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Returning 29 results for 'before bone draining clusters race'.
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Monsters
Eberron: Rising from the Last War
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
donning it, each bone knight understood that their former life was over.
The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ages, it grows tougher and develops spore clusters on its body. Other vegepygmies defer to these so-called chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature
fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, so they rarely go
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following, altering the text to incorporate the student’s name or other details: Murmurs of excited curiosity ripple through the clusters of students around you, and another student suddenly barrels
Fireside Lounge at Firejolt Café, and now we’re going to race the little hoppers! Quick! Come see before the professors find out!”
The characters are meant to join the festivities in the nearby
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map
represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by kobolds. Cultists occupy the huts on level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. At the other end of the plane, near the Frostfell (the plane of ice that borders the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters B - E Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15(+2)
DEX
16(+3
weapon.
Berserker
Medium humanoid (any race), any chaotic alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16(+3)
DEX
12(+1)
CON
17(+3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
written language composed of alphabetic symbols arranged in circular clusters called tir’su. Each “spoke” on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clusters 4 Fungus cavern 5 Gas leak 6 Gorge 7 High ledge 8 Horrid sounds 9 Lava swell 10 Muck pit 11 Rockfall 12 Rope bridge 13 Ruins 14 Shelter 15 Sinkhole 16 Slime or mold 17 Steam vent 18 Underground
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Orc
Legacy
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Species
Volo's Guide to Monsters
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Ruhk
Neega
Bone Crusher
7
Mobad
Baggi
Flesh Ripper
8
Shamog
Shautha
Doom Hammer
9
Mugrub
Ovak
Elf Butcher
10
Bajok
Vola
Spine Snapper
11
Rhorog
Engong
Death Spear
12
Jahrukk
Volen
The Brutal
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
coexist well with creatures such as myconid adults, shriekers, and violet fungi (all appear in the Monster Manual). Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb
. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Vegepygmy Chief As a vegepygmy ages, it grows tougher and develops spore clusters on its body
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, meaning that they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air
new moldies. Not the legacy most of us aspire to.
— Elminster
As a vegepygmy ages, it grows tougher and develops spore clusters on its body. Spore-bearing vegepygmies are deferred to by other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
carnivores, kobolds are actually omnivores, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A
races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged them. URDS: WINGED KOBOLDS
Winged kobolds, known as urds, hatch seemingly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with its food, slowly squeezing and draining the life out of a creature. Death Kiss
Large aberration, neutral evil
Armor Class 16 (natural armor)
Hit Points 161 (17d10 + 68)
Speed 0 ft., fly 30
away or kills any gauths that enter its territory, but it might choose to enslave them and use them as lieutenants. Gauths are less xenophobic than beholders, so they might form small clusters and work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
meet were terribly boring. Macklin has thus been draining their savings looking for any employment that inspires them. So far, nothing has fit the bill. Macklin wears their hair and beard in a mohawk
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
The eggs are unhatched sahuagin. Disturbing the eggs in any way, including
, read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
Two sahuagin wearing coral-colored
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
door bears a large “X” painted on it in red. Several urns lie shattered across the floor of this room amid heaps of ash and bone dust.
The cultists disturbed two wraiths bound to the urns while
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and crates of long-spoiled food.
The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
stepping on it. B15: Abandoned Storeroom Clusters of pale-yellow fungus blanket the shelves of this storeroom. The air is thick with spores.
The stores in this room are covered in four patches of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
length. Clusters of small fungi grow throughout the chamber, and odd indentations dot the floor and walls at semiregular intervals. Somewhere farther back in the cave, a dim glow casts flickering
. Careful examination of the floor reveals many cracked bone fragments among the stalagmites. Once the lair of a chimera, this cavern is now home to Lludd, a clever and long-lived behir who ousted the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has become a source of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
bored into the stone, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the river’s flow, the web of submerged chambers has
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mastery of our traditional crafts. (Good) 3 Strength. No other race can match the strength of giants, and none should dare to try. (Evil) 4 Lordship. Giants are the rightful rulers of the world. All
, it has no need for it. Frost giants do make leather, clothes, and bone tools and adornments from the animals they hunt, but those activities account for almost all of their craftwork. When frost
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each pool keeps its water from draining out. Numerous tiny drain holes near the tops of the sunken pools prevent them from overflowing. D3. South Massage Room This room contains a massage table draped
sarcophagus was plundered long ago, and a search of its interior yields up only a jawless human skull and a few bone fragments. D22. Torture Chamber Followers of Bane torture and interrogate prisoners here
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
away, whereupon the inscription fades. On later visits to this crypt, the door is unmarked and the crypt is empty. Crypt 24 Ivan Ivliskovich, Champion of Winter Dog Racing: The race may go to the swift
can inspect the crypt more closely. Bits of incinerated bone lie strewn atop a marble slab in the center of the crypt. Lying amid the bones are fragments of a shattered spear with a silvered head. The






