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Returning 35 results for 'before bonus doom complex reflections'.
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Magic Items
Dungeon Master’s Guide
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
.
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Monsters
Tasha’s Cauldron of Everything
Amorphous. The reflections can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the reflections can take the Hide action as a bonus
action.
Sunlight Weakness. While in sunlight, the reflections has disadvantage on attack rolls, ability checks, and saving throws.Strength Drain. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Icewind Dale: Rime of the Frostmaiden
Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see
and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it
Magic Items
The Book of Many Things
charge to add or subtract your proficiency bonus from the total roll.
Doom Foretold. As an action, you can expend 2 charges to target a creature within 30 feet of yourself and invoke that creature
’s doom. While the target is on the same plane of existence as you, you can sense the direction to its location, and you know the direction of its movement if it’s in motion. Additionally
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against
transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form.
Monsters
Acquisitions Incorporated
can't use this trait if she's incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Icewind Dale: Rime of the Frostmaiden
bonus action to move up to half its speed and make a bite attack.
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
abilities. Members of his cult can gain the Crushing Blow trait. Cult leaders can also gain the Indomitable Strength trait.
Crushing Blow (Recharges after a Short or Long Rest). As a bonus action
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby.
The Sword of Kas is a magic, sentient longsword that
grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
within 30 feet of you, you gain a +1 bonus to AC.
Into the Void. With or without its components, the attuned orrery infuses your spirit with the tumultuous energy of the planes. Over time, your
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Artificer levels (round up).
Artificer Features
—Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Plans Known
Magic Items
Cantrips
Prepared
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
dragon took part in.A Sapphire Dragon’s Lair
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 16
Languages Common plus three more languages
Challenge 12 (8,400 XP) Proficiency Bonus +4
Aura of Doom. Any creature that starts its turn within 10 feet of the doom lord must make a
Doomguard Doom Lord Doom lords are the highest-ranking members of the Doomguard, embodying the multiverse’s inevitable collapse into dust. Doom lords’ mere presence snuffs the life from weaker foes
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
1,000 miles of you, the mortar lifts into the air and vanishes. You and any creatures in the mortar travel through a dreamlike sky, with hazy reflections of the world passing by below. Creatures might see
Monsters
Fizban's Treasury of Dragons
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
resistance to necrotic damage. Blessing of the Raven Queen. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
like a combat encounter. When a complex trap activates, it rolls initiative. The trap's description includes an initiative bonus. On its turn, the trap activates again, often taking an action. It
, or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more like a combat encounter. When a complex trap activates, it rolls initiative. The trap’s description includes an initiative bonus. On its turn, the trap activates again, often taking an action
, contain, or drive off any creature unfortunate enough to trigger them. A trap’s description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that creature’s next turn. Alternatively, the rune can be disabled with three successful castings of dispel magic (DC 13) targeting the rune. Sphere of Crushing Doom Complex trap (level 5–10, deadly
). Active Element. Although the trap is complex in nature, it has a single active element. That’s all it needs. Sphere of Crushing Doom (Initiative 10). The trap’s active element is a sphere of steel that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Charisma of 16. Aphelion can speak and read all languages. It appears as a shifting, face-like arrangement of complex, technological shapes. Aphelion has extensive knowledge of astronomy, spacefaring
, and any subject you deem related to its purpose. When making an Intelligence check to recall lore from its areas of expertise, Aphelion has a +10 bonus to its roll (including its Intelligence modifier
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 9
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Annihilating Aura. Any creature that starts its
two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available.
Enervating Focus. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Perception 10
Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
die, Orcus will transform me into a vampire.” Ideal. “Entropy is not simply the bane of existence. It’s the doom of the multiverse. My job is to speed it along.” Bond. “Praise Orcus! May he give me
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics Retainers are designed to be easy to run so their player (who is already managing a complex character) doesn’t get overwhelmed with even more details. Each retainer has a simple stat block
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
during an eclipse. That is my doom, and I can’t change it, but I will do everything in my power to forestall it.” Endelyn’s Appearance Endelyn’s emaciated form is hidden under the layers of her
, Deception +6, Perception +3, Stealth +4
Senses truesight 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP) Proficiency Bonus +3
Boon of Immortality. Endelyn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
masthin shoots and dragonshards. The uneasy peace threatens to break down, renewing the conflict between settlers and lizardfolk. An alliance in Q’barra can involve disparate factions, as complex agendas
Shires, the halfling folk might play a larger role in the alliance. Baron von Hendriks of Fort Doom might be aware of the lizardfolk, even indirectly supporting them. As an alternative, set the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them with threats of petrified doom, while others recruit servants that are immune to being petrified, such as gargoyles and gorgons. Medusas are born or created through preternatural circumstances
damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
—
Challenge 5 (1,800 XP)
Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light
that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker’s next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Will-o’-Wisp Guide on the Path to Doom Habitat: Forest, Swamp, Urban; Treasure: None Vicki Pangestu From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of
.
Actions
Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
Bonus Actions
Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
Dex +8, Wis +8
Skills Perception +8
Senses darkvision 120 ft., passive Perception 18
Languages —
Challenge 20 (25,000 XP) Proficiency Bonus +6
Spell-Resistant Carapace. The gigant has






