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Returning 35 results for 'before book deals confers reflective'.
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Monsters
Monster Manual
":"Reflective Carapace"}. On a 1–5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals
effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction
Tarrasque
Legacy
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Monsters
Basic Rules (2014)
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6;{"diceNotation":"1d6","rollType
":"roll","rollAction":"Reflective Carapace"}. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
for you. Spellcasting Focus. You can use the book as a Spellcasting Focus. Repelling Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll Choose one of your known
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you. Spellcasting Focus. You can use the book as a Spellcasting Focus. Repelling Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll Choose one of your known
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; whether that NPC confers Beloved Inspiration; and that NPC’s Bond Boon or Bond Bane, whichever is applicable. Report Cards. This section includes places to track the results of each Exam
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
even more prominent academy in another city with a new false identity. The Stranger perpetrated many crimes, none greater than the attempted theft of a book that held the true names of many demons
, devils, and yugoloths (see “True Names” below). When the Stranger tried to flee with the book, a fiendish ward caused the book to disappear. By then, the Stranger had already committed many of the true
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
(worth 10 gp) and Snarla’s spellbook. The book contains the spells that she has prepared and no others. It is protected by an explosive runes glyph of warding that deals 5d6 fire damage.
halfway through the spinning cylinder and then ignite the slippery oil with a flaming arrow. The oil burns for 2d4 rounds if the fire is not extinguished. On the first round, the burning oil deals 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, the tarrasque is unaffected. On a 6
, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bargains,” he barks. “Best deals around!”
Secondhand items and other useless trinkets lie neatly arrayed across a giant rug. They belong to Clawson Blink, a blink dog that gained the ability to
like a fork on one end and a spoon on the other 6 A thick, sun-yellowed book on seasonal agriculture written in Halfling 7 A well-used squeaky toy in the shape of a garden gnome with a red hat 8 A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gp 2 lb. Barrel 2 gp 70 lb. Basket 4 sp 2 lb. Bedroll 1 gp 7 lb. Bell 1 gp - Blanket 5 sp 3 lb. Block and tackle 1 gp 5 lb. Book 25 gp 5 lb. Bottle, glass 2 gp 2 lb. Bucket 5 cp 2 lb. Caltrops (bag of
creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item--an orb
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Student You have spent your youth preparing to be a student of Lorehold College, reading every book on the college’s recommended reading list for prospective students. Your academic passions
.) Lorehold Spells Spell Level Spells 1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
. Bewitching Whispers Prerequisite: 7th level You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest. Book of Ancient Secrets Prerequisite: Pact of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(appears in this book). It is said that when Glasya wounded Graz’zt with her sword, the first babaus arose where his blood struck the ground. Their sudden appearance helped rout Glasya and secured Graz’zt’s
it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the
the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is
tarrasque deals double damage to objects and structures.
Actions
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be salvaged or read. To determine a particular spellbook’s contents, roll a d6. The book contains four wizard spells of each level up to and including the number rolled on the die. For example, on a
with an arcane focus activates it. The mirror’s reflective surface turns to liquid for 1 minute when touched by either a construct or an object serving as an arcane focus. A creature can reach into the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a
ranged attack roll, roll 1d6. On a 1–5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster. The tarrasque deals
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
sack. The mimic deals half damage with its pseudopod and bite attacks, and has only 1 hit point.
16–25 A small box holds one gauntlet of ogre power and one boot of striding and springing. There is
with the words: PUT IN FIRE FOR COOKING.
56–65 A small book is found, colorfully illustrated and offering a variety of rumors and advice regarding monsters and dungeons, information on various
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1 gp
-
Blanket
5 sp
3 lb.
Block and tackle
1 gp
5 lb.
Book
25 gp
5 lb.
Bottle, glass
2 gp
2 lb.
Bucket
5 cp
2 lb.
Caltrops (bag of 20)
1 gp
2 lb.
Candle
1 cp
liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item — an orb, a crystal, a rod, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
example, an arrow of dragon slaying deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster types
goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds. A variety of humanoids appear throughout this book, but the races detailed in the Player’s Handbook — with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
a note in Common that reads, “Retirement fund. Don’t spend this on ale, Kalabash!” Treasure. The desk has twenty old books on it. Each book is blank and can be sold for 10 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adopted daughter close by. When determining Vlonwelv’s starting location, assume Zress accompanies her. If you have Mordenkainen’s Tome of Foes, use the drow house captain stat block in that book to
with its bite and claws. It wields the longsword with two hands and deals 7 (1d10 + 2) slashing damage on a hit. The troglodytes understand Undercommon but can’t speak it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
space. (Although the telekinesis effect is magical, the damage it deals is not.) Only when there are no more creatures left to toss about does the ghostly skull cease its assault. When the ghostly
opens the book triggers an elder rune that targets that individual (see “Elder Runes”). Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. Treasure. Most of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bodak A bodak is the undying remains of someone who revered Orcus (appears in this book). Devoid of life and soul, it exists only to cause death. A worshiper of Orcus can take ritual vows while
activates or deactivates this deathly aura. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and Fiends ignore this effect.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
devilish deals to obtain power at any cost. As a result, the town’s lowliest paupers exhibit redeemable qualities, while the nobility are all but soulless—vile individuals who spend their days in
Surveillance. Fiendish, yellow eyes peer through windows, pools, and other reflective surfaces to judge citizens of Ribcage. Meanwhile, the duchess and her senators can listen in on any message and sending
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
creatures in this compendium, you will find several monsters with the Draconic Devotion trait terrorizing the lands of Krynn in the book Dragonlance: Shadow of the Dragon Queen.
Verminaard
Medium
.
Fervent Strike (Costs 2 Actions). Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.
Cast a Spell (Costs 3 Actions). Verminaard uses
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
silverfish destroy one random book or other paper item that isn’t magical. 81–85 One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, reading a book. Large framed pictures of cities and landscapes hang on the walls, and a worn, blood-spattered rug covers the floor. Other furnishings include a pair of rocking chairs, a couch, and an
cast on it (DC 19) deals 16 (3d10) force damage to it. The first time damage is dealt to the rune, a red slaad magically springs forth from it and attacks all creatures in the hallway. When the rune is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
collision with a creature causes a statue to shatter and deals 14 (4d6) psychic damage to the creature that struck it. The dancing statues avoid the dais and can’t collide with creatures on it, nor can
succeed on a DC 16 Intelligence (History) check can recognize one of Iggwilv’s costumes from a woodcut of her that they saw once in a book, where she was identified as “Iggwilv, the Witch Queen of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
against extreme cold (see the Dungeon Master’s Guide). Block and Tackle (1 GP) A Block and Tackle allows you to hoist up to four times the weight you can normally lift. Book (25 GP) A Book contains
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings 2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
receive these quests. MORE OF UNDERMOUNTAIN TO LOVE
There are vast sections of Undermountain, including hidden levels, beyond those described in this book. Halaster seals off portions of the
of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. (The ulitharid awaits them on level 17.) If the party deals with the threat, Durnan promises to make sure the deed is never forgotten but offers no tangible reward.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warehouse a risky place to have a fight. At the end of each round in which weapon damage or the movement of combatants might accidentally disturb a pile of crates, or if any effect deals damage in an area
deals 28 (8d6) fire damage to each creature in the warehouse, or half damage to creatures that succeed on a DC 15 Dexterity saving throw. Every creature that starts its turn in the burning warehouse






