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Returning 16 results for 'before bonus diffusing conjurer reagents'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.
Multiattack. The conjurer makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5
Conjurer
Legacy
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Monsters
Volo's Guide to Monsters
): cloudkill,* conjure elemental*
*Conjuration spell of 1st level or higher
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the
Spellcasting. The conjurer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
elemental*
*Conjuration spell of 1st level or higher
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, the conjurer teleports up
Conjurer Conjurers are specialist wizards who summon creatures from other planes and create materials out of thin air. Some conjurers use their magic to bolster armies or destroy enemies on
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Necrotic Bomb
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Basic Necrotic Bomb, 4d6 for a Necrotic Bomb, Moderate;Moderate
Equipment
Combining the worst parts of a rotting corpse with reagents most people consider unholy, Necrotic Bombs create a miasma of life-sucking substance when exposed to the air. When you take the Attack
modifier and Proficiency Bonus). On a failure, the target takes an amount of Necrotic damage determined by the type of bomb: 2d6 for a Necrotic Bomb, Basic;Basic Necrotic Bomb, 4d6 for a Moderate, 6d6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP) Proficiency Bonus +3
Actions
Multiattack. The conjurer makes three Arcane Burst
, stinking cloud, web
Bonus Actions
Benign Transportation (Recharge 4–6). The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents Starting at 9th level, you can incorporate restorative reagents into some of your works: Whenever a creature drinks an
Alchemist
Alchemist with Homunculus Servant
An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Alchemist An Alchemist is an expert at combining reagents to produce mystical effects. Alchemists use their creations to give life and to leech it away. Alchemy is the oldest of artificer traditions
Intelligence modifier. 2 Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes. 4 Boldness. The drinker can roll a d4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents 9th-level Alchemist feature You can incorporate restorative reagents into some of your works
Alchemist The magic of both alchemists and witches relies on a powerful multiversal truth: mortals can’t resist anything with bubbles.
Tasha
An Alchemist is an expert at combining reagents to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
bonus equals your Intelligence modifier (minimum bonus of +1). Level 9: Restorative Reagents You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you
Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Level 3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
obstruction. The small chamber to the north is a supply closet. It contains some spoiled reagents on high shelves. It also holds a scattering of empty bottles that once held spoiled reagents, but which the
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad
other foul reagents of your choice. These ingredients are worth a total of 100 gp to an alchemist or a poisoner. The stash also includes a stoppered and labeled glass vial containing three doses of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
telepathic bond, Glasstaff (in area R12) knows the characters are coming and has time to prepare for them. Treasure. Most of the materials in this room have no value, but three bottles hold rare reagents
Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP) Proficiency Bonus +2
Special Equipment. Glasstaff wields a staff of defense






