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Returning 35 results for 'before body diffusing chanting retreated'.
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Monsters
Van Richten’s Guide to Ravenloft
of its hit points or fewer. If the target is a creature, scarabs burrow into its body, and the creature takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ravenous Bites
manifest.
Swarm Behavior
d4
Behavior
1
Crawls on walls in a vaguely bipedal shape
2
Makes skittering noises that sound like whispered chanting
3
Skeletal visages, giant
races
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
frigid air to freeze foes in place.
If the cradle is destroyed, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle
empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Monsters
Bigby Presents: Glory of the Giants
, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion rushes at any foe that dares to challenge it. Emulating sagas of
until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body collapses into shards of
icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an ice mephit (see its entry in the Monster Manual). The mephit acts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the piece when it crashed into a dying god’s body adrift on the Astral Sea. The characters soon discover that a dragonlike creature devoured the piece and retreated into the heart of the god. The characters must confront the creature and retrieve the rod piece.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Halls of Worship Cultists gather in this area to worship Shar and suffer Keresta’s tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you may choose another student from the “Fellow Students” section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the library’s main area, students ring
characters: “That’s the other Mage Tower team! They’re trying to steal your fans!”
The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
All creatures that come here are expected to make an offering to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
stench of death that permeates the dungeon is strongest here. As the characters approach this 50-foot-high cave, they hear minotaurs chanting and stomping. This area contains the following: Minotaurs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ashlands. The Theriad recounts the brute’s defeat and the loss of his great axe, Goremaster. Viewing Thyrogog’s defeat as a divine sign, the warlord’s descendants retreated into the Ashlands. Burial
rest of the band can eat the dead minotaur’s remains, the minotaurs mobilize to track down as much of their dead comrade’s body as possible. Ragegore Minotaurs Ragegore minotaurs are the most
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here — 3 yuan-ti purebloods, 2 yuan-ti malisons (type 2), and 1 yuan-ti abomination priestess — along with any yuan-ti and lizardfolk that retreated from previous encounters. The yuan-ti and
his body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying — Varram is in his present semiconscious state because of the brutal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
skittering noises that sound like whispered chanting
3 Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4 Occupies and animates a corpse or
body, and the creature takes 3 (1d6) piercing damage at the start of each of its turns. Any creature can use an action to kill or remove the scarabs with fire or a weapon that deals piercing damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
yuan-ti are here—3 yuan-ti purebloods, 2 yuan-ti malisons (type 2), and 1 yuan-ti abomination priestess—along with any yuan-ti and lizardfolk that retreated from previous encounters. The yuan-ti and
body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying—Varram is in his present semiconscious state because of the brutal treatment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
body of one of Elra’s companions is missing (and can be found in area D27). If Elra is with the characters (see “Meeting Elra” earlier in this adventure), she mourns her dead companions and hopes there
that cast this otherwise empty room in dim light. On the far side of the room, a spiral staircase descends into darkness. From below, you hear a human voice chanting in a blasphemous tongue.
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isn’t in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
marks. S15c. Incanting Mongrelfolk Seven mongrels are seated in the middle of this room, forming a ring. They appear to be chanting a spell. These seven mongrelfolk are trying to cast a spell that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
retreated to their respective enclaves with their goods and livestock. A stream runs nearby, crossed by two stone bridges leading to the drow and Zhentarim enclaves. The stream is 5 feet deep and fed by the
the drow or Zhentarim enclaves. Peebles is the deranged, neutral evil servant of Xazax the Eyemonger, a beholder that hunts other beholders, takes their eyestalks, and grafts them to its own body
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
guardian. 83–84 A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment. 85–86 Four kalashtar monks meditate, burning incense and chanting quietly. 87
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. Inside the toy chest is a doll that resembles a tall, pale human with black hair and a pronounced widow’s peak. Something papery rattles inside the doll’s hollow body. A character who removes the
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellriders betrayed us. They retreated through the gate and sealed it behind them.
“Before she was captured, Zariel told me to hide her sword so that it wouldn’t fall into evil hands. Someone helped me
mean bone in her little body. She believes in the power of friendship and looks forward to kicking evil’s butt with the characters by her side. If Lulu becomes too much of a burden for you to run as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizard hurling over Tser Falls (area H). The wizard, his staff and spellbook lost, survived the fall and retreated into the mountains, hoping to regain his power, only to be driven mad by the
shouts, “Tell your dark masters they can break my body, but never my spirit!” He then tries to escape. Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner
with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down. Protruding from her feathery owl’s head is a pair of curved goat horns. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaper’s Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
around the altar, chanting an ancient prayer in Dwarvish. They must stay on the Material Plane for the duration of the ritual. Shortly after the ghosts begin praying, three shadow demons seep from the
rounds, if all the ritual’s participants are still chanting, the ritual succeeds, and the necromancy suffusing the chapel vanishes. If a ghost is reduced to 0 hit points, a character trained in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Waypoint Features”) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
has retreated to this chamber, the dragon’s trove is unguarded. It consists of the following: 600 GP, 9,000 SP, and 45,000 CP in loose coins Bronze urn containing eight flawed rubies (worth 50 GP






