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Returning 35 results for 'before bonding dark construct relying'.
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Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Senses
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Rules
senses are described below.
BlindsightA monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.
Creatures without eyes, such as grimlocks and gray
effect, indicating that the radius of its blindsight defines the maximum range of its perception.
DarkvisionA monster with darkvision can see in the dark within a specific radius. The monster can see in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
construct made of dark wood and riveted iron. Its helmed head stares blindly in your direction. Cobwebs stretch from this terrible artifice to the wrecked furniture that surrounds it. This room was
once a wizard’s bedchamber. The construct is an incapacitated shield guardian. Its control amulet can be found in area X9.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with
maximum range of its perception. Darkvision A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to describe any sect devoted to the daelkyr or the overlords. Each cult pursues its own mad schemes, tied to its dark patron. Even cults associated with the same master might not recognize one
eyes in a deep vault, while new eyes grow in strange places on their own bodies. 2 A cult of Dyrrn the Corrupter seeks to transcend humanity by bonding with aberrations and symbionts. 3 A cult of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with
maximum range of its perception. Darkvision A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings. Lonelywood’s timber is taken by cart to be sold in other
thick forest looming behind it conceals the dark and sordid dealings that sometimes transpire there. Despite its attraction to criminals and miscreants, Lonelywood is not a place where folk murder each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Wight The word “wight” meant “person” in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature’s heart
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
no weapons, relying entirely on its psychic abilities to manipulate and harm other creatures. Hypnos Magen
Medium construct, unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft
typically serve as guards. Demos Magen
Medium construct, unaligned
Armor Class 16 (chain mail)
Hit Points 51 (6d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just
Orc
Legacy
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by the drow, and the dark elves follow them into daylight. Under the light of the sun, the drow have disadvantage on their attack rolls and on Wisdom (Perception) checks relying on sight. The drow can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Croaking voices penetrate the fog, through which dark shapes appear, resolving into two rowboats. Manning the oars of each rowboat are two bullywugs.
The four bullywugs (neutral) are enjoying a boat
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Thessalar’s experiments, but were captured. The gemsmith Seodra is now forced to labor for Thessalar, while the thieves are the subjects of dark experiments. All are desperate to escape.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
real-life Pidlwick, who lies entombed in the catacombs. The dark paint on his face is soot. If the characters see Pidlwick II in bright light, read: It’s obvious that you’re looking not at a small
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
giant fire beetle glands illuminate the rust monster pen. Each gland is the size of a small loaf of bread and glows for 1d3 days before going dark.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
obtained from a member of Bregan D’aerthe or some other dark elf. If the characters have encountered no drow, they might hear rumors that Xanathar employs a drow advisor. Shapechanger Any living creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to find that most of the equipment he needed to do his work (minus the victims) was already set up for him in the lab. The place was even dark and dreary, just the way he liked it. Not wanting to
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
.
Clockwork Kraken
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
18(+4)
INT
3(−4
be attacked independently, with damage dealt to tentacles applied to the clockwork kraken’s hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to three
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
features. Light. The basement is dark. Torch sconces and hooks for lanterns can be found in each room, but no lanterns or torches are present. Ceiling. The ceilings in areas 1 through 3 are 10 feet high and
door’s five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screve’s crowning achievement before he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
likely to be coveted by evil wizards or to become the object of wrath for some dark force. The only enemies that a halfling village must watch for on an ongoing basis are roving bands of orcs or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
poisonous snake, with these changes: The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned






