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Returning 35 results for 'before bond devourer casting replica'.
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Find Steed
Legacy
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Spells
Basic Rules (2014)
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on
one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted
Monsters
Van Richten’s Guide to Ravenloft
, but not without casting a spell that made Isolde forget about Zybilna and her Feywild domain, thus preventing the eladrin from divulging the archfey’s secrets. As a further punishment, Zybilna
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
Monsters
The Wild Beyond the Witchlight
, teleport, wishNegate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or
lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.Iggwilv can take 3 legendary
Spells
Xanathar's Guide to Everything
the mount.
The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored
and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
Monsters
The Wild Beyond the Witchlight
save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8;{"diceNotation":"1d8
to reckless acts.”
Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to
Monsters
The Wild Beyond the Witchlight
spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Witchlight vane"}; on a roll of 3 or 8, Light can’t cast the spell
;Delight. I want everyone to feel the wonder that I feel each day in this place.”
Bond. “Mister Witch is my greatest friend and most trusted confidant.”
Flaw. “I was the crueler
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
+ GP, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until Dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp) Duration: Instantaneous You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
+ GP, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until Dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp) Duration: Instantaneous You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp) Duration: Instantaneous You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
+ GP, and a Tiny replica of the chest made from the same materials worth 50+ GP)
Duration: Until Dispelled
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rary’s Telepathic Bond 5th-level divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (pieces of eggshell from two different kinds of creatures) Duration: 1 hour You forge a
aren’t affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rary’s Telepathic Bond Level 5 Divination (Bard, Cleric, Paladin, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 Hour
You forge a telepathic
affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rary’s Telepathic Bond 5th-level divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (pieces of eggshell from two different kinds of creatures) Duration: 1 hour You forge a
aren’t affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rary’s Telepathic Bond Level 5 Divination (Bard, Wizard) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 hour
You forge a telepathic link among up to
spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rary’s Telepathic Bond 5th-level divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (pieces of eggshell from two different kinds of creatures) Duration: 1 hour You forge a
aren’t affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rary’s Telepathic Bond Level 5 Divination (Bard, Cleric, Paladin, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 Hour
You forge a telepathic
affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rary’s Telepathic Bond Level 5 Divination (Bard, Cleric, Paladin, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 Hour
You forge a telepathic
affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rary’s Telepathic Bond Level 5 Divination (Bard, Wizard) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 hour
You forge a telepathic link among up to
spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rary’s Telepathic Bond Level 5 Divination (Bard, Wizard) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (two eggs)
Duration: 1 hour
You forge a telepathic link among up to
spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM






