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Returning 35 results for 'before boggarts diffusing corpses read'.
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Wand of Orcus
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Magic Items
Dungeon Master’s Guide (2014)
until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the check can be repeated after another 10 minutes of searching. The following boxed text assumes that the characters have met Ireena Kolyana. If they have not, don’t read the sentence that mentions
underneath the monument, which can be tipped over or moved aside by someone who makes a successful DC 15 Strength check. If the characters disturb the monument, read: The croaking frogs and chirping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
areas Q16 and Q53), read the following text when the characters cross the cemetery for the first time: You suddenly feel like someone or something is watching you. Looking up, you spot a well-dressed
. Closer inspection and a successful DC 10 Wisdom (Perception) check reveals that the corpses buried there crawled out of the earth. Of the missing corpses there is no sign, but the surrounding fence is
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
humanoid corpses (humans, elves, dwarves, halflings, gnomes, and the odd half-orc) are neatly arranged in lines along the sea floor beneath the ceiling of the coral mountain, in some kind of macabre
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The following locations are keyed to the map of Butterskull Ranch. When the adventurers come within sight of the ranch, read the following boxed text aloud: Butterskull Ranch occupies a large
, gardens, and orchard. Between the farmhouse and the gutted barn lie the scattered corpses of two orcs and five humans (ranch hands) swarming with flies. The bodies carry nothing of value. Map: Butterskull Ranch View Player Version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Memory Web As the characters travel through the region, read or paraphrase the following text: The moorland of the Tegefed Mountains sprawls around you. Beneath lofty peaks, sparse trees and splashes
memory web dies, its Memory Flood trait releases the messengers’ memories it absorbed (see the “Flood of Memories” section). Shalfey’s Emissaries The robed figures are the corpses of four tower hands
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
read at the Tower of the Heavens. Whether the prophecies are real remains to be seen, but the characters are curious or desperate enough to pay a visit. The characters might also be researching
historical information lost to all but those who deal in the business of fate. Investigators. Dead travelers have been found in the hills south of the Tegefed Mountains—and the corpses reportedly have no
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Dead Orcs When the party gets within five miles of the mine, read the following boxed text aloud: A low ridge rises to your right, beyond which you see the Sword Mountains scrape the gray sky. But
the white dragon. They are clad in hide armor, and their greataxes and javelins litter the ground around them. Any character who examines the corpses and succeeds on a DC 12 Wisdom (Medicine) check can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crypt of the Hellriders Zariel’s fallen companions cannot rest. Nobody can in this nightmare hellscape. — The Cartographer When the characters arrive at this location, read or paraphrase the
monoliths, their foreheads resting on the pommels of their swords. The knights’ armor serves as caskets for their bones, yet their corpses stay upright as though in prayer. Each knight wears the faded regalia of Elturel.
Map 3.3: Crypt of the Hellriders View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bone Brambles Your future is written in your blood. She’ll open your veins to paint the story hidden in your heart. — The Cartographer When the characters arrive at this location, read or paraphrase
the following boxed text to the players: A maze of warped trees and bonelike vines stretches before you. Calcified corpses merge with the trees, covered in fungal pods that feed on the blood oozing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure To begin the adventure, read the following aloud: The Deathsbane Tavern in the remote mountain village of Greysmere is a local marvel. It was established by a couple who
countenance.
“Evil has returned to the temple,” they tell you.
“Shambling corpses rove the area at night and dig up old graves, accompanied by ominous figures wearing crimson robes and goat masks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side, add a third coldlight walker and two more ice mephits. The attacking force approaches the Black Cabin from the east. As the characters emerge from the cabin, read: Bright light shines from the
east—a cold, hateful light—and seems to be getting closer.
The coldlight walkers are made from the frozen corpses of Ten-Towners who were banished to the tundra as sacrifices to the Frostmaiden (see
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
First Wave Once the players have reviewed the relevant map of their defense zone from appendix B and positioned their characters, read or paraphrase the following: Scouts shout from within the walls
that the horde approaches. Distant shapes of skeletal soldiers and shambling corpses appear around nearby hills in several directions. Just then, a sickly black fog seeps from the ground in a ring
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rubble, read or paraphrase the following: The air in these ruins is thick with the smell of death. Shattered furniture, rubble, and the corpses of derro and hunters litter the floor. A pair of stylish
collapsed. The corpses of five small dwarf-like creatures with gray skin and wild, white hair sprawl on the floor, partially buried under fallen rock.
This guardroom was once the sole entrance to the derro
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Bodies delivered to the Mortuary filter through corpse receiving and shipping, an industrial stretch where corpses are collected, sorted, and shipped off to the next stage of the funerary process. In this
Heralds of Dust oppose the party’s interference. The factorylike assembly spans multiple floors; map 1.1 depicts a portion of it. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
power of every other god in the multiverse and scattered the dead gods’ bones across the Astral Sea. Read aloud the following when the characters arrive: You float amid a vast void speckled with
distant silvery lights. All around you are the floating remains of enormous stone corpses. Nearby, a monstrous behemoth resembling a horned, serpentine lobster drifts slowly through a patch of debris. The
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
robes. Three figures shamble after them—bloated corpses dressed as sailors, moaning and gurgling.
The characters have another opportunity to fight the three zombies, this time with the lives of two
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions. When the alarms ring out, Darrett finds the characters and takes them to the Trade Gate’s ramparts. When they arrive, read the following description: The west-facing ramparts of the Trade
. Otherworldly smokes roil from the ruined temple atop the floating island. As it drifts into place above the battlefield, reanimated corpses of ancient dragons circle the ruins, glowing with the same
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier
-mâché and feathers. An arched crystal window to the east offers a view of the tunnel beyond.
See area 6 for a description of the crystal window. The corpses slumped on the thrones are six dormant
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Drowned Sailors Read the following text to start the encounter: As you’re about to leave the beach and start your climb, you hear a ruckus of splashing and a wet, gurgling moan behind you. Three
toward you.
The three shambling sailors are zombies, the animated corpses of sailors who died in a recent shipwreck. The characters face a choice: they can turn and fight the zombies, or they can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Lucent Edict The vessel is the Lucent Edict, a nautiloid. After the characters sight the craft, read: As the nautilus-shaped vessel drifts closer, Captain Sartell lets out a sigh of relief. “It’s
search the cargo hold. Corpses. The cargo hold contains eleven human corpses. The arachnid form is a dead neogi (see Boo’s Astral Menagerie). A character who examines the corpses and makes a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: The interior of this ship’s hold has been converted into a war room. Water-resistant nautical maps, crafted with the treated hide of some aquatic creature
. A character who exceeds the DC by 5 or more can tell from the strange markings and notes along the edges of the maps that someone intends to use the blood of a kraken to animate the legion of corpses inside the coral mountain.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on map 10.1 is flexible but shouldn’t be more than a mile or two. Francesca Baerald Map 10.1: Pandesmos Battlefield View Player Version Read the following to present the scene: You arrive on a
. Both fortifications are within sight, but screaming winds carry fog that makes judging distances difficult.
Corpses of many-legged horrors lie around you. The largest corpse is a massive spider with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T1: Temple Entry As the characters descend the staircase leading to this room, read or paraphrase the following: The stairs end at a wide chamber. Two gaunt creatures with sharp claws and long
characters. Broken Tiles. Until recently, the floor had a painted tile mosaic set into it. The mosaic depicted Orcus slaying a legion of human knights and reanimating their corpses. Xia ordered her
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Door.” After delivery, corpses pass through a series of metal chutes that sort them by size and deposit them in the corpse-receiving-and-shipping department (detailed later in this supplement
5 Open casket Flower from a grave 6 Pile of ashes Dead creature’s keepsake When the characters enter the Mortuary for the first time, read or paraphrase the following text: An unsettling chill
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of the stairs, read: The door at the bottom of the stairs opens atop a set of double stairs that descend, north and south, about ten feet into a cellar. At the west end of that room, a cistern full of
open the door, read: This room reeks of filth and death. The corpse of a dragonborn rots in a rusty cell of iron bars to the north. To the south, a similar cell holds two living prisoners.
The cell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning
the corpses. The survivors of the skirmish have been stripped of their weapons and forced to kneel with their hands on their heads. All three, loyal Zhentarim agents (employed by Urstul Floxin; see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
blood, lie on any tables not occupied by the characters when they wake. Deceased commoners collected from Sigil, the corpses carry nothing of value. Treasure. The shelf along the far wall contains a
out of the Mortuary other than the way corpses come in: the chute in area M6. Drawers 2–4. Each of these drawers contains a zombie worker that groans and shields its eyes if exposed to the light. If a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Temple of Paladine Locations The following locations are keyed to map 6.4. Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the temple’s grounds, read or paraphrase
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
by fire, lightning, and acid, having borne the brunt of centuries of destructive spellcasting. A spiral staircase ascends to the topmost chamber. When the characters arrive here, read: Red orbs of
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
horns and seems to read along with her scrivening. Without taking her eyes off the page, she says to you, “Get out.”
Other furnishings in this former storeroom include a red rug, a narrow bed, and a
slab. The water in this part of the cistern is thankfully free of half-frozen corpses. A narrow tunnel carved into the north wall leads to area C24. C24. Prisoners After the cultists took over the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Council Massacre When the characters approach the council chamber, read the following text: As you near the chamber where the governor and city council are meeting with the Knights of Solamnia, the
message to Kalaman’s leaders Caught in the Act When Caradoc sees the characters, read the following text: Noticing you, the knight stands, clears his throat, and bombastically declares, “Hail, friends
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at Turbine Heights, read the following text: The streets of this district are filled with steam. Through the haze, you can see bright streetlamps and abandoned buildings. Every fifteen seconds, a bolt
destroy one of the clockwork defenders that attacked them, but the prisoners they were escorting slipped away (and ended up in area L3). Characters who search the corpses find a small ring of keys. These






