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Returning 35 results for 'before bodies diffusing changeling reveal'.
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Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
in the fey realm.
In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way others
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
Monsters
The Book of Many Things
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
headfirst into wildfires often reveal an infestation of assassin bugs, as they immolate themselves in an instinctive effort to rid themselves of this scourge.
Monstrous Interactions. Few creatures are
pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, fighting until reduced to half hit points then fleeing. If any member of Daask is captured, a character who makes a successful DC 12 Charisma (Intimidation) check gets the Daask member to reveal that
Garra is leaving Sharn on a lightning rail bound for Wroat. Changeling Treachery If the characters are traveling with Jas (see “Skycoach Ride” earlier in the adventure), the changeling attempts to lead
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a
disguise. For other changelings, a new face may reveal an aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a werewolf; then the bodies of the dead are devoured, their bones picked clean. Set into the mountainside is a secret door that can be pushed open to reveal a tunnel with rough-hewn stairs leading down to area Z6.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar The kalashtar have bonded with good-aligned quori spirits, which communicate with their hosts through dreams and visions. Descended from monks who offered their bodies as sanctuaries to
of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.
Kalashtar or Changeling
Disguised as a Kalashtar
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
into the lower decks. Another entrance might be concealed within one of the immured ones’ cells at area M6. Opening the cell could reveal the entrance standing open, with the prisoner gone and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmies Irina Nordsol A spaceship door opens to reveal a Vegepygmy surprise Also called mold folk, vegepygmies are fungal creatures that spring forth from the body of a Humanoid or Giant killed
so long as the climate remains hospitable to their fungal bodies. To learn more about vegepygmies, see Monsters of the Multiverse.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
humanoid corpses lying on the ground near the burned wagon. If they come within 10 feet of the bodies, the corpses reveal themselves to be monsters: four Flaming Skeletons and two Flameskulls that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gricks The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
needles grow across their bodies in quivering clumps. A needle blight lashes out with these needles or launches them as an aerial assault that can punch through armor and flesh. When needle blights
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thank the characters and pay them. If either of the princes or all the survivors were killed, a second expedition is sent into the mines to recover the bodies. Exposing the Enemy If the characters
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Their rocky bodies have limbs and facial features accented by gems, ores, and other minerals found in the surrounding earth. Galeb duhr are effectively immortal, with lifespans similar in length to
mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
crisscross through the dust on the upper level. A search of the underground crypt reveals the bodies of three humans — two males and a female, all dressed in hooded robes. Further inspection reveals
characters there if she is healed fully, for the sake of avenging her murdered lover. Vaelle believes that the cult fanatics acted on their own, not under Lord Cassalanter’s orders. She won’t reveal the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each other, with the characters stumbling across their bodies and both invitations.
Invitation Each invitation extends a formal welcome to the characters and a request to meet in person. The
rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decorate the walls of the room.
The armillary sphere depicts Toril, its moon, the sun, and other planetary bodies in Realmspace. Any character who has viewed large-scale maps of Faerûn will recognize
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters having spoken to Sarah’s ghost reduces him to tears. Through the course of their conversation with him, Vecken can reveal the following information: After the murders, the remains of Sarah and the
relics and jewelry, and more than a few have disappeared, their bodies never found. Vecken’s Retribution If the characters ask Vecken to join their investigation, the warrior demurs, telling them he
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
headfirst into wildfires often reveal an infestation of assassin bugs, as they immolate themselves in an instinctive effort to rid themselves of this scourge. Monstrous Interactions. Few creatures are
pockmarks showing where juvenile assassin bugs have emerged from their bodies. Vile creatures such as hags sometimes cultivate assassin bugs to use their maggots in horrid recipes. And trolls have been
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Intelligence (Investigation) check finds useful books of Chultan lore mixed in with the romances. Use this as an opportunity to answer specific questions posed by the players. A library won’t reveal the
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
blights might be mistaken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like needles grow across their bodies in quivering
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
. When they died, their cursed bodies were dragged into Avernus to guard the tomb for eternity. Eight mummies now lurk inside this chamber and guard the path to the memorial steles. If the undead hear
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Persuasion) check, a brain can be enticed to reveal its knowledge of Kwalish and his initial expedition. All of Kwalish’s companions died at the hands of the sphinx, but the inventor managed to harvest
their brains in order to return them to a semblance of life. Kwalish promised to research a means of finding new bodies for his fallen companions, but was driven away by the Grand Master before he
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that the characters shouldn’t trust a word it says, nor should they free it. 14: Cargo Hold This cargo hold looks and smells like a slaughterhouse. Bodies lie strewn about the deck, and the floor is
stained with blood. Most of the bodies appear to be human, but one is an arachnid form with an eel-like neck and head that lies as motionless as the others.
If the characters follow Benoto here, he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
). Bolted into the floor are eight examination tables, and rusty furnishings—step stools, garbage cans, and metal gurneys—are scattered between them. Humanoid bodies, draped in dingy sheets flecked with
zombie pulls the furnace lever. Mortal Lessons
A character could easily die in area M5. If this happens, reveal that the characters have multiple incarnations. Consult the “Glitch Characters” section
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
door can be slid sideways to reveal a short passage with an identical secret door at the far end. No check is needed to find the second secret door, as both doors are obvious to anyone in the short
bodies are draped over an altar in front of the statue, and standing over them is a tall, bald man clutching a bloody knife. He is flanked by two robed cultists, and floating nearby is a hideous
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner of the room opens onto the shaft of the dumbwaiter. D8: Library Wade Acuff The priests of Osybus are known for the evil practice of
trapping enemies’ souls into tattoos on the priests’ bodies A
pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12a–D12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remains tight-lipped until the characters provide Samira’s token and reveal their mission. In response, Nargis acknowledges the guards and says keeping Zenia in the tavern with a crowd of witnesses
for the attack. Characters can convince Nargis to reveal more through roleplaying or by succeeding on a DC 12 Charisma (Intimidation or Persuasion) check. Use the following points to guide Nargis’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pantry’s floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root
feature Culley being saved by his closest friend. F8: Cavern The tunnel opens into a lantern-lit, packed-dirt chamber, where the cause of the stench becomes apparent. A dozen bodies lie strewn across the






