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Returning 35 results for 'before boat demons charges reflection'.
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Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
Magic Items
Forgotten Realms: Heroes of Faerûn
If you want to travel between the Moonshaes, you won't be able to on foot, by horse, or by cart. You'll need to sail. And while you could simply hire a boat, where's the fun in that?
This small
piece of jewelry has 3 charges and regains all expended charges daily at dawn. While you are holding it, you can take a Magic action to expend 1 charge, which causes the jewelry to transform into a
Monsters
The Wild Beyond the Witchlight
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
before marching on the Cave of Shattered Reflection and confronting Vecna. The characters need to travel northwest from Pandesmos Outlook to reach Carapace Ridge. There are several ways the characters
battle coming from the northwest. Interrogating Demons If the characters defeat and interrogate the demons in this area, they learn that a powerful vampire made haste recently toward the northwest. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections
major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha’s hideous laughter from it or to expend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Outlands Beasts d4 Encounter 1 An awakened giant scorpion owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need. 2 A triceratops
influenced by Mechanus and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles. 3 Stirges drawn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
this end, his two heads would finally fight to the death, each devouring the other and leaving behind nothing but a void. Cultists. Demons comprise the majority of Demogorgon’s cultists, since he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the Prince of Demons!” in Abyssal. A merrow can use its action to capsize a boat or raft within 5 feet of it. Anyone in the boat can thwart the merrow by using a reaction to make a Strength check
adventurers approach, cloaking themselves in darkness as they unfurl and attack. A creature in a boat or on a raft that tries and fails to detach a darkmantle from itself or another creature must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters reach the gate, but getting close enough to update their mimir is a damp, miserable experience that attracts the attention of whirlwyrms (see the “Whirlwyrm Attack” section). Hiring a boat to
sail to the portal is less treacherous. If the characters ask locals about hiring a boat or wander the docks, they’ll meet Bkol Steelbane, captain of the Courier. Courier Bkol Steelbane (chaotic good
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters if they cross paths. If the characters make it to the upper deck, they must hail the sailors aboard the rowboat from Soul of Winter and wait for the boat to reach them. Movement Movement is
to the top deck and jump into the water; then, once the rowboat arrives, they try to seize it and flee. The maw demons in area 6 break free on round 2 and rush to the upper deck. They attack other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holds two tiny painted wooden figurines (busts of himself and his sister as young children, which he took from the fresco in area 19).
The adventurers catch Zalthar in a moment of reflection, and he
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Summerlast. Their armor is covered in the ichor of Yeenoghu’s demons. The ichor has driven the guards mad, making them hunger for humanoid flesh. When they notice the characters, the guards attack. If a
battling demons in the fields when they suddenly felt an overwhelming desire to consume humanoid flesh. These guards are eager to return to the battle in the fields, disappearing as they pass through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any) Shipwright Bonds d6 Bond 1 I
qualities. 4 I repair broken things to redeem what’s broken in myself. 5 I will craft a boat capable of sailing through the most dangerous of storms. 6 A kraken destroyed my masterpiece; its teeth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
, this charm vanishes from you.
20 Charm of Restoration. This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
dwellers who navigate the sewers by boat. Denizens of the Plane of Water don’t take kindly to Sigil polluting their home. Grat the Glass-Jawed, a sahuagin baron whose gums are jammed with sharpened gems
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daughters of Sora Kell Sora Kell is an ancient night hag with exceptional powers. She is said to have dealt with dragons and demons in the first age of the world, and to have tricked the Sovereigns
— that it is important to them to unite the monsters of Droaam and to give their charges a voice in the world. In this case, the Daughters can be ultimately sympathetic figures. They are fighting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
: River Ledge A ten-foot-long wooden boat is tied to a ledge near the water. Intricate, flowing knotwork carving adorns the sides of the craft, which tapers to a point at both ends. Two oars lie inside
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
worth 600 gp and weighs 100 pounds), a Spell Scroll of Levitate, and a beaten copper bowl with lapis lazuli handles, which is worth 750 gp. L12: River Ledge A ten-foot-long wooden boat is tied to a ledge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
infighting. Today, Abyssal portals still sometimes draw demons to the world, and the fungal spores spread by the cult have transformed the forest into a deadly realm. Fungal Spores. The air in the forest is
make their way along its length. Some gangs stretch chains across the water to impede the path of a boat or raft, leaving it vulnerable to an attack. Somewhere along the river (accounts vary as to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of this circular chamber are decorated with sculpted reliefs depicting humans and demons partaking in grotesque revels. A spiral staircase with a golden handrail is in the middle of the room.
The
reliefs hint at Zybilna’s fondness for demons. Specifics about each room are provided below: P14a. The spiral staircase ascends 30 feet to area P14e. To the northeast, an elevated staircase extends over
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
etched with leering demon faces. A sinister tome bound with black demon hide rests atop the altar.
Iggwilv once conjured demons and bound them to her service in this soaring cavern. Before she vanished
, the Witch Queen left a deadly trap for anyone coveting her knowledge. False Demonomicon. The book on the altar looks like the Demonomicon of Iggwilv, the preeminent treatise on the Abyss and demons
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center, forward of the mast, a jolly boat is lashed to the deck with ropes.
Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crow’s nest above.
Two human figures
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
waterfall and descending into the water-filled basin. Where the stairs meet the water’s surface, an iron post juts at an angle, and a flat boat is tied to it. Tunnels to the northeast and northwest
punt is moored here. The punt is a long, flat-bottomed boat equipped with a pole for navigation through the water node. This punt can accommodate up to seven Medium creatures. As part of its movement






