Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bonding deciding close realizes'.
Other Suggestions:
before binding deciding class realize
before binding deciding choose relies
before binding deciding choose realize
before bending deciding choose realities
before binding deciding choose realities
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
on a DC 12 Intelligence (Nature) check realizes. The detect magic spell also reveals that the fog emanates an aura of enchantment magic. As the characters near the city gate, they notice the guards
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was close. Carp thinks the bandits have a secret lair under the old manor house. He also saw some strange goblins with “glowing hands” duck into the tunnel. Carp can take the characters to the tunnel
realizes the characters are looking for specific sites in the area, such as Cragmaw Castle, she suggests the characters visit Reidoth and ask for her help, “since there’s not an inch of the land the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frozen Shipwreck The Dark Duchess is hundreds of yards from shore, trapped in thick ice. When the characters get close enough to see it, read: The Sea of Moving Ice stretches out before you, a
through it without alerting the troll requires a successful DC 12 Dexterity (Stealth) check. If a character fails this check, the troll hears the character’s footsteps or the creaking of the deck and realizes there’s an easier meal to be had. Map 2.6: dark duchess View Player Version
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue-gray hide has a silvery, geometric pattern, and its thick white mane falls in an orderly fashion around its shoulders. Nearly every felidar forms a close bond with one other creature. Winged
can’t speak
Challenge 5 (1,800 XP)
Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
wizard. His favorite—or least disappointing—apprentices include the masked wizard Yhal the Skygazer, shadow-cloaked Ruzelo, and the daring genius Eleni. Inside the Experiment. Hazlik realizes that
surveillance are detailed in “The Eye of Hazlik” later in this domain description. Closing the Borders. Hazlik can open and close the borders of his domain at will, as detailed in “The Mists” at the start of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
people can’t perceive.
5 A horrible monster in Nyx watches me constantly, and I see it every time I venture outdoors.
6 Any time I grow close to someone, I see them aged, dying, or dead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should react to them. As a race, orcs
crude symbols to convey basic information, such as “food stored here,” “danger close,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
original up position causes the winds to abate and the statue’s fists to close. Have all party members roll initiative whenever the winds begin to howl. While the winds are howling, any creature not
walls. Statue Any character who succeeds on a DC 15 Intelligence (Arcana) check realizes that the statue depicts a nycaloth. A detect magic spell or similar effect reveals auras of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
heir to the land’s ruler, Empress Inaya. His childhood was filled with trips to her palace, the Azure Dome. In time, Kirina grew close to the empress. He came to see Inaya as a benevolent aunt, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Alda Arkin (neutral evil, elf noble), the museum’s curator. During the gala, the curator is unarmed and unarmored. A retired university professor, Alda is responsible for the museum’s close ties to
occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
it’s part of another pact. It’s not far from Uncle Polder’s, but people in the Rattle mostly stick close to home. The farmers of the two pacts don’t interact often. Uncle Polder recalls helping
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boats from Bremen but does not attack indiscriminately, trying to gauge the strength and determination of the crew before deciding what to do. Roll on the Plesiosaurus Behavior table to determine how
lungs and it’s close by. Conversely, a message cantrip or similar magic can be used to get the plesiosaurus’s attention. The creature is curious to hear what the characters have to say: A reptilian
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
latch keeping it closed. The box contains a dozen crawling claws. If the lid is opened, the crawling claws quickly skitter out. A character who immediately tries to close the lid can make a DC 15
is talked down, Vargas realizes his anger is unjustified, apologizes for his outburst, and offers to help the characters for the remainder of the adventure. Vargas’s priorities are to see Murgaxor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Investigation) check realizes that the broken stump of tongue connects to some sort of lever, but the lever won’t move without returning the missing tongue to its place. If the characters have
flayers then left, used the lever to close the base, and broke off the tongue, trapping the townspeople inside. Tongue-Lever. Nalpina speaks some Deep Speech, and she heard the mind flayers talk about
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, the Nematode opens its mouth and doesn’t close it again for weeks. Destroying the Membrane. The membrane has AC 10; 80 hit points; and immunity to bludgeoning, poison, and psychic damage. When the
requires the following steps: Dangerous Reaction. A character who succeeds on a DC 10 Wisdom (Medicine) or Intelligence (Nature) check realizes that destroying the membrane entirely would force the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Stone of Golorr and is disappointed if the characters don’t have it. If they offer up the fake stone recovered in encounter 9, “Cellar Complex,” Rongquan immediately realizes it’s a fake. If the
. You’ll need to devise some sort of ruse to get close to Fenerus. I urge against violence, or you might find yourself locked up beside him.” If the characters ask why Laeral Silverhand doesn’t question
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on a DC 18 Intelligence (Investigation) check realizes that a magic glyph was once inscribed on this door, but the glyph’s energy has been carefully drained away. The door is now harmless. This long
troops fighting elsewhere, and Jallizanx is deciding how to give directions the dim-witted kakkuus can be reasonably expected to convey. When they see the characters, the kakkuus rush into melee while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pair-bonding occurs in a tribe other than at the moment when coupling takes place. At other times, males and females are more or less indifferent toward one another. All orcs consider mating to be a
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
members in turn. If it realizes none of the characters can be swayed, it screams vile epithets and vows to destroy them whenever it is set free. 29e. Hidden Alcove A secret door in the back wall of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures of the Feywild, rather than mortals, she approaches the situation with a more respectful attitude. She realizes that the creatures of her native realm are more powerful than common humanoids
always secretive about her motivations, the reasons for the payments she requires, or how these things benefit her. A hag that spends a long time in close proximity to a human settlement often
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headed south into the deep jungle. He uses flying snakes as messengers. Talro’a doesn’t know for certain that the messages go to yuan-ti, but he strongly suspects it. Ifan has no family and no close
Jessamine (N female Chultan human assassin, her hit point maximum reduced to 58) doesn’t speak often. When the council finds itself divided on an issue, however, Jessamine usually casts the deciding vote
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
succeeds on a DC 10 Intelligence (Investigation) check while examining the bauble realizes it might be a part of a set of similar crystals used as counterweights in alchemical work. 14. Crumbling
cannot be seen from the door; they require up-close observation to be discovered. Falling Through the Floor. The tracks left on the floor by the smugglers represent the only safe places to walk in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who examines the stones on display in the easternmost room realizes the central display cabinet includes a chunk of jade similar in size and weight to the Murkmire Stone. The display case
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (Arcana) check. If the check is successful, the character realizes the statues can animate. Gemstone Wing. If the characters don’t carefully remove the Murkmire Stone from its pedestal in area V13
, arcane lock spells cause all doors leading to the room (including secret doors) to close and lock. As an action, a character can either try to unlock a door using thieves’ tools, doing so with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Twisted Caverns (level 4) when Stromkuhldur and Skullport have yet to be taken. If a creature that is clearly not T’rissa stands before it, or if the yochlol realizes it has been fooled, the demon
appear to be swimming upstream, away from the basin. Close examination of these carvings reveals that the fish can be rotated. The first time all the fish are turned so that they appear to be swimming
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
unguents and bindings used in the creation of the golems. A character who succeeds on a DC 15 Intelligence (Arcana) check realizes that these materials, which weigh 10 pounds, are worth 1,500 gp. Glyph Key
15 Intelligence (Arcana) check realizes that these materials, which weigh 15 pounds, are worth 3,000 gp. Glyph Key. The Red Wizard has a glyph key attuned to this zone. White Gate. The corridor
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is frozen in a scream.
As soon as any creature disturbs or steps close to the corpses, a flaming skull erupts from each corpse head. The five flameskulls pursue foes who flee and fight until
made of a silvery metal with sharp serrations and elaborate designs. Anyone examining the greatsword who succeeds on a DC 14 Intelligence (Arcana or History) check realizes that it’s one of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, puny fleas.”
Each character can make a DC 10 Intelligence (Arcana) check upon hearing the guardian’s challenge (this doesn’t require an action). On a successful check, the character realizes this
) check. On a successful check, the character silently slips away. On a failure, Cinderhide notices the character and screams at them to leave the room and close the door. Fighting Cinderhide. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who walks across the floorboards realizes that the only way past this room is through the thin gaps between the floorboards. If the characters still struggle, allow them to make a DC 12
.
Close inspection of the statue uncovers a divot in the statue’s base big enough to hold one jewel. Gemstone Puzzle. All the jewels embedded in the walls are made of worthless crystal except for one
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warn the characters about the giant.
5 Four adult myconids hide among a patch of giant mushrooms. They are looking for two myconid sprouts that wandered too close to the trail.
6 Two
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to






