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Returning 9 results for 'before bonding defusing conquest related'.
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before bonding defusing conquest replaced
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
questions you can ask the players as they create characters: Are any of the characters related to each other? What keeps the characters together as a party? What does each character like most about
characters met, you can suggest the following options. Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral) brings the characters together, whereupon they quickly discover a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
being distantly related to dragons. A female can lay up to six eggs per year, and an egg matures for two to three months before it hatches. Kobolds don’t engage in funeral ceremonies; a dead kobold’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
business. These subordinates might be related to the dragon (younger dragons or perhaps half-dragons), or simply employees who have proven trustworthy and resourceful. Companion Dragons sometimes
lieutenants—which might include younger dragons or half-dragons related to the boss—might hold responsibility over particular segments of the criminal enterprise. Emperor Rather than existing on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
hovel is a round tent where related goblins sleep. In a permanent camp, these hovels often take the form of wattle-and-daub huts. Hobgoblin Barracks. Not surprisingly, hobgoblins have the most spacious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like






