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Returning 35 results for 'before board declared charges run'.
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Magic Items
Dungeon Master’s Guide
;Woe.” The board comes with a heartshaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function.
This board has 3 charges
This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols representing “Weal” and &ldquo
Pirate
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
You spent your youth
Magic Items
Waterdeep: Dungeon of the Mad Mage
without its wielder while the two are attuned to one another.
Spells. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and
expend 1 or more charges to cast one of the following spells from it without material components: fly (2 charges), polymorph (3 charges), or transport via plants (4 charges).
Sentience. The sword
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?
Skill
Backgrounds
Baldur’s Gate: Descent into Avernus
with all hands?
What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spirit Board Wondrous Item, Very Rare Coupleofkooks Spirit Board This ornate wooden board has the letters of the Common alphabet printed on one side, alongside the words “Yes” and “No” and symbols
representing “Weal” and “Woe.” The board comes with a heart-shaped, wooden planchette. This planchette must be resting on the lettered side of the board for the board’s magic to function. This board
Backgrounds
Guildmasters’ Guide to Ravnica
suspension.
7
Great ideas are fine, but great results are what counts.
8
If you can guess what I’m about to do, that means I’ve run out of imagination.
Ideals
d6
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Animated Staff Light. Wax candles in stone holders light the room.
Furnishings. In the middle of the room, a wooden chair faces a small wooden table upon which rests a game board topped with
on a hit. The staff has 10 charges. As an action, it can expend 1 or more of its charges to cast one of the following spells (save DC 12): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duty here, sleeping or leisurely playing at a rudimentary board game using dice and small stones as playing pieces. If they have been alerted to trouble by the lizardfolk in areas 4 or 5, they head
addition, twelve uncut rubies (worth 50 gp each) are being used as pieces for the board game. A successful DC 12 Wisdom (Perception) check reveals that the board resembles a partial map of the temple
Compendium
- Sources->Dungeons & Dragons->Divine Contention
The Quest Board The job board outside the fishery is where the adventurers can learn about quests. Let the players choose the order in which they tackle the quests. If the players don’t like a quest
, they are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
run the encounter and what information it should convey. Timing. They occur at points noted throughout the adventure or when you feel is appropriate to the tension of the story. The spirits of the
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
The Quest Board The job board outside the fishery is where the adventurers can learn about quests. Let the players choose the order in which they tackle them. If the players don’t like a quest, they
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Starting the Adventure "It’s the night before Winterfest, and the sun is setting over the snow-dusted roofs of the village. Perusing the notice board, you can see that all the festive events in the
run-up to the holiday have been and gone. The only people left on the streets are hurrying home to their families. All except a small dwarven child who reaches up on tiptoes to pin a handwritten note
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, powering the infernal war machine for a duration determined by
how many charges the soul coin had when it was consumed: 1 charge, 24 hours; 2 charges, 48 hours; 3 charges, 72 hours. If it’s still trapped in the furnace when this duration ends, the soul is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reporting back to the party’s patron. Substitute Player. With the absent player’s consent, have another player run the missing player’s character, or run the character yourself if you feel you can do so
, your group might play as long as no more than one person is absent. If two or more people can’t attend a session, consider playing a short adventure with different characters, and perhaps a different Dungeon Master, or bring out a favorite board game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you’re trying to evoke. Whether you want to run
a full-fledged dark-fantasy campaign or a single creepy adventure, you should discuss your plans with the players ahead of time to make sure they’re on board. Horror can be intense and personal, and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Phandalin Quests The job board outside the townmaster’s hall is where adventurers can learn about quests. Each quest can be given to the players when that quest becomes available (see “Starting
it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Harbin Wester, Quest Giver All the notices on the job board are written by Harbin Wester, Phandalin’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters. Prelude Overview Encounter Focal
Sorcery “Scales of War” Any character WARRIORS OF KRYNN INTRODUCTION
If you are using the Dragonlance: Warriors of Krynn board game alongside this adventure, consider playing scenario 0 in that game
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the characters want to impress or need a favor from asks them to deal with the adventure situation. 3 When the characters arrive in a new city, they find a job board where someone has posted in
’ accomplishments and kindness, travels miles to find them and implore them for help. 6 The adventurers are arrested (on valid or invented charges) and offered a chance to escape punishment by completing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Chaos in the Kitchen Even as the game of Wizard Gizzard ends and a winner is declared, Bow’s End Tavern erupts into pandemonium. Read or paraphrase the following: Panicked shouting erupts from the
tavern’s kitchen. Chef Curtie, her braided hair flapping wildly, emerges at a run, shouting and waving her arms.
“The steam! It’s too spicy!” she cries. “It’s trying to kill us! Someone, please help
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mansion is large but run down, and his clothes haven’t been fashionable for at least a year. He keeps his iron-gray hair pulled back in a short ponytail, and his mustache is neatly tended. Aubreck
of Winter, and a crew to mount a mission to the derelict. Now he needs adventurers to go along and board the Emperor once they reach it, then find the box and bring it back. Aubreck describes the box
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it
without material components: fly (2 charges), polymorph (3 charges), or transport via plants (4 charges). Sentience. The sword has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. When an item’s charges run dry, its magic drains away — or the item might malfunction or explode, with effects determined by you. The “Alien Technology” section in chapter 9 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
immediately choose to stop drawing from the deck, regardless of how many cards you initially declared. Lance. All your ability scores increase by 1, to a maximum of 20. Mage. Your Intelligence score
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
residents of Avernus. Firesnake Forge This establishment is run by three salamanders named Rassh, Skids, and Slagg. The salamanders owe Mahadi a debt for taking them in and secreting them away after a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the characters hire Eeyal, she recommends that they also purchase a charter of exploration before leaving Fort Beluarian. Eeyal expects to run into Flaming Fist patrols, and such meetings can turn
charges 5 gp per day. She also offers a discount rate of 40 gp for a tenday, but the payment must be made up front and is non-refundable.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
law, they’re just troublemakers who deserve to be run in. As another example, the guards of the Dura Bazaar have an understanding with the gang of pickpockets known as the Little Fingers. As long as the
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boat and much of Easthaven’s harbor is trapped in ice, and Speaker Waylen has declared that ferry service must cease until the ice thaws—which, given Auril’s temperament, seems unlikely to happen
Durth’s companions have been scouring Easthaven for chardalyn. Their latest search has borne no fruit, and they return to the ferry 30 minutes after the characters board it. These three duergar attack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
glorious history. Few who see it fail to get the message. 13. Harbormaster’s Office Outside of the harbormaster’s office is a bulletin board that provides the names and whereabouts of several wilderness
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small Stalls Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. 3 Packet of pixie dust (see appendix A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
produces its currency. Run by a board of trustees consisting mainly of financially inclined dwarves, the mint is a cobalt fortress where traders can exchange virtually anything for its worth in
lodestars. The Trademill Mint’s most senior board member—a nervous, monocled economist named Erasimus Astralbeard (neutral, dwarf noble)—is the source of the town’s recent troubles. Not long ago, when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Creature Encounters The sections that follow the table provide additional information to help you run each creature encounter. d12 Encounter 1 1 aquatic troll 2 2d4 darkmantles 3 1d4 + 2
their boat is abandoned so as to lure the adventurers on board before they attack. Roll a d20 and consult the Duergar Keelboat Cargo table to determine what, if anything, the duergar are transporting in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is run by Gurty, an elderly kenku. If the characters ask Gurty about Garra, the kenku mimics the half-ogre’s voice, saying, “My coach is leaving soon. Hurry it up, or I’ll pluck ya, stupid bird.” T12
human bandits who belong to Daask. The bandits are here to cover Garra’s escape and attack characters who try to board the departing train. To catch Garra, the characters need to board the lightning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on board — boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run? Skill Proficiencies






