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Returning 35 results for 'before book defying core remain'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
Classes
Player’s Handbook
Core Fighter Traits
Primary Ability
Strength or Dexterity
Hit Point Die
D10 per Fighter level
Saving Throw Proficiencies
Strength and Constitution
Skill Proficiencies
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
Spells
Player’s Handbook
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
Monsters
The Wild Beyond the Witchlight
immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
Oerth as Iggwilv the Witch Queen, a peerless wizard and conqueror. It was she who wrote the Demonomicon of Iggwilv—the greatest of all treatises on the Abyss and its demonic inhabitants. (The book
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
Shifter
Legacy
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Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fighter NÉSTOR OSSANDÓN LEAL A Master of All Arms and Armor Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Core Fighter Traits Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Acrobatics
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
New Rules and Styles The creatures in this book generally follow the core rules, but we’ve made a few tweaks. These new rules and presentation styles are designed to make combat encounters easier to run, more fun, and more memorable.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Pronouns The core rules often use the singular pronoun “it” to refer to a single creature. This book instead uses the singular “they” to clearly delineate between creatures and objects. Objects still use “it” as a singular pronoun.
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
this book have immunity to the dazed condition. At the GM’s discretion, a creature published in the core rules or another supplement who has immunity to the paralyzed or stunned condition also has
Conditions Some of the creatures in this book inflict—or are immune to—the following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Monster Manual contains stat blocks for
block in appendix A or in the Monster Manual. If a stat block appears in appendix A of this book, the text tells you so. Spells and equipment mentioned in the adventure are described in the Player’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lord’s keep. We’ve got those, and lots of ’em. But the foundation of the city is the core towers. The walls of these towers are so thick you could fit your lord’s castle in one.
You’ve got your outside
districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges between
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tome of Strahd The Tome of Strahd is an ancient work penned by Strahd, a tragic tale of how he came to his fallen state. The book is bound in a thick leather cover with steel hinges and fastenings
. The pages are of parchment and very brittle. Most of the book is written in the curious shorthand that only Strahd employs. Stains and age have made most of the work illegible, but several paragraphs
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP Warlocks quest for knowledge that lies hidden in the fabric of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Evil Inside This book assumes you’re playing a character who pits themself against fearful foes. That said, if you’re eager to play a character with a shadowy past or sinister origins, the lineages
character to remain a reliable part of your adventuring group, though, and not a near-villain the other heroes only tolerate.
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that organization, but
Languages: Two of your choice Equipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Running the Adventure To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. The Sword Coast Adventurer’s Guide is
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this book
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
threats. These wizards are highly dedicated to their work and their city, and generally don’t take bribes. It’s up to the higher-ups, however, to decide what missions to assign to the Blackened Book; if
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
keep. We’ve got those, and lots of ‘em. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lord’s entire castle in one.
You’ve got your
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dragons All varieties of Dragons can be found in the Outlands, though many dwell in isolated reaches away from the plane’s gate-towns. Some remain aloof due to their territorial natures, while others
characters’ aid in recovering a stolen holy avenger. 3 A time dragon wyrmling (presented later in this book) wants help constructing a magical structure that will be important in the future. 4 A neutral
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Iggwilv is long gone, her lair is anything but empty. Demons, giants, and other formidable creatures haunt the perilous caverns, and the archmage’s magical defenses remain intact. The rewards for braving
Quests from the Infinite Staircase. See that book for the full adventure. “Descent into the Lost Caverns of Tsojcanth” is designed for four to six 9th-level characters.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(dare we say) dragons. This book, created in concert with Wizards of the Coast, sets you up for success in your own fantasy-business endeavors. Chapter 1 provides an orientation for new franchise members
enterprise’s success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of pages at the end of the book remain so. The rest are filled with handwriting that starts out crude but slowly becomes more elegant, hinting that it was produced by a person learning to write, who
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
found his way to Eberron from the core cosmology. But the DM can always say “No, there is no version of Gruumsh in my Eberron.” This comes to a critical point. Nothing is set in stone. Like every
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while sections have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to






