk Hold is home to a blue dracolich in league with the death knights. (Melissara knows the dracolich’s phylactery is hidden somewhere in Shadowdusk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
sword that drains souls. The lowest tier of Shadowdusk Hold is home to a blue dracolich in league with the death knights. (Melissara knows the dracolich’s phylactery is hidden somewhere in Shadowdusk
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships






