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Returning 35 results for 'before boar during common rendering'.
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Shifter
Legacy
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Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wereboar Changed by the Hunger of the Boar Habitat: Forest, Grassland, Hill; Treasure: Individual Wereboars shape-shift from their humanoid forms into powerful boars or humanoid-boar hybrids. Many
(Lycanthrope), Neutral Evil
AC 15 Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft., 40 ft. (boar form only)
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +0
Con 15 +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered
Senses passive Perception 12
Languages Common (can’t speak in boar form)
Challenge 4 (1,100 XP
sometimes ally themselves with orcs. Wereboar
Medium humanoid (human, shapechanger), neutral evil
Armor Class 10 in humanoid form, 11 (natural armor) in boar or hybrid form
Hit Points 78 (12d8 + 24
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
INT
9 (-1)
WIS
15 (+2)
CHA
12 (+1)
Skills Nature +1, Stealth +3, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge 3 (700
, bless, lightning bolt (8d6 damage), revivify
3/day: thunderwave (2d8 damage)
Shapechanger. The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
13 (+1)
CON
14 (+2)
INT
9 (−1)
WIS
15 (+2)
CHA
12 (+1)
Skills Nature +1, Stealth +3, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common
components:
1/day each: augury, bless, lightning bolt (8d6 damage), revivify
3/day: thunderwave (2d8 damage)
Shapechanger. The anchorite can use its action to polymorph into a boar or back into its
Compendium
- Sources->Dungeons & Dragons->Divine Contention
13 (+1)
CON
14 (+2)
INT
9 (−1)
WIS
15 (+2)
CHA
12 (+1)
Skills Nature +1, Stealth +3, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common
components:
1/day each: augury, bless, lightning bolt (8d6 damage), revivify
3/day: thunderwave (2d8 damage)
Shapechanger. The anchorite can use its action to polymorph into a boar or back into its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
the boar and the other is more like a bear, they’ll be quite different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damaged by mold, rendering it worthless.)
Vertrand has smooth flesh where his eyes should be, for he surrendered his ocular orbits to a Far Realm entity in exchange for blindsight. Having foreseen the
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
leaving his treasures (including the Nether Scroll of Azumar) intact. If the golem is active, it shudders and falls to its knees, its sapphire heart cracks with an audible pop (rendering it worthless
profusely. He embraces his golem as it bows before him, sands of joy pouring from its eyes. The prince speaks Common and offers the characters all the treasure in his sarcophagus, except for his memoirs, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corridor, a room opens up with red tapestries covering the walls. A feast is spread out on three tables, consisting of roast boar, squash stew, and a tray of iced cakes. Flagons of frothy beer
) and one lustrous black marble (see area 81). Mister Threadneedle understands Common but can’t speak. He communicates by nodding and shaking his head, or with gestures and facial expressions. Warned of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction. The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Skills Perception +2
Gear Javelins (6)
Senses Passive Perception 12
Languages Common (can’t speak in boar form)
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The wereboar makes two attacks
+0 +0
Ability Score Mod Save
Int 8 −1 −1
Wis 11 +0 +0
Cha 8 −1 −1
Gear Chain Shirt, Spear
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, their faces chipped away by vandals. An inscription carved into the door’s molding has also been damaged, rendering it indecipherable.
Ferry. A black gondola, its hull carved with leering eyes, is
Common and Infernal, but can’t speak. It plies the River Sargauth in whichever direction its riders want to go. When the characters reach their destination, the tiefling extends a bony hand, expecting a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
Skills Nature +3, Perception +8, Survival +8
Senses passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)
Siege Monster. The druid deals double damage to objects and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Accoutrements table to determine it. Blackguard Accoutrements d8 Accoutrement 1 Armor etched with stylized depictions of gruesome battles 2 Helm wrought in the shape of a demonic boar 3 Helm wrought to
+5
Skills Athletics +7, Deception +5, Intimidation +5
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain, they see that Javenesh is speaking with a water weird submerged inside it. Unlike most water weirds, this creature, named Lothannep, can speak and understand Common. Lothannep lives in the
the clearing’s western edge.
A character who moves toward the clearing’s western side sees a giant boar munching on the mushrooms. Like the elk in area W11, the boar is angry and confused and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, poisonous snake, pony, stirge, twig blight 1/4 Blink dog, boar, bullywug, constrictor snake, draft horse, drow, elk, flying sword, giant badger, giant crane (pteranodon), giant frog, giant lizard, giant owl
, quickling (WW), scarecrow, spy, swarm of campestris (WW), tiger 2 Awakened tree, bandit captain, berserker, centaur, darkling elder (WW), druid, ettercap, faerie dragon (old), giant boar, giant
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ancient boar god — Ilharg, the Raze-Boar — who will lay waste to the overcivilized world. Led by a centaur druid called Nikya of the Old Ways, the Zhur-Taa pile up skulls as offerings to this god, and
as common as meals. The Bolrac clan specializes in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The book’s browned pages have become swollen and wrinkled due to age and exposure to moisture. Crumbling yellow lichen obscures the title on the front cover, rendering it illegible
inside the work. Joining of Two Worlds Written in Common, Xanthoria begins with a set of scientific essays about symbiotic relationships in nature before deteriorating into confusing ramblings on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
boar, but this subrace could embody any creature known for its toughness. Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Natural Athlete. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
arch’s gold inlay can’t be removed. The rules of this gate are as follows: The gate opens for 1 minute when a real or illusory dragon touches the arch. An artistic rendering of a dragon, such as a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Citadel, preventing the Jewels’ controls from functioning and rendering the vessels stranded. The Speaker who deactivated the Concord Jewels can reactivate the Jewels. (The rightful successor of a
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaurs Encounters with “honkers” are common in Chult, though not all such creatures are hostile. Allosaurus. The party’s scent attracts 1d3 allosauruses, which appear 100 yards away when the
, oblivious to their presence. Though it might step on characters who don’t get out of its way, it fights only in self-defense. Deinonychus. A wild boar races across the party’s path, followed closely by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
awaken spells on the 3d8 + 60 toadstools that form the ring, giving each of them the ability to speak Common. These awakened toadstools are mocking and rude toward visitors not accompanied by Granny
Nightshade, and they move away from one another, breaking the ring, whenever someone other than the hag tries to use it as a fey crossing, rendering it unusable. Each awakened toadstool has AC 7, 1 hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hulking serpent when threatened. She has attained precise control over her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming
from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, petrified, poisoned
Senses darkvision 60 ft., passive Perception 21
Languages Common, Druidic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
score of 10 and the ability to speak Common. Their names are Essaveth, Jahassi, and Sinius. They act as watchdogs, but they won’t climb stairs. If one of these snakes is wounded, it slithers into the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for extermination. Chipgrin is all too aware of the threat posed by Ogrémoch’s Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
the closed-off areas of Blingdenstone and set up court, summoning all manner of oozes along the way and rendering portions of the ruined city uninhabitable and dangerous to outsiders. Utterly insane and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
me. I waited as patiently as I could until one who seemed to be their leader addressed me in heavily accented Common. I replied a greeting in Bothii, their own ancient language, which again set the
is true for other Uthgardt. Though they comport themselves in seemingly disparate groups honoring different totems, Uthgardt have much in common. What follows is what I have learned of the people who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on a successful one. The glyph disappears once the spell is triggered, rendering the lever safe to use. The lever can be moved to fit into one of three slots, which are labeled Coop, Shed, and Stable
, all in Common. The lever is currently in the notch labeled Stable. When the countdown timer in area U7 reaches zero, the rocket reacts according to the lever’s position: Coop. The launch is aborted
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, rendering it mildly acidic—not enough to cause damage, but enough to make one’s skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
The Vanthampurs store animal carcasses and other fresh meat in this room. Hanging in the middle of the room from the 10-foot-high ceiling are six 3-foot-long chains, each ending in a hook. Flayed boar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
map that shows areas 1, 2, 3, and 4 of the lower level. Area 1 is labeled (in Common) as “Grand Entry,” area 2 as “Storage Place,” area 3 as “Provisions,” and area 4 as “Great Hall of the Jarl.” The
giant size. The cave also holds six battleaxes (which the giants can hurl) and a well-made chain shirt of giant size. 16. Common Quarters Caverns Currently one frost giant, two frost giant servants
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
body — souvenirs left by those who refused to pay their bill. Beyond the combination lobby and common room, the Blushing Mermaid is a confusing maze of wings and oddly interconnected floors, hiding
aid. Though the church can’t pay, he would gratefully offer free healing to anyone who dealt with the menace. Smilin’ Boar With its downright ribald menu of salaciously renamed breakfast foods, the






