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Returning 35 results for 'before bonded diffusing creating reaching'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering need
Find Steed
Legacy
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Spells
Basic Rules (2014)
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on
of you, you can communicate with each other telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Classes
Fizban's Treasury of Dragons
draconic spirit you have bonded with. The Drakewarden Origin table offers examples.
Drakewarden Origin
d6
Origin
1
You studied a dragon’s scale or claw, or a trinket from a
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Fizban's Treasury of Dragons
draconic spirit you have bonded with. The Drakewarden Origin table offers examples.
Drakewarden Origin
d6
Origin
1
You studied a dragon’s scale or claw, or a trinket from a
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
reaching maturity, break off to begin life as young gray renders. They feel no obligation to their young and have no inclination to gather with others of their kind. Instead, each has an overpowering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Opening a Path Reaching the Drought Elder in the Far Realm is no easy task. While spells like plane shift can convey characters to the Far Realm, reaching the unfathomable entity requires a more
precise method of travel. But Yarana has a plan: “A relic of Atagua’s past holds the key to reaching the Drought Elder,” Yarana says. “The Hammock of Worlds once allowed people to visit Chimagua, using
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
on their bodies that, upon reaching maturity, break off to begin life as young gray renders. These monstrosities feel no obligation to their young, and they have no inclination to gather with others of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
when you must. Loyal to Your Clan. Challenge your peers as you like in times of peace, but when blades unsheathe for war, you stand by your clan—or those allies you have bonded with—until death. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following. Constant Struggle
you must. Loyal to Your Clan. While you may challenge your peers in times of peace, when blades are drawn you stand by your clan—or those allies you have bonded with—until death. Note that the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
experience points, they become more powerful, as do the threats they must overcome. This kind of campaign is easy to run, since it requires little effort beyond finding or creating adventures
appropriate for the party’s level. A campaign with a narrative lets the players feel as though their actions have far-reaching consequences. They’re not just racking up experience points. A few simple
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM
steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
city of Sharn is located in a manifest zone linked to Syrania that keeps its towers reaching toward the sky and aids flight. Ghosts might linger in a manifest zone associated with Dolurrh, while a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reaching the Tomb The following locations provide different ways to access Xeluan’s tomb. Ruined Citadel Oztocan’s most prominent landmark is the ruined citadel around which the town was built. A
and creating an opening big enough for Medium or smaller creatures to pass through. Ironbed Grotto Rilago’s map mentions Ironbed Grotto—a name Leandro and Tavio recognize as a cavern network east of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
creating a Tairnadal character, including a Valenar elf, think about your patron ancestor. Most Tairnadal pursue the same class as their patron, so if your character is a wizard, your ancestor was
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
count 20 on the next round. AGE AND A DRAGON’S LAIR
Ordinarily, a dragon gains access to lair actions and manifests regional effects around a lair only upon reaching adulthood and the legendary status
creating monsters in the Dungeon Master’s Guide to determine whether you’re making the dragon too much of a threat to a party.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else.
5 A bound fire elemental serves as the guardian of an
formerly squabbling nations, creating a massive army ready to conquer the known world.
3 A cult in service to an ancient red dragon is gathering resources to summon a consort of Tiamat, so the cult’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
perhaps in all the world. There, the two will be bonded in a demonic ceremony, giving Zuggtmoy dominion over a fungal kingdom larger and greater than any surface-world realm. To that end, she and her
oldest and most powerful being known to them, they greatly fear what Zuggtmoy’s corruption of it will bring. Fortunately, there is hope. Basidia believes it can assist in creating a rapport between the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
twisting stone tunnel carved out by a subterranean stream, now frozen over by the dragon’s presence. The stream spills down in stages over low, frozen cascades, creating an icy stairway. Dining Hall. A small
there is no obvious means of reaching it except for flying or scaling the sheer rock walls. Icy Dome. Above the shelf is a frozen dome riddled with icicles. The ice here is just thin enough for the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
with. The Drakewarden Origin table offers examples. Drakewarden Origin d6 Origin
1 You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
used the last vestiges of her personal power to pull dead memories from the Shadowfell about her, creating a cloak of identities that sustained her. Over centuries, those dark memories accumulated and
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the plateau. Through many switchbacks, it winds across the cliff face for 3 miles before reaching the top. The path width varies but averages 5 feet. Tumbled boulders and tangled roots block the path
arthritis, blinded by cataracts. Her dark face and bald pate are outlined with streaks of yellow clay suggesting the shape of a skull — or perhaps it’s her shriveled flesh creating that illusion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Factions in the North The giants’ plots have far-reaching consequences for the Savage Frontier and the peoples who live there. Giant castles in the clouds have been seen drifting overhead, casting
, its leaders would quietly investigate the veracity of the claims while publicly dismissing them. CREATING NEW GIANT LORDS
This adventure focuses on the machinations of a few giant lords, but they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
underground river feeds the fountain and connects to the caverns of Ironbed Grotto (see “Reaching the Tomb”). Characters who enter the tomb via Ironbed Grotto emerge from the fountain’s waterspout, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Aerstigga and the Wand. Aerstigga is trying to win Challidax’s favor using gems she’s secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
amulet it’s bonded to (see area D7), the guardian fights the closest creature as it continues trying to protect its former controller, the halfling Deena Finkleton. Southwest Alcove. This alcove
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) score of 14 score or higher find a slit in the wall that peels open when touched, creating an opening. Characters who succeed on a DC 14 Intelligence (Investigation) or Wisdom (Perception) check
from a plucked wire, echoes from within.
One of Ilvaash’s mind flayer followers considered itself an artist. It occupied its time creating elaborate and dangerous wire sculptures. The beholder
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the players as follows: The walls of this twenty-foot-high pillared chamber are adorned with frescoes of bathing royalty. Natural light streams through stained-glass windows, creating colorful
realizes that the stench is an indicator of flammable gas in the room. This gas disperses before reaching other areas of the dungeon, and the Dead Three cultists extinguish their torches before moving
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stout wooden gate bars your way, reaching from floor to ceiling. It is hinged at the walls and locked in the center.
The gate that allows access to this area and area 27 is normally closed and locked
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Trapped Stairs. The lever in area M9 also causes the stairs leading into this room to collapse, creating a steep slide. A character actively searching the stairs for traps notices the collapsing
of iron plate, dented in from the other side.
Hellenrae and Jurth have keys to this gate. The stairs descend about 250 feet before reaching the Temple of Black Earth (see chapter 4). Any dwarf
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
this room. Through this wall of bars, one can see the palace’s central tower suspended above a stormy void (area P13). The bars can be bent with a successful DC 20 Strength (Athletics) check, creating
. One of them perches precariously on a stack of chairs while reaching out to dust the top of a tall black wardrobe. P41. Talking Door This door is closed and magically locked. The surface of this double






