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Returning 35 results for 'before body devising conjured reflections'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that
DM’s control. The type of chromatic dragon depends on your alignment and personality and is left to the DM to decide. The transformation is permanent, but if the dragon is slain, its body
Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Monsters
Van Richten’s Guide to Ravenloft
of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison
, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7
Monsters
Van Richten’s Guide to Ravenloft
prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC
smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic
Monsters
Van Richten’s Guide to Ravenloft
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType
Monsters
Van Richten’s Guide to Ravenloft
restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit
next turn. If this damage reduces a Medium or smaller creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Glacial Upheaval"}. The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of
, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion rushes at any foe that dares to challenge it. Emulating sagas of
Monsters
Van Richten’s Guide to Ravenloft
this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and
creature to 0 hit points, the creature dies, and its soul is trapped in the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt
Monsters
Van Richten’s Guide to Ravenloft
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
the priest’s body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to
one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
Sorcerer
Legacy
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Classes
Basic Rules (2014)
the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
chooses the sorcerer. Raw Magic Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
holding them. Twelve painted figures line each hall, six on the west wall and six on the east wall, directly across from one another. Figures on facing walls are perfect reflections of each other
can flow beyond the confines of the hallways. The water also does not enter either of the hidden alcoves (area 31A), so creatures there are safe from the waves’ effect. The water conjured by the curtain leaks out of the hall through tiny cracks in the floor, leaving puddles behind.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and
.; Passive Perception 15
Languages Abyssal; telepathy 120 ft.
CR 5 (XP 1,800; PB +3)
Traits
Demonic Restoration. If the barlgura dies outside the Abyss, its body dissolves into ichor, and it gains a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
environment through its duplicate, its actual body is unconscious and can’t protect or nourish itself. Thus, a berbalang typically uses its duplicate for only a short time before returning its consciousness to
its body. Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its
summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and won’t abandon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of a massive mine track turntable that fills the junction, a body lies splayed on the rocky ground. Even at a distance, it’s clear this miner died not from falling rubble, but from terrible slashing
summons such creatures. Miner Body. The body on the ground is that of a missing miner named Enwa, who was killed by an aurumvorax attack. If a character casts the speak with dead spell on the corpse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief
lich’s skeletal body turned to dust. FATE OF NETHERIL
The Empire of Netheril arose more than five thousand years ago. Those who follow the Dalereckoning calendar would place the date of Netheril’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul. Aspirant of the Comet
passive Perception 10
Languages Common plus any one language
Challenge 1/2 (100 XP) Proficiency Bonus +2
Hunger of the Void. When the aspirant is reduced to 0 hit points, its body and everything
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
qualities. Some of these piscine body parts provide them with special abilities. Sea Spawn
Medium Monstrosity, Typically Neutral Evil
Armor Class 11 (natural armor)
Hit Points 32 (5d8 + 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
, octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
control, unless the Humanoid is restored to life or its body is destroyed. The deathlock can have no more than twelve zombies under its control at one time.
Grave Bolt. Ranged Spell Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order, and his body lies atop a floor tile bearing the “foot” hieroglyph. A search of the body yields some valuables (see “Treasure” below). Four torches light the room. As long as they remain in
following things all happen at once: I’jin’s sarcophagus opens. The stone block at area 35A sinks into the floor, creating an open passage to the east. Any locusts conjured by the sphinx statues are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and kindly monodrone modron, Gearbox has been sent as an agent of Mechanus to investigate Kwalish’s works and experiments. Its mechanical body has been programmed with several unique utility powers
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
are taken to the cells in area M6, where you can create escape scenarios for them of your own devising. Death of the Grand Master. If the Grand Master is slain, the bone devil is revealed to be an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on your body, and you are missing an ear, 1d3 fingers, or 1d4 toes. 11–20 You suffered a grievous injury. Although the wound healed, it still pains you from time to time. 21–30 You were wounded, but
contained. 6 You were affected by teleportation magic. 7 You turned invisible for a time. 8 You identified an illusion for what it was. 9 You saw a creature being conjured by magic. 10 Your fortune was read






